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Learning Paperwork: The Expertise of Administrative Scriveners

Posted by Harry on May 9, 2024 at 4:33am 0 Comments

In the delicate tapestry of legal and administrative techniques, there exists a occupation usually overlooked yet fundamental – the Administrative Scrivener. While their title may evoke images of dusty practices and piles of paperwork, these experts would be the unsung people behind the displays, ensuring that bureaucratic techniques are navigated efficiently and efficiently.



Understanding the Position

Administrative Scriveners are registered professionals in Japan tasked with a… Continue

Divinity: Original Sin - Enhanced Edition Pack

Divinity: Original Sin - Enhanced Edition Pack


Download >>> DOWNLOAD


About This Game

Gather your party and get back to the roots of great RPG gameplay. Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and intera 5d3b920ae0



Title: Divinity: Original Sin - Enhanced Edition
Genre: Adventure, Indie, RPG, Strategy
Developer:
Larian Studios
Publisher:
Larian Studios
Release Date: 27 Oct, 2015


Minimum:

  • OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
  • Processor: Intel Core2 Duo E6600 or equivalent

English,French,Italian,German,Russian,Polish,Czech,Simplified Chinese



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I am a big fan of the baldurs gate games and the likes. This is kinda like it but has so much more like the interacting with the environment and the fun things like groundplates where you have to put weight on to open a door. You can use anything and have to think a bit in battles or when you have to pass fire. Hit a water barrel and the fire goes out, . Also fantastic atmosphere, good music, interacting with your team members, fun crafting system and a fun turnbased combat system. I played for an hour and seems like I'm hooked. The first in the series was divine divinity (more like Diablo in gameplay) and I remember that on the box of the game a reviewer mentioned, the best thing to come out of Belgium after beer. I must say this game is just as good as our beers (I'm from Belgium). I hesitated to buy it for a year but it was on offer (enhanced edition) for 7,99 euros and I must say it is defintively worth much more than that. Fantastic product from Larian studios in Gent. Things like this make me very chauvinistic. If you are hesitating, buy it now.. The story is complete garbage, the writing is consistently terrible and that obnoxious space goblin can go die in a carpet fire, but the combat system is one of a kind, not to mention absolutely hilarious. It does eventually get a bit too easy when you master it, but in a way that is basically rewarding you for mastering it; at that point you just learned to fully weaponize all the bizarre accidents that you had been bringing upon yourself so you can direct them all towards your enemies.. thanks for the linux version!. totally worth it, money well spent. Talked to a CAT The cat told me that i am cute while moaning seductively 10/10. I Found Myself Disappointed by the Game. I know this is a beloved series, and maybe the second one is a better game, but I found the game to be okay, at best. I feel a lot of the promised features were exaggerated, some shamelessly. I will use the exact wording from the official Dinivity: Original Sin website. "Become part of a reactive, living world" This is the most outrageous claim IMO. There isn't "living world". If you afk there 24 hours straight and never interact with anything, nothing in the world will progress. NPC's won't change what they have to say or do. None of them will leave the buildings they're in and go outside or vice versa. Shopkeepers won't change what they have to sale. Enemies won't change their positions (other than patrol back and forth). Heck, there isn't even day/night cycles. Nothing progresses unless you trigger it. Yes, the world reacts in such that if you put something in a chest, it remains there If you kill an NPC he/she remains dead. If you attack a friendly guard, other guards and NPC's in the area will also agro. But none of this is groundbreaking. RPG games from 15 years ago were already doing this, and in a more dynamic way. In fact, I would say interaction is LESS dynamic than earlier games, because many NPC's will say just the same thing each time you trigger a conversation. Many of the NPC's act like it's the first time you've ever met if you just keep talking to them over and over. The world is about as reactive and living as a talking museum display. "Social stats shape inter-player relationships" The social stats affect very little in the inter-player relationship, and it's consequences to progression path or main story is minuscule to none. The real effects of social class is how it improves your other attributes or abilities and much of it is complete arbitrary. i.e. having a "Compassionate" trait, gives you 3% Chance to Crit.okay. Being "Egotistical" gives you a bonus to Bartering.fine. Choosing to resolve a side quest through violence, negotiation, or yielding have no real consequence outside of that side quest. And main story quests don't even give you that flexibility. "Unravel, a deep and epic story, set in the early days of Rivellon" The story is competent, I'll give it that, but it's FAR from "deep" or "epic". If you go in expecting Baldur's Gate II, you're in for a let down. If you go in expecting nothing, you will be sufficiently entertained. There are only 4 main companions. Sure, there's a near endless rabble of mercs you can hire, but none of them will have any story or special dialogue. John Wick might have tons of entertainment value and enjoyability, but a "deep and epic story" it does not. "Explore a world brimming with diverse environments, myriad creatures and tons of desirable items" For every half-decent item you find, there is a thousand junk items that serve no purpose other than to be there. Imagine Fallout 4 but 90% of the items have no purpose even in crafting. I spent hours scratching surface of the game hoping to find something deeper just to find out at the end it was all surface.. Holding left-alt labels items on the ground you're close to. And now, how to save hours of your life (yes, literally hours) from inventory management hell: Leather scraps are knife + leather (or just buy it) Rope is yarn + yarn (definitely just buy it) Backpack is leather scraps + rope Make at least twenty backpacks Give each character a backpack for each standard style of item For example I have one for the char's equipment, one for healing, one for nades, etc. Any special type of item(like keys) gets put in one backpack on one character The backpacks are put on the 5th row of the character's hotbar, in the same order on each character For example I have hotbar-1 as char equipment pack, hb-2 potions/food, hb-3 thrown damage, hb-4 scrolls If a character is carrying a special item type then that pack gets put after the standard types(example hb-9) Sadly you can only have one pack open at a time, so. To move an item you have to briefly put it into the characters main inventory, then where you want it end up One character(preferably not the crafting one) is the buy/sell guy The buy/sell char's main inventory (stuff outside packs) is always and only stuff you're ready to sell The key is: backpacks can be put on your hotbar and never have to be manually accessed except for crafting. There are some annoyances with this approach, foremost in my opinion being no autosort for the backpacks themselves, with a close second being you can only have one pack open at a time which can be a pain for your main crafting char. My solution was using the only unique looking backpack I've found(it's at the very start of the game) to hold all my misc crafting stuff. Then at the least I can always find that particular backpack easily. But those are the basics! Obviously tweak it how you will, but I've played both with and without a solid inventory system. Trust me. You need a system. It's like a playing a different game. Which, aside from that, is a great game. Don't be afraid to branch out your chars a little to give them more utility. Even a single novice skill in another pool can take your character from 'ok' to 'ridiculously powerful'(looking at you, rogues). I love crafting/blacksmithing in games(but not wasting stupid amounts of time) and these are the things I wish someone had told me before I started.



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