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Artstage Portable


Download ->>->>->> DOWNLOAD


About This Software

ArtStage is VR creative application.
- 3D Paint
You can paint color on any 3D model textures you have.
Open any your 3D model. and open and save te 5d3b920ae0



Title: Artstage
Genre: Animation & Modeling, Design & Illustration, Early Access
Developer:
Soy-software
Publisher:
Soy-software
Release Date: 1 Sep, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
  • Processor:

English,French,German,Russian,Simplified Chinese,Traditional Chinese,Japanese,Korean



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Very promising program. The author often updates it, which is important. There are tools for modeling and texturing. As a result, you can export both model and texture to game engines.. Very promising program. The author often updates it, which is important. There are tools for modeling and texturing. As a result, you can export both model and texture to game engines.


Added Oculus Rift support! (on SteamVR) : Update Ver0.8.0 May/6/2019 Added Oculus Rift support (On SteamVR) to Artstage! As you can see in this image, In Oculus Touch has optimized button mapping. It was this with Vive Features -Added Oculus Rift support. -Displayed a small sphere cursor at the grabbable point of the left hand. Improvements -Improved the graphics of the cursor. Fixes -Display size of vertex changes when changing screen resolution. note: Features of early access are not stable. These may be changed or abolished.. Knife Tool Feature! : We added a knife tool with polygon modeling. Intuitively add vertices to faces and edges. We also added Delete vertices tool and Delete edges tool. You can easily refine unnecessary vertices and edges that made too much with a knife. About Knife, Watch video in this tweet. ------------------ Update Ver0.6.0 Jul/5/2017 Features - We added a knife tool in polygon modeling. You can add a knife vertex on a face or edge by bringing the sphere cursor closer to the object and pulling the trigger. Next to the face you can add a knife vertex to the edge of the same face or same face. Next to the edge you can add a knife vertex on the face connected to the same edge or same edge. By pressing the touchpad, knife processing is confirmed. An auxiliary edge may be added so that no holes are opened in faces.Processing the knife tool on too complex faces may be failed. - Delete vertices tool was added in polygon modeling. If you select the Delete tool and select vertex mode, you can use Delete vertices tool. When you pull a trigger, it deletes the vertex in the cursor. The actual process merges each vertex to the nearest vertex whose vertex is connected by the edge. If this causes a hole in the surface, the polygon at the end of the hole will be deleted so that there is no hole. - Delete edges tool was added in polygon modeling. If you select the Delete tool and select the edge mode, you can use Delete edges tool. Pulling a trigger deletes the edge in the cursor. In the actual process, the faces connected to each edge are merged. If this causes a hole in the surface, the polygon at the end of the hole will be deleted so that there is no hole. - Now you can show grid with polygon modeling. From Preferences, you can toggle between showing and hiding Axis, XY grid, XZ grid and YZ grid. You can also set the size of the grid and the number of partitions. The grid will be hidden while moving the entire model to prevent vr sickness. - Command log is now displayed back of the main controller in polygon modeling. Changes - The Delete Faces tool has been integrated into the Delete tool. You can use the Delete faces tool by selecting the Delete tool and selecting the face mode. Fixes - Several bugfixes note: Features of early access are not stable. These may be changed or abolished.. Added layer feature in paint mode! : Excited update! Layer feature in paint mode! You can add layer like as photoshop. It has useful functions new, delete, move, visible/invisible, opacity lock, fill with selected color, merge to below layer. The number of layers upper limit is 10. In addition, we are going to add function to save texture file that can store away plural layers in future. Added new tool in paint mode. Eraser tool. It can paint transparent color. ------------------ Update Ver0.2.2 Sep/22/2016 Features - Added layer panel to the wheel menu of the left controller. Click layer to select. You can create new layer, delete, move, change visible/invisible, set opacity lock, open layer menu. - Added layer functions in layer menu."Merge to below layer" "Duplicate" "Fill with selected color". - Added eraser tool in paint mode. It can paint transparent color. You can select it from paint tool panel or press down side of touch pad in right controller for change tool in paint tool. - Added eyedropper tool in paint mode. You were able to use it in a shortcut in a paint tool, but it is a tool now to do it clearly. - Added paint tool panel in paint mode. You can select tools paint, eraser, eyedropper, and can use undo/redo. Improvement - The upper limit number of times of the undo in paint mode, to 15 from 10. note: Features of early access are not stable. These may be changed or abolished.. Edge loop selection, smooth shading, View panel : Update Ver0.7.6 Apr/22/2019 An edge loop selection shortcut has been added. Selecting a single edge twice quickly, like as double-clicking, selects an edge loop. Smooth shading can be displayed. Smooth shading switching has been added to the object menu. The currently selected tool icon is now displayed on the controller. You can know easer what is your using tool. Subdiv mesh wireframes are now displayed when OpenSubdiv is enabled. Added View panel. You can choose to show or hide points, edges, and meshes. Take a look at this tweet video! Features -An edge loop selection shortcut has been added. Selecting a single edge twice quickly, like as double-clicking, selects an edge loop. -Smooth shading display has become possible. Smooth shading switching has been added to the object menu. -The currently selected tool icon is now displayed on the controller. You can know easer what is your using tool. -Subdiv mesh wireframes are now displayed when OpenSubdiv is enabled. -Added View panel. You can choose to show or hide mesh points, edges, and meshes.. Added "Beacon Move" feature. You can move and rotate yourself more freely! : Added "Beacon Move" feature. You can move and rotate yourself more freely. Push and hold grip button of right controller to show a beacon. Then move/rotate controller to move/rotate beacon. When released grip button, you teleport to beacon position. Watch video in this tweet. ------------------ Update Ver0.3.2 Nov/09/2016 Features -Added "Beacon Move" feature. You can move and rotate yourself more freely. Push and hold grip button of right controller to show a beacon. Then move/rotate controller to move/rotate beacon. When released grip button, you teleport to beacon position. Fixes -When window closed using button, It might paint to model that you don't want. note: Features of early access are not stable. These may be changed or abolished.. Added "Reference Image" feature! You can grab it and acquire a color using eyedropper! : Added "Reference Image" feature! You can open images you like. You can grab, move, rotate, rescale it! Watch video in this tweet. ------------------ Update Ver0.3.3 Nov/21/2016 Features -Added "reference image" feature. Push the "open reference image" button from a menu, and you can open image (png,jpg) you like. You can grab reference image using left or right controller. Contact controller to a reference image, then pull trigger. You can grab it during pulling trigger, and can move/rotate it. You can acquire a color from a reference image with a eyedropper. You push both grip buttons when grabbing it and can rescale it by a method same as a paint target. You can delete it by release trigger while throwing it if you become needless. -Tool names displayed onto the right controller which you currently used. Changes -"beacon move" changed. Push "grip button" of right controller, beacon appear. Then, You need to pull trigger too. Reason of this change is prevent erroneous operation. It will be canceled when you release "grip button" without pull trigger. In addition, the "beacon move" is canceled when you grasp both grips to use rescale function. -Abolished a function of Teleport using trigger of both controllers. The reason is to be able to grab a objects with both hands each at the same time. But we add "teleport tool" instead. -"Grab mode" changed. In the same way as a reference image, you can grab a paint target in "Paint mode". Left controller contact to a paint target, then pull trigger. Grab paint target during pulling trigger. note: Features of early access are not stable. These may be changed or abolished.. First Update! Ver 0.1.1 : Thanks for playing Artstage! We make efforts in the development of the new feature! -------------- Update Ver 0.1.1 Sep/5/2016 Features - Add some new environment sky texture. dawn, sunrise, day, dusk, night. You can change from menu. Improvements - Editing target casting a shadow on the floor in paint mode. - Show release note when start application after update. Fixes - It may occur that editing target show too big scale after load obj file. - Can't warp in sculpt mode. note: Features of early access are not stable. These may be changed or abolished.. Added experimental shortcut function! : Update Ver0.8.1 May/27/2019 Added experimental shortcut function to Artstage! Watch video in this tweet! Since the VR can not access the keyboard, the challenge was how to access each function as quickly as a keyboard shortcut. With the new shortcut feature, you can quickly access various features simply by pressing the touch pad twice (in the case of the Oculus Touch, tilt the stick twice). This is an experimental feature, but if you like it, you may be able to assign any feature where you like in the future. In addition, it is possible to cancel the vertices added while using the Knife tool and the Create face tool with the undo button. Features -Added experimental shortcut function. Improvements -You can now cancel the last cut you added with the undo button while using the Knife tool. -You can now cancel the last added vertex with the undo button while using the Create face tool. -When scaling the model by pressing the grips of both hands, the midpoint between both hands is now scaled to the origin. In other words, it became more intuitive. Changes -Textures are now initialized when creating a new model. Fixes -Reduce the occurrence of problems that the knife tool is not partially executed. -The selected tool becomes a move tool when saved a model. -Edge loop can not be selected with Oculus Touch. note: Features of early access are not stable. These may be changed or abolished.


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