AutoTileGen Keygen


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About This Software

Make 2D tilesets for your games in seconds.
Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.

Main features

  • Automatic tileset generation (48 tiles) from just three input tiles
  • In app pixel editor for pixel-art tiles with realtime tileset preview
  • Six different corner blending modes
  • Normal maps generation for dynamic lighting
  • Automatic corner mask generation
  • Slope generation for the complete tileset
  • Normal map generation for dynamic lighting
  • Any tile size supported
  • Transparency depth adjustment for surface details (e.g. grass, rocks...)
  • Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)
  • Manual rendering mode, project importing/exporting, dynamic color palletes and more

Get AutoTileGen and start making tiles for your games in no time! 1075eedd30



Title: AutoTileGen
Genre: Design & Illustration, Utilities
Developer:
Pixelatto
Publisher:
Pixelatto
Release Date: 9 Jul, 2014



English



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Hey, so Ive been using this throughout the night and a bit today, and working on a high resolution template today after playing around with the program with simple effects. Great tool so far, and makes my top down look and react much better with boundaries and collisions :) Ill leave 5 stars since I am not great at the graphical side of gaming as much as coding, and this saved me days of work so far!

I believe some of the neg comments may be from those who are impatient and/or confused on how tilesetting works. This program is more than basic 16bit it seems, or at least looks like it after layout :) 48 tile generation? Who wouldn't like that?! Mix this with the open source TIled program, and whoa its fast and easy to put a level base together and build from there!

I tried to understand binary implimentation for making my own "room" for this type of thing within the game, but the time involved is more than I can give for that extra coding, so kudos!. I wish I could give this software a 5-star review for the amount of time it's saved me on creating tilesets.

Unfortunately half the non-core features are broken so at best I can give it 3. Worth it? Yes, overall.

I recommend this software if you already understand how to make a tileset and are looking to speed up the process.

I do not recommend this software if you're expecting it to just make the sets for you.. Really speeds up tile creation. Generated tiles look really good. Corners were a bit tricky, but looked as good as the rest once i tweaked some settings.. Probably the worst possible aspect of this software is that it is actually very full of potential but it's not at all finished.
I have this on both Mac and PC and it's only stable on PC. On Mac it's a very very buggy mess and crashes a lot. On PC it's stable but it still feels incomplete. The GUI needs work, and while you can't import palettes, you can add palettes to the list by adding tiny images with the colors you want to use to the palette folder, restart autotilegen and it will be there. The problem is that if the number of colors is too high there is no way to access them as they are unreachable since the GUI doesn't give you a scrollbar to scroll down. You can also customize the palettes that are present, to an extent, provided you don't exceed the amount of slots allowed for each palette. The software is still very useful but it takes a lot of patience to work around these issues if you want to use a rich palette and you want your artwork to stay cohesive.

Still i am giving this a positive review because it is actually a time saver all things considered.
. prety helpful for prototypes and game jams, speeds up the process of creating basic tilemaps a great deal and is very useful to quickly implement ideas / iterate

good customization, good features, and a solid workspace.
can be a little buggy at times, but overall, it's still very useful.. I want to like this but I just can't.
It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.

Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?
In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.

Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.

And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.

If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25.
"Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.. A flashy idea that, in execution, is largely uselesls unless you're making all of your materials out of one one-tile texture with caps on it. Cripplingly limited, a cumbersome interface, miserable palette control (which is a must) as well as lackluster editing tools.

It's a very neat idea, but if you want a fast, elegant solution to making tilesets for your games go with pyxel edit. It's like one third the price and way more useful.

The only thing i could see this being useful for is making the dirt-simple texture materials.

I spent 30 dollars on this, hoping it would be a shortcut for some of the more ho-hum tiles you have to make, but in the end was very disappointed.

Use Aseprite to make your sprites, and use Pyxel Edit for your tilesets. Leave this one alone, unfortunately.. I wish I could give this software a 5-star review for the amount of time it's saved me on creating tilesets.

Unfortunately half the non-core features are broken so at best I can give it 3. Worth it? Yes, overall.

I recommend this software if you already understand how to make a tileset and are looking to speed up the process.

I do not recommend this software if you're expecting it to just make the sets for you.. Now came out 2.0 version.
it's really cool for making pixel art games.



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