Title: 123 Slaughter Me Street 2
Genre: Action, Adventure, Strategy
Nate Sanders, John Kolbek
Impulse Game Studios, LLC.
Release Date: 31 Oct, 2016
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it's ok but hard as will. 123 slaughter me street 2 is an interesting prequel to say the least choosing to do something quite different than the first game instead of just surviveing from point a-b with killer puppets it's a game of hide and seek with killer puppets
Once again the Puppets look great my personal favorites would be Nightmare and Screamer
While extremely simple the Hide and seek mechanics can be fun
Like the previous game there is a dark and cryptic story to discover in this game but I would say this game does a better job with its naritive thanks to a few ingame cutscenes accompanied with some nice rhymes
Honnestly there's more to watch on TV in this game than there is in real life
It's nice to see the original 3 puppets again even if they don't do anything
The 3 main puppets have distinct mechanics
Survival mode's cool but still kinda broken I got a high score of over 3 hours sitting in a corner in the basement until I let myself get killed
A recent Patch has fixed most of my problems with this game and added a Challenge mode for beating the game called lights out were it's pitch black with no safe spots you can technically hide just about any where if you hold still and keep your light off but if you thought the game was to easy then I'd definetly reccomend Lights out
While the 3 main puppets do have distinct mechanics I barely noticed evidently the greeters revenge likes to stick around and the screamer is afraid of light I honestly never realised either of these 2 facts in my playthrough
When the screamer finds you he'll scream and alert the seeker and greeters revenge but I swear he has the quitest scream ever I can barely hear him (edit this issue has been fixed)
The puppets don't really offer any sound cues to help you figure out where they may be lurking (edit this has kindof been fixed each puppet has distinct sound cues now but I can't really tell where they are by sound for the most part)
Like the first game I wish I could customise the controls now these controls aren't the worse but they do require some getting use to
If your objective spawns upstairs your kinda screwed
2 Personal problems (as in I haven't seen or heard of this happening to others) whenever I try to jump downstairs or look at the ledge to do so my game just stops working the frame rate drops to like 1 and I can't even pull off the jump also a similar problem occurs on level 10 due to all the extra textures I'd imagine the frame rate just drops It's not as bad as though since well I beat the game and lowering the graphics seemed to help a little (edit both of these issues have been fixed now I have no problems running this game at max settings)
So overall this game is alright it has a fare share of flaws (most the flaws were fixed in a patch) but it was still fun and I would reccomend getting it during a sale or whenever your up for spooks. This game is better and scarier than he first game,I hope the 3rd one is better and I would recommend this to any one so I give this game a 100\/10,so anyone who is thinking of playing his game DO IT JUST DO IT ITS SCARY BUT FUN!!!!!. REVIEW...with a jew part (1)
Concept(s): In this exciting prequel to the hit game "123 Slaughter Me Street", we find out the deep dark secrets that lead up to the madness of this series. You find yourself confused with blood on your hands in a dark house with only a flashlight to guide you.
Controls: SPACE=CROUCH SHIFT=RUN LEFT CLICK=FLASHLIGHT W=FORWARD(S) A=LEFT S= BACKWARD(S) D=RIGHT
Overall review: "i feel as if there is and can be a very strong and compelling story but the only thing holding it back is a lack of cutscenes, graphical features\/ style including animation; the gameplay is very addictive which is a huge positive and i love the overall outlook as a whole!" --6.8 stars out of 10
Please check out the Slaughter Me Street youtube channel www.youtube.com\/channel\/UCJUsZQtDaQ6MBG7GbYaNtww\" target=\"_blank\" rel=\"noopener\" >here:https:\/\/www.youtube.com\/channel\/UCJUsZQtDaQ6MBG7GbYaNtww<\/a>
Please check out the Impulse Game Studios youtube channel www.youtube.com\/user\/impulsegamestudios\/videos\" target=\"_blank\" rel=\"noopener\" >here:https:\/\/www.youtube.com\/user\/impulsegamestudios\/videos<\/a>
. Im new to this game, but this is way better than the first game! I love what they did with this.
Thank you for making this game.. This Game Has Advanced From Its First GamE, I Felt the design of the ame felt different from those other hide and seek games, it feel uniuqe in its own way, I Really Suggest it If Your A FAN OF 123 SLAUGHTER ME STREET ;) SUGGESTING DIS!. I've waited ages for the release of this game! I've seen the development from start to finish, watched every trailer when it came out ETC. The first Slaughter Me Street was quite lackluster, whilst still holding up as a game I liked. And I like this one, too. However, when I think about what I've played, afew things spring to mind.
This game is short. REALLY short. I only brought the game this morning and I've already finished it. Slaughter Me Street 1 took me a little longer, but that was held up by difficulty. Talking of difficulty, this game lacks it. Whilst with afew moments that are a little bit hard, comparing it to the difficulty of the 1st game its not there.
The game started out playing fine. but in the later levels, there was lag, floating puppets lying on thier side in the air and broken AI's who didnt acknowledge that I was there and just walked past. There were also many poorly animated jumpscares, the worst being one where I clipped right through the Seeker's head and saw nothing.
Another thing I was expecting was to get really scared by this game. However, fear factor is none exsistant here. There wasn't a single moment where I felt like I might have a heart attack or poop myself like the first game.
So I have a hard decision to make here. I really want to like this. I've hyped this game up from its announcement to now. I've played SMS 1 and Retro, and both of those were really good. But I have to weigh two scales here. Should I not reccomend this game because its too short, too easy (then again, I'd be complaning it if was hard) and mildy broken? Or should I reccomend it, because these bugs weren't entireley game breaking and, albeit short, was a fun game?
The game is good, dont get me wrong. I liked it. But, as you play more and more, you figure out thats its not everything its cracked up to be. Sadly, I must be the first one to not reccomend this game.
I feel very bad not disreccomending it. Team IGS worked really hard on this game. And im the one who must take it upon themselves to post something bad about it. If IGS reads this, I want them to know I like this game, but there is alot missing to make it an overely satisfying product.
But I still have hope for this to-be series, though. What do I mean...?
You have beaten the game, right? Or you just dont care and like ruining game endings for yourself, huh? Ok, well, as we know, the closing line is "There is another..." and various text before that reads "Until we meet again" and "Salvation awaits". Im sure this means a 123 Slaughter Me Street 3 is in either planning stages or development. So, if John and Nate are reading this, here is a list of things I would like to see in SMS 3:
Not as hard as SMS 1, but harder than SMS 2. More, normal than hard mode like SMS 1, or Easy mode like SMS 2. Infact, thinking about it, a difficulty selection would fit.
Im fine with the 17 levels of SMS 1 and 2 combined. However, in 3, I'd like to see abit more. 20, 30? Maybe even 50! (Of course, that might be stupid. 20-25 would do)
This isnt necesarily a change, but I preferred the free roam of SMS 2 over the restriction of SMS 1. So, free roam again, please.
In SMS 1, there were 3. In SMS 2, there were 4. Maybe some new, intersting puppets with the combined reutrn of The Follower, Greeter, Waiter and NIghtmare. Also, Hunter, please. He was cut once again.
This was a problem I had with SMS 1, but SMS 2 didn't fix it. After you've finished the game, I'd like some Extra content to keep me playing rather than what I've done with these 2 SMS games, which is finish them and never play them again (probably). Im not a very eager completionist and the Relics of SMS 1 and Golden Coin things in SMS 2 dont make me want to carry on playing JUST to find them. Anyway, back onto the bonus content, a prime example you can take is FNAF 1 and 2's custom night. Im not saying directly copy that, hopefully you can come up with something original and something that gives the player a bit of creativity, like a level editor or something.. The game is fixed its good get it!. This game is OK. I would recommend it if you would like something to stream or use for content on YouTube. Once to monsters become involved, it becomes really challenging. You're going to run into one of them while escaping the other a lot. Don't get me wrong, I had a lot of fun playing this with my son. It's a little bit expensive for what you get so buying it on sale might be your best bet.
https:\/\/youtu.be\/eaOCSXFbC0U<\/a>. it's ok but hard as will
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