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Lucky88 đưa tin: Phil Foden, chuẩn trai nghèo dám trèo mâm son

Posted by lucky on May 5, 2024 at 11:26pm 0 Comments

Từ xuất thân khiêm tốn ở Stockport đến Cầu thủ xuất sắc nhất năm: Sự trỗi dậy của Phil Foden, ngôi sao của Man City, người đang giành chiến thắng trên sân cỏ và hiện kiếm được hàng triệu USD từ đó.



Xem thêm: https://lucky88.vip/



Phil Foden đang trở thành tiêu chuẩn cho hàng nghìn chàng trai muốn noi theo hành trình của anh và điều đó khiến cầu thủ này cảm thấy lo lắng. “Dạ dày tôi cuộn lên mỗi khi tôi ra sân. Các anh biết đấy, đôi khi… Continue

Bot Colony Download Windows 10 Free


Download ->>> DOWNLOAD (Mirror #1)


About This Game

It’s August 2021 and you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Agrihan, Nakagawa’s private island in the South Pacific was infiltrated. The robots are acting strangely. Agrihan ( Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate what happened.
Bot Colony ( www.botcolony.com) is unique in that it's currently the ONLY game on the planet relying on AI-based conversation as the main game mechanic. You speak in English with robots (or type) in order to advance in the game. Bot Colony will appeal to players interested in genre-defining games with novel mechanics. If you enjoy figuring out how to get through to robots, command them through actions and investigate - you'll enjoy Bot Colony. The game is played in an eerie South Pacitic setting where modern architecture and robots contrast with the jungle environment. It integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay with a great atmospheric soundtrack.



You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.

KEY FEATURES


  • Type of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees.
  • Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game.
  • Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations.
  • Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.
  • Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.
  • Make the game your own: Teach robots new knowledge and new commands.
  • Speak or type. The Microsoft Cognitive speech-to-text does an amazing job understanding what you say, irrespective of your accent. When speech-to-text makes mistakes, you can easily correct them. You can combine playing through speech or text according to your preference.
  • Inspired by Bot Colony sci-fi novel, a near future industrial espionage thriller by Eugene Joseph. The novel ( available on Amazon Kindle) explores the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'.
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Title: Bot Colony
Genre: Adventure, Casual, Indie, RPG, Simulation, Strategy, Early Access
Developer:
North Side
Publisher:
North Side
Release Date: 16 Jun, 2014


Minimum:

  • OS: Windows 7, 8, 10 [64-bit ]. Windows 7 has BAD speech recognition, recommed you type!
  • Processor: Dual Core 3.5GHz / Quad Core 2.40 GHz greater
  • Memory: 4 GB RAM
  • Graphics: NVidia GTS 240 (1 GB VRAM) or greater, ATI Radeon HD 4850 (1 GB VRAM) or greater
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: Yes
  • Additional Notes: Internet connection required. A microphone is required if you wish to play through speech.

English



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Game doesn't work. Period. After speech training, I start the first tutorial. It asks me to thell the robot my name... but it never works. Even if I type it in.

Speech/typing... doesn't matter. No response. I'm not in conversation.

Also, the assistant robot is not helping me as I've seen in lets play videos... she's totally silent. never heard her.

Seems the game is hozed.. For a game that purports to be a speech-enabled game, you have to:

1> Move the mouse to the bottom right of the screen
2> Click the speech icon
3> Say a line
4> Then hit enter on the keyboard

for EVERY SINGLE THING YOU WANT TO SAY.

Until you can leave the mic enabled, and it recognizes the end of sentences (you know, when you stop talking), this is not at all good speech interaction.. I bought Bot Colony a few years ago and I don't regret it even though the game is still in early access and probably will be for some time. This game is something completely different and unique. The developers of this game have succeeded in bringing to the market some completely new game mechanics that other companies are just dreaming about. They have come up with their own new AI mechanics for this game and made them part of the gameplay.

I would recommend this game for people who:
- Like games with new and unique approaches, new experiences
- Like games\/genres with a bit slower gameplay (compared to fast paced action games)
- Like to support a small company that works hard to start a completely new kind of genre of video games that will bring the whole industry forward
- Are interested in AI, robotics, technology or scifi
- Are interested\/prepared to play around a bit with robots and learn to communicate with them (Isn't really hard but not recommended for the most inpatient players or those that expect perfect AI that will be able to communicate with you like another human, the technology isn't really at that stage yet)
- Are interested in playing a game with a lot to offer but that is still a work in progress and rough around the edges in some parts

The game is amazing as it is but would be even more great if the devs find a new publisher who will see the real potential of this game\/genre and the ambition and skills of these developers so we would be able to enjoy even more of their work in the future! There is no limit to the potential this genre and game series has with the right amount of work and money, I believe the technologies in the game will continue getting better and better with time.

I believe this game is ahead of it's time in many ways, in the future there will probably be more games that attempt to add similar mechanics to their games. Right now this is the best you can find and a game worth playing if you are interested in AI or games that offer new and unique experiences.. I bought Bot Colony a few years ago and I don't regret it even though the game is still in early access and probably will be for some time. This game is something completely different and unique. The developers of this game have succeeded in bringing to the market some completely new game mechanics that other companies are just dreaming about. They have come up with their own new AI mechanics for this game and made them part of the gameplay.

I would recommend this game for people who:
- Like games with new and unique approaches, new experiences
- Like games/genres with a bit slower gameplay (compared to fast paced action games)
- Like to support a small company that works hard to start a completely new kind of genre of video games that will bring the whole industry forward
- Are interested in AI, robotics, technology or scifi
- Are interested/prepared to play around a bit with robots and learn to communicate with them (Isn't really hard but not recommended for the most inpatient players or those that expect perfect AI that will be able to communicate with you like another human, the technology isn't really at that stage yet)
- Are interested in playing a game with a lot to offer but that is still a work in progress and rough around the edges in some parts

The game is amazing as it is but would be even more great if the devs find a new publisher who will see the real potential of this game/genre and the ambition and skills of these developers so we would be able to enjoy even more of their work in the future! There is no limit to the potential this genre and game series has with the right amount of work and money, I believe the technologies in the game will continue getting better and better with time.

I believe this game is ahead of it's time in many ways, in the future there will probably be more games that attempt to add similar mechanics to their games. Right now this is the best you can find and a game worth playing if you are interested in AI or games that offer new and unique experiences.. When I see a project with lots of potentials, I recognize it.
This game is the first of its kind.
There are already games that support voice commands (E.G. Binary Domain) but, this isn't about just simple commands, we are talking about interactions with in-game characters. I am the first to admit that I stayed a long time in the first part of the game talking to a small robot just to know what it can do and it was absolutely amazing.
I followed this project since when it was on Greenlight and Indie DB and I know how many efforts and sacrifices have been put on it.
I recommend this game, not only because it's amazing, but because you can help the developers make it even better and this is what this game deserve.. Bot Colony is certainly a unique experience. You can use your voice to control the game. You don't have to use your voice, but I would suggest taking the time to train the voice software. It makes the game basically hand free and I feel you get the desired effect. It brings me back to the Dreamcast days when I used to play Seaman and talk to my fish for hours. Fortunately, time has had a positive effect on voice software and Jimmy ( the robot in-game that you talk to) can understand me far better than my virtual Dreamcast fish could ever dream to. It's pretty casual but it is a good time. If you have ever seen Irobot, you know that sometimes it is the way you word your question to a robot that decides how it will respond. There is an element to the game where you have to question Jimmy to find out what happened before you got there. I really enjoyed that. Like I was Will Smith in Irobot. Either way, it was fun and in my opinion worth my time.. Excellent idea and game have improved during time. Technology Bot Colony brings will redefine games interact and behaviour.
Devs have done huge work and hopefully they'll continue working with the game so make it even more better and enhance the story with new capters.. I cant even load the game, I get to the mainmenu and it says "cannot connect to server" or something like that. I've yet to play Bot Colony to it's full extent but from what I have played I can see this title has a lot of promise based on my experience so far, other than not getting the game to understand my voice, the text based communication seems to work fine.

While it can be tricky to get the hang of things at first, you'll soon realise how the game mechanics work and from there, it's smooth sailing.

I'll update my review once I've played further into the game, the only issues I've noticed so far are achievements aren't unlocking for me and this game simply refused to work on my old graphics card, however, it runs like a dream on a GTX 960.


Major Update Launched today ( + Episode 3 Prototype Video):
We’re happy to bring you a major update focused on what makes Bot Colony unique: language-based investigation. You now have a second mission in the Intruder episode: learn more about the family members and find out why the house was empty – by asking questions that will trigger Jimmy ‘s Robot’s Visual Memories (RVM’s). RVM’s are videos of significant events a robot (Jimmy in this case) witnessed. If you do well, you’ll see all the 14 RVM’s – your new challenge in Intruder, in addition to erasing all traces of the intrusion. You’ll be offered the RVM mission after you restore 18 objects to their original position (easier now since you can now Continue from the last checkpoint!).

With this update, Bot Colony offers more than commanding robots – the focus of the previous version. Now, you can investigate using your own words to discover the key information you need to advance in the game. To do this, we made a major improvement to our Natural Language Understanding pipeline – temporal Question Answering. We’ve always wanted to bring you a credible experience of speaking with machines. We hope that this update delivers on this vision.

We went to great lengths to reduce the percentage of IDK (I don’t know) answers. The key idea was to put in place a principle guiding what a robot should know: a robot should be able to answer questions about events that he experienced first-hand. Jimmy is now able to tell you how he came to know any item of information you’re uncovering (how do you know that?) – he’ll answer I saw it, or I heard it. To offer a completely credible experience, we’ve actually placed Jimmy and the characters in the scene, and then enacted the situations Jimmy observed using our text-to-animation technology: we moved the characters around like in a theatre performance and created a textual database out of their movements and utterances, that COULD have been used to drive our text-to-animation technology IF 1) we had IK for all the animations you’ll see (slapping, hugging, playing with toys, etc.) 2) animation quality was good enough. Since 1) and 2) are not yet there, the cut scenes were done by animators – but in principle they could have been generated just by commanding the characters to do what they do. The distances from Jimmy to another character he observes and the angles were logged during this enactment process, and you can query them. We’ve done this for 48 hours for the Intruder house. In the future, we may extend this to Arrival and other levels. By placing Jimmy in the situations he actually witnesses and recording what he saw and heard, we get more credible, complete and coherent information about what happened (Jimmy would be able to tell you who he saw at 11:30:41 on Thursday 27 August 2021, and that the distance was 10.3 m). This approach provides better coverage for question answering and reduces IDK – previously, Jimmy’s fact base had to be written manually. This is why this update took several months to release.

We plan to continue investing in making our robots more ‘intelligent’, and enabling you to get to information irrespective of the words you’re using – this is what is unique about the Bot Colony game experience, that no other game offers. We appreciate any feedback about things that didn’t work as you expected.

Finally, with this Update we’re also releasing a video of Riot (Landfall Episode 3) Prototype. In the Riot Humanity Test, you converse with robots about what emotions a certain situation is likely to trigger – their goal is to learn this to be able to able to react like a person ( simulate a person’s emotional behaviour through quasi-emotions, as described in the Bot Colony novel). All done through conversation, this is truly genre-defining gameplay!

UPDATE FEATURES AND HOW TO PLAY. Text-to-Animation video:
We'd appreciate your feedback on the text-to-animation idea described here (spoiler alert: Intruder will be much easier once you see this! BTW, this was done through speech, and it shows game performance with a trained profile isn't bad at all):

https://www.dropbox.com/s/pai63dfy04530gx/Text-to-animation.mp4

WHY THIS MATTERS?
In Bot Colony, you can command robots to do things. What if we made this available as a tool in which you could import your own characters, a setting of your choice, and you could command the characters using a text script? (as you do in Intruder). Add special effects and editing tools, and you'd have what it takes to produce your own CG videos. With appropriate controls to synchronize character behaviour and speech, you could also make your own games (so, a modding tool). The key idea is to create animation through language, which opens this up to anyone (today, it's only animators).
A new medium of creative expression. Thoughts?. BUY button is back!:
To all the fans that bought keys directly from myself, or bought the Bot Colony eBook on Amazon to get Steam keys, a big Thank You!

We have assured Valve of our commitment to keep Bot Colony going (we did keep the servers going after all :), and the BUY button is back as of today. Your beloved Jimmy - and his cousin Kate - are now busy moonlighting - take a look at www.northsideinc.com - it's kind of neat that the technology powering Bot Colony found its way into other applications, I'm hoping we'll do better with that than we did with Bot Colony. Personally, I still hope to see this game finished, all 12 episodes of it!

We've made a big upgrade in January, the Robot Visual Memories. We plan to make additional upgrades to conversation with robots in the future, but I cannot commit to specific dates. Early Access terms apply - there are no promises of evolution.
We'd be very happy to work with developers interested to take on continued development of Bot Colony on a revenue sharing basis - this makes more sense now as the game seems to have more traction after it 'died' than it had before. If you know any sharp developers, pass the word around.
We have the assets ready for the next 3 - 4 episodes, as you can see from the 30 min video that tells the Bot Colony story using game assets (look for The Story Untold video on the Store page). If our new venture works out, I hope we'll find the money to finance continued development of Bot Colony - that's our heritage and that's how we got into Natural Language Understanding - and it would feel great to finish what we started.

Thank you again!. Patreon Campaign:
We are happy to announce that Dharker Studios is now on Patreon, delivering patrons daily artwork, weekly polls and monthly competitions for awesome physical rewards.

https://www.patreon.com/DharkerStudio

Plus patrons also receive copies of the various games we produce and release, and with many games in development there are lots of great rewards to enjoy.

Checkout the campaign for more details and potentially have your say in how we develop future games and the content that is included within them.. Scheduled downtime and news:
North Side (our studio) is moving this weekend, and as we're hosting the game on our servers, we need to take them down for at least part of the weekend.

Some time next week I hope we'll be able to release an update containing checkpoints for Airport, together with more background story - you'll be able to ask the robots what they saw or heard prior to your arrival.

Riot is coming along, and we'll post some shots from Riot development soon. Have a great weekened everyone!

UPDATE SUNDAY OCTOBER 1st: Servers are now up again. Enjoy Bot Colony!. Pulling the plug on Bot Colony:
I am very sad to announce that we will have to shut down Bot Colony due to lack of sales. Bot Colony sales are so low we can't even cover the cost of the servers running the Natural Language Understanding software - which is $524 per month ( we don't even sell 2 units per day, which would enable us to keep the servers running).

To give you some figures, the NLU technology powering Bot Colony cost around $20M and many years to develop. It is probably one of the best NLU technologies available in the world today. The game itself probably cost another $2M - $3M. On the other hand, the lifetime sales of the game to date are about $10K - not even one day of operating costs for us when we were fully staffed (we worked on it for 7 years). The update that we launched last Friday cost about $460,000 to develop. Incidentally, this update features some really innovative, unique gameplay, and I urge those who bought the game to try it - we worked really hard on it. When we released the update on Friday, we made public a video showing what we had achieved in Episode 3. Unfortunately, all of this only brought in a measly $200 in gross sales (we went up from 793 lifetime units to 814). This was the last straw that led to the decision today to shut the game down - 96 hours after launching the update. I've subsidized Bot Colony for years, and as a result I now owe $5M to the banks. My house - and it's a nice house that I love where I've lived the last 15 years - is on the market. I've had to lay off 40 of our employees - most of our staff - because of the lack of sales. It is a tragedy, especially because we've put our hearts into this game, believing we will change the industry by enabling players to converse with the characters in games.

I've always enjoyed taking care of our customers, so I cringe at the thought of pulling the plug, but we don't have a choice. A customer wrote:

This is an awesome update. Thank you for continuing to work on this. I've been excited about Bot Colony since I got it last June. Such a great concept!

Thank you! The concept of characters that understand what the player says is unique and innovative, but may be ahead of its time. Not many people get excited about it (or know that Bot Colony game exists). I'll admit to inadequate marketing, problems with immature tech (and speech to text), an inexperienced dev team, etc - many factors that I did not foresee in 2007, when we started work on Bot Colony. Given the opportunity, I would have done a few things differently - but now it's too late.

I realize that some of you paid money to buy a game that will soon be impossible to play - because it requires online servers that cost money to keep running, while no money comes in.

I have advised Steam of the situation, and Bot Colony is no longer available to buy - in order to minimize the fallout when it will stop. We will keep the servers running until March 15, to give you enough time to enjoy the game that you bought. I hope you'll consider this fair. I'm offering to publish another video that tells the entire Bot Colony story - all the 12 episodes of Bot Colony, if you really care to see it (let's say if at least 10 people ask for it ). If anybody wants to buy Bot Colony knowing it will die March 15 - talk to Steam, and maybe they will sell it to you. For those who want to know the story that inspired Bot Colony and understand what robots could do in the near future, the Bot Colony novel is available here http://www.amazon.ca/Bot-Colony-Novel-Present-Future-ebook/dp/B00K7...

To our few fans, thank you for supporting us and for playing our game!. Patch: Robot commands now support clicking, here, this, there:
Some players reported difficulties with commanding robots. Our goal is to make the interface intuitive, and get the robots to understand (legitimate) commands or queries that you say in your own words.
We’re happy to bring you new functionality going in this direction, best illustrated through this example:

- Go to the table.
-> Jimmy goes to the dining room table.

(You click on a chair)
- Pick up this chair.
-> Jimmy picks up the chair.

(You click on the carpet in the living room)
- Go here. ('Come here' also works)
-> Jimmy goes to the carpet.

(You click on the carpet in the living room)
- Put the chair here.
-> Jimmy puts the chair on the carpet.

- Pick up the vase.
-> Jimmy picks up the vase.

(You click on the side table.)
- Go to this table.
-> Jimmy goes to the side table.

- Put the vase there.
-> Jimmy puts the vase on the side table.

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