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AHZ is the Best education consultant in Sri Lanka

Posted by AHZ Associates on April 24, 2024 at 6:11am 0 Comments

Introduction to AHZ Education Consultants



In the bustling education landscape of Sri Lanka, students often find themselves faced with the daunting task of navigating the complexities of higher education. This is where AHZ Education Consultants step… Continue

Polypropylene Cables Market Industry Trends, Share, Size, Growth And New Opportunities

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Polypropylene Cables Market Overview



As per market research, the total Polypropylene Cables market is expected to grow at a high rate. The report includes the growth drivers, major restraints, upcoming challenges and prevailing opportunities in the Polypropylene Cables Market. The region-wise and segment-wise analysis of the dynamics and Polypropylene Cables market size has been provided in the report.



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500 Years Act 1 Download Uptodown


Download ->->->-> DOWNLOAD


About This Game

The Earth was dying and humanity boarded ships to colonize the stars. These ships were named after the wonders of the ancient world: The Giza, The Alexandria, The Rhodes and finally, The Artemis.

The Artemis landed and set up a colony on an Earth-like moon. Then the Ants, an insectoid species, came and enslaved the colony. All hope was lost.

Years later you were born in the Artemis colony and joined the resistance against the Ants.

One day the Ants suddenly left your colony for unknown reasons. The Proctor of your colony tasked you with finding the ancient Artemis colony ship. Among the wreckage you found the captain's yacht; and it still works! You and your crew take to the stars to find the other humans, if they are still out there. 500 years after the destruction of Earth...

500 Years is an old school episodic space opera. The game is an adventure where you explore different star systems and meet the inhabitants, some friendly, and some not so friendly.

  • Story driven space adventure
  • Arcade style combat with non-traditional ship controls
  • Explore solar systems
  • Meet alien races
  • Equip your ship based upon the type of enemy
  • Fight huge bosses

The story will be concluded in Act 2; DLC coming soon. 7ad7b8b382



Title: 500 Years Act 1
Genre: Adventure, Indie, RPG
Developer:
Poorwill Games
Publisher:
Poorwill Games
Release Date: 15 Apr, 2015



English



500 years act 1. 500 years act 1


I think the mostly negative reviews are unfair. This is a good game. Harkens back to the days of Starcon.... True space exploriation and interaction with an interesting back story. I actually hope to get to play the second act someday. It was fun and challenging and funny. Probably not worth 8 dollars though. Get it on special-- at about 2-4 dollars I would say its worth it. The biggest drawback is how short it is, and the graphics could use a little punching up. Overall though, I enjoyed it. 7/10. WOAH, HAMMER NICE !!!!!

NICE STORY, COME KIND OF STAR CONTROL 2 FEEL IN ANOTHER SETTING.

I story is very intressting, and as you see, I started and got stick to it 1,4 hours, so it is not that bad, as the grafix look.

and the bad part is the grafix, but behind it the story is NICE. The fighting is intressting and you can retry a new strategy after failure.

I would give it 4 STARS.

Going to play it in a silent second through :) and wait for the second part!. Before i even beginned the whole game, i already saw by the "intro" that it was going to be tough ride, so get your seatbelts on.


Lets start by the storyline.

Storyline is about humans who seem to be taken free from ants tyranny. Yes, indeed.
"Resistance" comes and tries to find and kill the ants, as an revenge.
Around your painful journey, you travel accross planets and talk to the people in there.
The story feels like its written by a 9-year old. The whole crew is♥♥♥♥♥♥ especially the edgy woman.


Then, the combat and upgrades

Upgrades were cool, they gave little bit of things or fun, which this game had already enough.
But the combat.
Even when you fully upradge everything, the combat feels♥♥♥♥♥♥ Turning is bad, and when you are supposed to shoot? Oh boy. Ship is ugly as hell. But why would anyone use combat when you can die 2 times and then skip the whole thing?
It seems like the developers realized too that combat was♥♥♥♥♥♥ so they added skip-button to appear after 2 deaths.


The pokemon-stylish random encounter when going on star map was the most frustrating one.

The battles were same, the ships were same, and, believe me, you died 2 times like i did too just to skip that annoying piece of♥♥♥♥♥♥encounter




Overall rating: 2/10

Dont even bother, you can buy many good games with this games price, but this isnt the one.. Thought I could dig the game overall; took the Mixed reviews as a challenge. Alas, the combat prevents me from shifting the balance the way I wanted.

Due to my lack of imagination, I have to say that the game plays like a cheap Mass Effect based solely in menus and in combat sequences that offer a pittance (if that) of fun, gratuity of rage.


Using a controller, the ship is very hard to maneuver. You literally rotate the right stick to shift your direction - there's no moving it diagonally to shift in that direction quickly. This would be fine, if there was any sort of stability to it. I'd assume that with the way the right stick works, the left stick would be purely up or down (a-/decelerate, as it were). No, the left stick also rotates your ship when trying to move in a certain direction. So your two thumbs are fighting more fiercely than the enemies do you... kind of.

The combat is the reason for my not recommending it; the game might actually have been better if there was no combat (or if it'd been totally reworked)(had to learn from another (better) review that this was apparently on mobile). There's no point to the combat other than for it to be (which would be fine, if it was even just acceptable). No XP, no loot, no consequences for failing. Get a Loadout screen before each encounter; comes down to getting the right setup and the right amount of fortune to pass the combat. To have to do it again after a few minutes of being in menus (what I'd call "the actual game," trying to keep from outright condemning 500 Years as a whole).

The story thus far - though hardly original - could have me engaged (were it not for the combat)... though, actually, probably only because of my high regard for Planetship (and maybe Charlie's image (a la Aeon Flux) and Clarence's bio).


I can't recommend this game, though I will continue to try and reckon it myself.. Wow. Just Wow.
I really dont know what else to say. I completely understand that this is an independent game and a low budget title. I can certainly forgive the poor graphics. However, the writing is absolutely horrendous and the gameplay is ... well absolutely horrendous. The controls make no sense and are extremely awkward. Getting your ship to face the direction you want is nearly impossible. There is no depth to the combat, which is merely an exercise in trying to keep your ship pointed at the bad guys (which is more difficult than you would think).

Interesting concept but very poorly executed.. This game is mind numbingly bad in almost every possible way.

Storyline is childish and poorly written and since it's completely text based the spelling and grammar mistakes are just glaringly obvious. (I wouldn't care that it's text based, but get someone to check your spelling and grammar, please)

It acts like you have some freedom, but you really don't; the story is linear, you move your ship in a very straight forward planet to planet progression or you fail. Most of your time is spent reading background story for each planet or hailing new people just to listen to them spout drivel that is poorly written and just has no value to what your goals are.

You'll meet a new species and get pages of text that amount to: "We are is the guys that do crawl from water aned will be the eating you todday, ok? Do you agree?"

You either agree and the game ends, or you fight. Rinse and repeat for about 2 hours until the game is over. I'm not joking. Short game filled with bad dialogue, linear hand holding and nothing of real interest happens. Oh, and to add insult to injury, the combat mechanics are stupid.

Before each fight you pick a simplistic loadout. Would you like to use shield 1, 2 or 3 today? Would you like to use computer 1, 2 or 3 today? Would you like to use engine 1, 2 or 3 today? Again: not joking, this is what the equipment in the game is called. The only minor attempt at strategy comes from picking which weapon you will use, either short, medium or long range and through trial and error (fail and reload) you'll figure out which weapon type works against each alien race. The problem is it just doesn't matter, once you die and figure out you need a different weapon type you just kind of win. There's no strategy beyond that involved. You don't even have control over shooting in this game. Combat is just floating in a direction while aiming, the ship autofires for you at whatever enemy you select. If you have the right weapon to hit their speed and flight pattern you'll win, if you don't you will fail, change weapons and try again.

And that's the entire game. Bad writing in a childish storyline punctuated by boring combat and lackluster strategy choices; and even if it was a good game (and it's not), it's so short you'll barely notice it exists. If you see me with more than 2 hours played on this game it's because I decided to idle it and get the steam cards, or I'm drunk and hate myself enough to get 100% achievements just to prove I can.

If you want a real testiment to how bad this game is, take one look at the world statistics for achievement completion. The achievement with the highest completion rating is 4%. That means 96% of the people who own this game do not complete the very first achievement.

You can reach the first achievment (a boy and his goat) after playing less than 5 minutes of the game and without effort or combat, all you need to do is click through some storyline and fly to the very first planet (the only one on your map, you can't miss it). That means 96% of the people who own this game have not even played it for 5 minutes.

Those people were smart enough to see how bad the game was and just shut it off. I hate myself enough to keep playing longer than that, but I don't recommend anyone else be this much of a masocist.

Just to add further insult to those who buy it: the game asks you from the moment you launch it whether you want to play act 1 or act 2. The developers never bothered to make act 2. So even pretending this was a good game, it was half a game and then abandoned and it will remind you of this every time you start it up. So even forcing yourself to "finish" puts you half way through this very bad story that never ends.

This is one of those games that make steam look bad for even allowing it to be sold in the store.

EDIT: This game currently has 6 positive reviews out of 56, but the store page summary at the top says it only has 6 reviews total and won't post it's positive\/mixed\/negative summary. (which should be glaringly negative). nothing works. When I was young lad I was introduced to the modern age version of "Gravity Wars" called "Star Control", it was great, the 'campaign' (as limited as it was) was a cross between chess and 1v1 Ateroids (where the ateroid is an unrelenting alien ship firing a full load of plasma torpedoes at your head) It had may ships to choose from, each unique in play style and was generally a very enjoyable game. Flash forward several years "Star Control 2" was released, Bigger, Brighter, higher resolution, and a fully fledged campaign that had one of the best stories - ever.

I bought "500 Years, Act 1" because it looked eerily similar to such a classic franchise (and I like collecting games) and to some extant it did bring give me a certain feeling of nostalgia, the artwork certainly has the '80's \/ '90's retro look, the gameplay \/ story is basic yet interesting(ish), as were the sound effects.

Did this game live up my StarCon (1 & 2) inspired hopes, no, not really, no.
In fact definitely not.

Unfortunately the story, which is kind of intersting, is far too short. And then just like my previous sentence, it just ends with the promise of a continued story in the form of DLC to come. Much like the games of the '80's (and even some modern ones) there is no real decision making in upgrades, nothing to spend your non existant monies on you simly get to upgrade your energy levels and place power in systems to improve them - a simple system that works, but is nothing exceptional.

It would be great if the dev's could rub some funk of this game and include resources \/ money and a larger playing field, in fact there is a lot that *could* be put into this game which would add to the experience .

If you have read down to here (congratulations) you might be thinking I would give this game a terrible review, oddly enough the opposite is true, for all its shortfalls it was an enjoyable game with some good potential, and maybe, just maybe, with some support (and sales) that potential might just be realised.


P.S. As this game stands I have no idea how Valve has put a ~$8 price tag on it, buy it on special $2 - $3 is chump change and almost certainly worth it to try to entice the dev's to add more content.. One of the ugliest titles on Steam. Its not-so-rpg/choose-dialog-adventure/wtf-am-i-doing-shooter.

Pros:
+ You can quit and uninstall.

Cons:
- Everything. Ugly gfx, a soundtrack which sounds like a monkey jumped randomly on a midi-keyboard, gameplay (theres none), story (i have red many better stories written by middle school graduates than this one).

Final verdict:
0/10 (and its not an overreaction, i dont know how this "thing" made its way into Steam).



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