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Name: download tojik fonts
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On an additional note, if the heroes are interested in finding the lowest point of the game world, they should look for the small, empty corridor at one side of the temple's outer walls. To reach it, face the front of the temple's main gate, turn left, follow the outer walls toward the cliffs, and enter either of the two open doorways into this strange corridor.
After healing the third and last fertile ground, climb up the walls nearby, use the red power plates to hop right into Ahriman's mouth, and drop off the ultimate Dump of Ormazd by frantically mashing the displayed button. If the heroes succeed in this final effort to trap Ahriman, congratulations on finishing the game.
Ahriman uses a variety of attacks, always at the same locations as the heroes work their way around the chamber. Stay on the bright circular spots of light to avoid the waves of darkness that will wash up along the vines. These waves are preceded by a low warning tide, so the Prince will definitely know when they're coming. Keep moving forward to the right to dodge Ahriman's mighty fists (because Ahriman isn't too good at leading his punches). Like in the rest of the game, the heroes can't die at all, so they don't need to rush as they work from one fertile ground to the next.
Darkness to Light.
The temple's main gate will be open once more, except this time the doorway is flooded with a creepy white light. Why not hop straight into it? It will bring the heroes to the last zone of the ethereal realm. This is a super-long series of jumps and climbs that ties together all four types of power plates, and Elika and the Prince must pass it in one single run. Don't forget to dodge structures while using the green and yellow power plates.
Prince of Persia Walkthrough.
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After leaving the scary ethereal realm for good, the Prince will have to knock heads with the crazy dad one last time. The crazy dad will have the eye-spitting and brain-zapping abilities of the previous main enemies, but he should be nobody the heroes can't handle by this point of the game.

The bigger worry comes from Ahriman, who makes up the second half of the duel. The action is now viewed from the eyes of the dark god, and like everyone else, this dude wants to squish the Prince. The heroes' goal is to reach and heal the three fertile grounds that ring around the entire chamber. Ahriman's eerie "darkness" vision can make distinguishing the ledges along the walls difficult, but Elika's guiding light will still work, so don't stop relying on it.
Intro Scenes Ruined Citadel The Vale Royal Palace City of Light Final Scenes « 09 10 11 12 -- -- -- -- » Final Scenes.
At long last, everything's prepared for locking up Ahriman again. All twenty fertile grounds are healed. All four main bad guys (hunter, alchemist, concubine, and warrior) are defeated. Elika has suffered through hours upon hours of the Prince's silly douche-baggery. When the heroes are ready, they should return to the temple for the ultimate showdown.
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