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Five minutes into Prince Of Persia: Warrior Within, you realise that we've come quite a way since we left the posh, foolish and slightly fey youth that we left atop a minaret last year. An older Prince - I can understand that. He's had a hectic day and not had time to shave - that happens to us all. But he's facing an evil woman.
Jump Around.
When Pm 84.
Thing is though, I actually quite like tits, arse, decapitations, combos, rock music, big monsters and slow-motion depravity - so I find myself in a bit of a pickle. I'm angry that something that I held so dear has been taken away from me, but the fact that the new game is actually pretty good certainly lessens my fury. The nuts, bolts, jumps and spins of the old game are still here you see, they've just been put through a heavy goth filter that might take away a lot of the originality, but they certainly add a fair dollop of fun.
See also: Prince of Persia Games.
The difference can perhaps be best summed up thus - picture the scene. Years from now, I'll be shacked up in an old folks home, sitting with other wrinkled nerds wistfully reminiscing about the Prince (calling him a nice polite lad' who really showed us that games could be different if they tried). In my barmy old age, though, I'll be thoroughly unable to remember Warrior Within. Not because it's without greatness and not because it didn't give me a fun ride - but simply because, the day the Prince reached adolescence, he lost the ability to stand out in the crowd and became lost in the sea of other more commercially-viable titles. Warrior Within is a great game, and one you'll enjoy, but I much preferred the Prince when he was a bit of a div.
a game by Ubisoft, and Ubisoft Divertissements Inc. Platforms: XBox, PC Editor Rating: 8 / 10 , based on 1 review, 2 reviews are shown User Rating: 8.0 / 10 - 1 vote Rate this game:
But Hang On.
Prince of Persia: Warrior Within.
The learning curve is steep - far, far steeper than the Prince's original outing, and it was a while before I felt brave enough to enter the game's vast list of teen-friendly, yet invariably spectacular combos. Once the simple beauty of the thrown secondary weapon and all the possibilities of zombie throwing, wall-pouncing and gut-carving have been explored however, you always find yourself looking forward to the next clash of swords. Every now and then a boss appears that has you fuming at the sparseness of time-reverse sand on offer while you glare at the Game Over screen for the fifth time in a row. However, overall the improved combat system is a massive feather in the Prince's turban.
Combat lies somewhere in the deadzone between buttontapping and carefully planned swipes - which (as someone who normally regards blocking in beat 'em ups as something that happens to other people), I initially struggled with.
Blame those marketplace realities. Prince Of Persia: Sands Of Time sold bugger all, so a bunch of overweight men in suits came up with a Powerpoint presentation that clearly had the kidz' as its focus. Gone is the charm, gone the delightful relationship between the Prince and Farah, gone the absolute uniqueness that sold me its predecessor so utterly. To be replaced instead with tits, arse, decapitations, combos, rock music, big monsters and slow-motion depravity.
The somewhat befuddled story has it that the Prince's prior time-fiddling and death-dodging has enraged the Empress of Time, who has sent her vengeful Dahaka demon to ensure that the Prince meets a grisly fate. In an effort to avoid this, the Prince sets off for an island full of cogs, gears and spinning blades where he can nip between the present and the past in an effort to stop the roots of the problem (the Sands Of Time) from ever being created. Among all this, there's a nice woman with astounding breasts and the voice of Monica Belluci, the aforementioned evil woman with the prominent arse and a variety of vampire women who really like it when you bite back.
The required level of acrobatic finesse has also been raised; mainly through the paltry sand and save-point dispersal, and the presence of enemies inbetween your innumerable wall-dashing sorties.
Warrior Within is also brave enough to add in some new features, such as Errol Flynn-style curtain sliding (which is ace); and, kicking in about halfway through the game, the appearance of a cavalcade of rotating surfaces and poles that move lengthways and sideways. The game capitalises on the possibilities afforded by the third dimension to a much greater extent than its forbear, and is far more difficult as a result.
Install Game.
Environments themselves, meanwhile, are pretty much the same as before. You generally run through an area twice - once in the past when all the traps and platforms are shipshape and operational, and once in the present where everything has fallen to bits and has tree trunks sticking in it. It's a nice touch, forcing you to think twice about the same environment, but it often strays into deja vu - and not in the sense it intends.
whose arse has almost entirely filled my screen with a close-up so intense that you can almost see the veins, and a leather G-string that could garrote a doormouse. Jesus wept! Ladies and gentlemen, it appears we're not in Kansas anymore.
Essentially, what's happened here is that while the previous game modelled itself in the fashion of Ico (the beautiful PS2 adventure), this version has regressed to the far more traditional, tried and tested mood and ambience of the Soul Reaver series. In this it succeeds wholeheartedly, blowing Raziel out of his grave in most conceivable ways, but a bit of me still misses the charm and the wit of its predecessor.

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