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We offers team building workshops and events in South Africa. Check out our list of art parties for kids and adults with various themes.at secondsketch.co.za Team Building and Art Parties We offe…

Posted by shabirkhansehta on April 23, 2024 at 3:36am 0 Comments

We offers team building workshops and events in South Africa. Check out our list of art parties for kids and adults with various themes.at secondsketch.co.za



Team Building and Art Parties







We offer Teambuilding occasions for Corporates and Families alike.… Continue

Durable Medical Equipment Market Analysis, Size, Share, and Forecast 2031

Posted by Prajakta on April 23, 2024 at 3:36am 0 Comments

The Durable Medical Equipment Market in 2023 is US$ 221.22 billion, and is expected to reach US$ 355.26 billion by 2031 at a CAGR of 6.10%.



FutureWise Research published a report that analyzes Durable Medical Equipment Market trends to predict the market's growth. The report begins with a description of the business environment and explains the commercial… Continue

Elevation Keto ACV Gummies Reviews Canada

Posted by Robert on April 23, 2024 at 3:36am 0 Comments

Elevation Keto ACV Gummies Reviews is a ketogenic diet that is low in starches or calories and high in supplements, multi-enhancements, and proteins. It is clinically displayed and particularly anticipated by robust and very much cushioned individuals. The Keto diet is a regular consumable eating routine that helps in cutting heartbreaking carbs and calories from the full body.

What are Elevation Keto ACV…

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Comprehensive ENT Care at Jaipur ENT Hospital — नाक कान गले का हॉस्पिटल

Posted by jaipur ent hospital on April 23, 2024 at 3:36am 0 Comments

Best ENT Hospital in Jaipur

Welcome to Jaipur ENT Hospital, your premier destination for ear, nose, and throat care in Jaipur. With a commitment to excellence and a team of dedicated specialists, we provide comprehensive treatment and surgery for all ENT conditions. Here’s what sets us apart:

1. Leading ENT Specialists: Our hospital boasts the best ENT doctors in Jaipur, dedicated to providing coordinated and inclusive healthcare to our patients. With years of experience and…

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Chroma Squad Serial Number


Download >>> DOWNLOAD (Mirror #1)


About This Game

Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and 5d3b920ae0



Title: Chroma Squad
Genre: Indie, RPG, Strategy
Developer:
Behold Studios
Publisher:
Behold Studios
Release Date: 30 Apr, 2015



English,French,German,Japanese



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MacOS keyboard input - Update v1.075 : Hello guys and girls This is an update we've been working hard to bring for you. And it's here now! We've fixed the issue on MacOS that some users couldn't write text on input fields. It' was out of our hand for some time, because it was a problem with a plugin that we use in the game, now it's fixed. yay o/ ***** Change Log v1.075 ***** - Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others. - Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed. - Optimization through the whole game - Updated sprite rendering and animation scripts - A lot of small bug fixes ***** We've been working really hard lately on porting the game for new consoles and making new partnerships to bring more quality for you.. Change Log v0.92 + v0.93 : Hey folks! Another quick update with some bug fixes, and a new "Back" button on Studio - so it looks more like a button - and some small changes on Studio Upgrades screen. We hope you like it. - Localizaed Role names - Fixed some animation FPS - Actor Health bar was hidden during enemy turn (fixed) - Fixed a important bug in mouse hover callback: Fixed an error that sometimes the path didn't show on grid, and fixed the error to change between two skills. - Fixed Skill bar for more than 6 skills at the same time.. Free Directors Cut Update Now Available : Its finally here! Wed like to thank you for your patience and support through all these years. To all the fans and backers: this game is not ours, it is yours! The "Director's Cut" free update to Chroma Squad brings long-awaited new features and improvements to the game. Let's go through each one of them! The adventure no longer ends after the credits roll - with the "New Game+" and "New Game++" features you can keep playing with your current party, facing randomized enemies and goals on the episodes, crafting new items, and perhaps making different story choices that could lead you to unexplored paths! The Mecha Fights have been completely revamped to be faster and more fun, and the random chances were replaced by new reflex mini-games! Difficulty levels have been completely rebalanced to offer a more customizable experience, including a new super-hard mode called "Heroic Difficulty"! We have also tweaked a few encounters in the game that were famously unfair or long (*cough cough* Mini-Kaiju Squad *cough cough*)! And that's not all - we also fixed some bugs and the game should be running smoother and faster overall! **IMPORTANT: If you don't like the changes, the previous version of Chroma Squad will be forever available in the "Legacy" branch on Steam.** And that's it! Oh, and if you like Chroma Squad, maybe you'll be happy to know that Behold Studio's new game, "Galaxy of Pen and Paper" is releasing this month, on July 27th. It already has a Steam Page: Cheers, Mark and the Chroma Squad team === **Full patch notes:** *Interface/Combat* - Full Controller support; - Drastically improved performance on combat, removed lag spikes that would occur in large maps; *Mecha Fights* - Random chance removed, replaced with reflex-based mini-game; - Hit Chance % now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases); - Old Defense mini-game replaced with a different one with new "Shield" art; - Buff/heal skills now have a unique mini-game involving holding down and releasing the button; - All animation times and intervals between actions reduced by 50%; - Defense mini-game is now played only once per turn, instead of 3 times; - Directors Instructions have been implementend for Mecha Fights; - New surprise features on Mecha Fights depending on the story branch you take (wink,wink); *New Difficulty: Heroic* - Enemies have slightly increased Health and Damage over previous Challenging difficulty; - Enemies no longer try to spread their attacks across multiple Actors; - Enemies focus their attacks on the weakest Actors; *NewGame+* - After completing Season 6, players can Load the save file to start over with the same party; - It is possible to play the whole game 3 times (Regular, New Game+ and New Game++); - All Studio Upgrades and access to Marketing agencies go back to Season 1 status; - Studio Upgrades have increased acquisition and maintenance costs; - Marketing agencies have increased hiring costs; - Players keep their Income and Fans, but Shop and Fan Power costs scale up; - Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!); - All enemies are randomized on the episodes (except the Bosses); - Directors Instructions are randomized on the episodes; - Enemy health and damage gain a base increase per Season; - Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs; - New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red); - 80 new items to buy and Craft; *Difficulty and Game Rebalance* - Mecha Fight Kaiju Life reduced by 25% across the board; - Mecha Fight Kaiju Damage increased by 20% across the board; - Challenging Difficulty Enemy HP reduced from 1.7 to 1.5; - Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4; - Heroic Difficulty Enemy HP set to 1.7; - Heroic Difficulty Enemy Defense set to 1.2; - Heroic Difficulty Enemy Damage set to 1.7; - Heroic Difficulty Kaiju HP set to 1.2; - Heroic Difficulty Kaiju Damage set to 1.7; - Transitmancer HP reduced from 1500 to 1100; - Transitmancer Dodge reduced from 0.05 to 0.02; - Transitmancer Damage reduced from 30-35 to 25-30; - Transitmancer no longer summons Ranged minions, only Melee ones; - Huengel The Devourer's HP reduced from 3000 to 2225; - Huengel The Devourer's damage reduced from 72-80 to 54-60; - Sewer Turtle damage reduced from 80-120 to 60-90; - Sewer Turtle HP reduced from 1900 to 1500; - Grimmgarl damage reduced from 150-190 to 112-142; - Grimmgarl HP reduced from 1500 to 1200; - Muligahn damage reduced from 250-300 to 190-225; - Muligahn HP reduced from 1200 to 1000; - Degijon damage reduced from 70-82 to 52-62; - Degijon HP reduced from 1500 to 1200; - Villain X's HP reduced from 9000 to 6200; - Villain X's Teleport cooldown increased from 4 to 6 turns; - Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns; - "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400; - "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100; - Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56; - Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120; - Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62; - Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45; - Starting income on Season 2 reduced from 2000 to 1000; - Starting income on Season 3 reduced from 4000 to 2000; - Starting income on Season 4 reduced from 6500 to 3200; - Starting income on Season 5 reduced from 9500 to 5000; - Base Income Conversion Rate increased from .25 to .40; - Starting Skill Regen increased from 10 to 16; - Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;. Change Log v1.04: Difficulty, Mecha and Bug Fixes! : More fixes to newly-found issues are being deployed today as the game gets better and more stable. We are also looking at our analytics to figure out how youve been playing the game. Turns out that we can crank the difficulty up just a little bit, as were confident you can take on the extra challenge! Yesterday we sat down to discuss the future of the game based on feedback from fans and critics. We still have a long way to go with Chroma Squad! o o o /o/ /o Features: - Steam Cloud activated; - Choose Difficulty Level added to Settings screen (Lowest Difficulty used during campaign is considered when giving achievements); - Updated Difficulty descriptions to better reflect the actual experience; Gameplay: - "Interesting" difficulty Damage Multiplier increased from 0.9 to 1.1; - "Interesting" difficulty Kaiju Damage Multiplier increased from 0.8 to 1.1; - "Challenging" difficulty Kaiju Damage Multiplier increased from 1 to 1.25; - Zombie audience value decreased from 75 to 50; - Techie: Gadget Geek activates only once per turn; - Driver mode buff won't stack anymore; - Hard limit on Dodge 95%, hard limit on Critical 100%, hard limit on Counter 100%; - Mecha Hit Chance keeps dropping even after Combo 8; Skills: - Rifle attack range decreased from 7 to 5; Mecha Items: We had to rearrange a few skills from the Mecha Items to make the experience smoother for new players. We apologize in advance for the unexpected skill changes in your current Mecha loadout. - To-Hit chance passive bonuses on Mecha Arm items decreased by 20% across the board; - "Colored Box of Justice" now provides the "Super Shield" skill from level 2 onwards; - "Shield Shell" now provides a big passive Defense bonus instead of "Super Shield"; - "True Striker" now provides the "Precision Strike" skill from level 2 onwards; - "Precise Puncher" now provides a big passive Hit Chance skill instead of "Precision Strike"; Bug Fixes: - Fixed Techies Multishot freezing the episode when attacking objects like mines, sprouts and portals; - Fixed a bug in the Counter attack probability; - Fixed a bug when counter attacking a counter attack where one of the characters would die in the sequence of attacks. This sometimes freezed the episode; - Fixed camera crew animation on Dead End map; - Fixed an issue where some Villain X single-target attacks were not Dodge-able; - Fixed an issue where Ironing Mans attacks were not Dodge-able; - Fixed achievements: "Fully Decked Out", "Can We Afford This?" and "Going Fancy". (These will work retroactively as you open the Upgrade Window); - Fixed achievements: "With All My Heart" and "Don't Ever Forget".. It all starts with a dream. PC update is coming soon! : It all starts with a dream. we gather a group of friends and start working hard everyday. This is not just the story in Chroma Squad, it is our story as well. We know that you all expect so much from us, to fix all the bugs, to read all the comments, to release every possible feature and content. We're actually doing everything we can. We're are a small team of indie devs from Brazil, living the dream of creating our own games. Everyday we struggle with our laws, taxes, burocracy, prejudice and lack of opportunities. But today we achieved part of that dream. We're releasing a game on consoles! And we want to share this with you. The console version has some long-awaited features such as New Game+ and major changes for the Mecha fights. These changes are coming to PC as well in our "Director's Cut" edition. We originally planned to release it today alongside the console and mobile versions, but porting to consoles turned out to be way more challenging than we expected. There is no exclusivity deal or any hidden motive or agenda behind this delay. We are trying our best to release these console changes on PC, and will do so as soon as it is done. Someday we'll be as good as you deserve, but today, we can offer you this: a game made from the heart! Thank you for supporting us through all these years.. Change Log v0.94 : Yep, another game update, yay o/ As you can see we've been doing a lot updates lately. We hope you enjoy how the game is so far. So this one is basically bug fixes, some small updates in combat and stuff. Here it is. - Finishing move triggers only with 5 squad members. NPCs don't count.. Change Log v1.03 - Community Feedback Patch : Launch was a really inspiring and humbling experience. Thank you for all your love! We are listening to all of your criticism and suggestions, as well as the bug reports. Keep them coming, lets make an even greater game together Bug Fixes: - Fixed an issue where minions on the final battle could lock the game; - Other minor fixes on final boss fight; - Fixed various Directors Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals; - Fixed Mecha Items defaulting to starting equipment on Load Game; - Fixed End Game achievements not triggering; - Some fixes on status effects; - Inanimate objects should no longer dodge your attacks; - Missing skill tooltip fixed on a certain space hero; - Fixed a bug where the game could freeze when using a Finishing Move; - Fixed Mohawks not animating properly on first encounter; - Fixed an issue where the game could freeze if you counter a charmed character; - Fixed Huengel status sprites; - Fixed an issue where in rare cases an stationary object could dodge your attack; - Weapon; - Fixed Item Comparison not showing the correct value for Weapons; - Fixed being able to craft infinite tier 1 materials by double-clicking; - Fixed Crafting getting the wrong amount of random properties; - Fixed freezing issue on special Kickstarter episode; - Fixed Scout's "Shockwave" skill showing the wrong Range; - Fixed Jays "Debug" Skill duration being 3 turns instead of 1; Skills: - Multishot damage multiplier increased from 0.7 to 0.85; Items: - A new Legendary helmet is available to craft on the endgame; Monsters: - Boxing Box "Super Punch" can now miss; - Transitmancer's "Yellow Light" buff duration decreased from 3 to 1; - Red Samurai HP increased from 500 to 800; - C-Shark AI adjusted to spread out aggro more evenly among the team; - C-Shark attack now has Knockback of 2 tiles; - Added the "Armored" description to the tutorial minions on part2 of the tutorial; - Removed the "Armored" description from Fat Alien; Art: - Changes on jump animations of some enemies; - Some effects and animation improvement on some Boss skills; Audio: - Sword sound fixed from a guest hero; Story: - Much Doge, very removed; - Too much hatin for Barrel Mans rollin: removed; - Doubled the amount of random tweets in the game based on real tweets from the games launch. Can you spot your positve/negative comments in the game now? :) - Dialogue adjustments on Transitmancer final encounter; - Weve read through The Wulcan Story dialogue again. Its very nice.


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