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Daybreak Game listens in order to players and changes Just Survive

Because mid-August, the Daybreak studio is evolving Just Survive, leading to criticism and desertions among players. The developer is backtracking and reorients the actual gameplay of the MMORPG zombies to freer mechanics and more open.

At the time of crowdfunding as well as early access, many studios intend to include players in the process of developing their name (with more or less involvement to the taste of a single or the other). Daybreak Game is among those, the studio states listen to the players as well as force is to recognize that they were critical following the latest updates to Just Survive, the developer survival MMO - it was mentioned.

And obviously, in addition to listening to the players, the studio room also hears the actual critics.

We remember, last August, Daybreak H1z1 skins began the redesign of Just Survive, especially on the basis of the new map of Badwater Canyon (which raised some hopes) as well as recently, the studio room enriched with the land of Resolution Shape. But if the content of the game expands, the actual gameplay seemed a little narrow and affected the freedom left to the players - especially because of strong constraints in the development of bases or their positioning, in addition to imposing fixed schedules for raids. As a result, the servers had been draining significantly.

In the last ticketas of date published on the official site, if the developer does not affirm it openly, one notes that the criticisms had been heard: the card Badwater Canyon is deactivated on the servers of tests and the historical card (Z1) earnings there, with its guidelines of the game (no constraints of picking out the bases, no constraints of raid time, possibility of destroying basics, etc . ), while integrating the positive additions of the last updates, especially in terms of craft and harvest, in addition to incorporating more long lasting resources. And one of the upcoming updates, the actual developer says in order to also work to improve the gameplay of zombies(rather insignificant therefore far). A drastic change of course , but obviously appreciated by the gamers (who still remain) since the test machines (Z1) have more gamers than live machines still based on Badwater Canyon.

We are still capable of doing not know about Daybreak's specific long-term plans (a drastic retrenchment of integrating the actual open "Z1" guidelines into the vast map of Badwater Canyon - a mix of each? ), But the developer promises details in the coming weeks and we imagine that players will not fail to share their views on upcoming developments.

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