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Lucky88 đưa tin: Mourinho bỏ lỡ cơ hội góp mặt tại World Cup 2026

Posted by Lucky88 on April 26, 2024 at 5:50am 0 Comments

Tương lai của Jose Mourinho đang thu hút sự chú ý đặc biệt với việc mới đây ông từ chối dứt khoát lời mời trở lại làm HLV, và bỏ lỡ cơ hội góp mặt tại World Cup 2026.

Mourinho bỏ lỡ cơ hội góp mặt tại World Cup 2026



Xem thêm: https://lucky88.vip/news/category/Nhan-dinh-bong-da



Không thể phủ nhận, HLV Jose Mourinho đã gặt hái được thành công rực rỡ trong sự nghiệp cầm quân khi dẫn dắt các đội bóng như… Continue

Dragon Quest VIII: Journey Of The Cursed King Movie Download Hd



Dragon Quest VIII: Journey Of The Cursed King Movie Download Hd >>> DOWNLOAD


Original Title: Dragon Quest VIII: Journey Of The Cursed King

Genge: Action,Adventure,Drama,Fantasy,Mystery

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The game begins with the court jester of the kingdom of Trodain, Dhoulmagus, stealing an ancient scepter and casting a spell on Trodain castle.
Well first let me say, "Wow!". This game this is shaping up to be one of the most thrilling games I have played in a while. Where does one begin when reviewing a game of this magnitude? Let's start of with the controls! Also let me warn you that I am in no way a pro with writing reviews and I am just a hardcore RPG player and want to share my thoughts on the game with everyone! Having played DW games since the NES days I had a fair idea as to how the controls would handle. Being the game is the first fully 3-D game and with the addition of the Cel-shading I was wondering how this game would handle. The character movement is sharp and the response time for the commands is just right. I found that the controls have a fluid feel and the menu and such is well laid out. The Menu has been redefined and it takes some getting used to but after a half hour it was like second nature to me. Controls Rating = B+ Next up Visuals. The game looks beautiful. This is some of the best cel-shading I have ever seen in a game. The look and feel of the world is breathtaking. One of the neat features is the ability to go into first person viewing and take a look at your surroundings. I highly recommend running around the lush environment and taking peeks at all there is to see. Visual Rating = A+ Voice Acting. Superb from what I have seen so far. This is also the First Dragon Quest game to have voice acting and it is spot on. Pleasant voices seem to capture the emotion of the characters speaking. Voice Acting = A Interest value. This game has set the stage for a mystery or two. The opening intro leaves a lot of question to be answered and during the first mission to the waterfall cavern still much is left out in the open. After a couple hours the game still has not really explained the relationship to the other members in your party. I believe these relationships will be slowly introduced as time goes on though. Interest Value = B- Overall rating. So far this game is an exceptional addition to the Dragon Quest series. With the beautiful visuals, brilliant voice acting, and the growing interest value I think we have a game for the ages here. I am willing to bet this will be trumpeted as one of the best games in the series. Square-Enix has put together a exceptional game and it should attract fans young and old. I highly recommend picking this game up! Bravo Square-Enix! Overall Rating for Dragon Quest 8 = A-
After 150 hours playing Dragon Quest VIII, I can say that I am quite disappointed. No one is a more sincere fan of the series than I am, but this game never really challenged me or grabbed my imagination. Most of it was a yawn, a lot of running around with no real purpose. This is especially disappointing after reading a review like the one in Play magazine, which praised it so highly. There are a lot of good things about DQ8, but it is far from a 10/10!

Let's start with that works. First and foremost, DQ8 should be known as the game that brought Akira Toriyama's character designs to life. The game serves the graphics. The player's characters, the NPC's, and the monsters are all beautifully cel-shaded, with fabulous attention to detail. Some of the effects are jaw-dropping. Not only the moment-to-moment appearance of the characters is striking but also their movement, which is well-timed and expressive. This is some of the best work of its kind that you will find in a video game. You can tell that it was all about doing justice to Toriyama's designs. In that respect, the game is a masterpiece, and they couldn't have found a better artist to build it around.

DQ8 is also the first truly 3-D game in the series, and in that sense, it is also well-executed, giving the player a true sense of exploration. The towns, dungeons, and overworld all look great. The terrain sometimes looks chunky, especially where the layers of rock and greenery are stacked like pancakes, but overall, it is well done.

Now, for the story. In a game with such great characters, it's natural to expect a good story, but in this regard, DQ8 is a big disappointment. The story is wayward and clumsy, relying on general situations rather than specific relationships to carry interest. Moment to moment, it seems like it could build some momentum, but it never does. The main storyline gets interrupted all the time with weird detours. Plus, in order to explore all of the side quests and such, you just have to ignore what you're told and do your own thing anyway. Play magazine described the game as "non-linear", but I disagree. There are a lot of wild goose chases to go on, but the main plot is as linear as it gets, and there isn't much choice in how to proceed. And as for the emotional involvement: I can hardly stifle the yawn as I type. The hero is literally voiceless. The villain never truly takes shape. The love interest shows up late, and she is the least interesting character I've ever seen in a video game. (Most players will fall for another character in the meantime, anyway.) A shining example of how bad the story is comes at the end, when Angelo returns and talks about seeing "the old gang" again. Yeah, right... good times... do I know you? Or when Empyrea talks about how much of a pleasure it was to meet the party, as if they all hung out together behind the scenes. Most of the characters act like strangers to each other. Akira Toriyama clearly had little or nothing to do with the continuity, because the difference between DQ8 and Dragon Ball Z, for example, is like night and day.

Now, on to battles. The mark of a good RPG is difficulty. DQ8 is tedious but never really difficult. You may get killed once or twice, but it's not as challenging as - you guessed it - Dragon Warrior 1, where the prospect of crossing a bridge was truly terrifying. Multiple monsters do not make the game more fun, and none of the battles require any real strategy. The enemies all seem to use random attacks, even the bosses! Levelling up and getting new equipment comes far too easily, so you never encounter enemies that outclass you. Customizing the characters can be fun, but you still don't really need to strategize. The names for the spells are lame, and the ability to "psyche up" feels like more of a cheat than a feature. The best part of the battles is watching the animation. You can tell where the focus was in this game by the effort they put into the costumes for Jessica, the voluptuous, whip-wielding woman in your party. Make no mistake: equipping her outfits is a serious feature here (and just to convey the depth of my disappointment in DQ8, not even that was very exciting). Jessica may be cute, but no challenge = no fun! This must be what happens when the testers take over development of a game, because all of the emphasis is on the "look and feel" instead of the challenge level.

The voice acting is hit or miss, but the problem there is the bad writing. The cartoony characters come off well (e.g. Yangus, King Trode, Morrie), but the rest are pretty weak, e.g. Medea, Empyrea, Rhapthorne, and many of the minor characters.

Oh, and I found the alchemy pot an exercise in frustration. Push comes to shove, it was just a lot of running around to find ingredients. Between this and the search for mini medals, I felt like a decapitated chicken. This game could not exist without the "Zoom" spell, and that's not a good sign for the overall experience.

In conclusion: I hope they aim higher in future versions. Surely, they can tweak the game play in more innovative and satisfying ways. At 150 hours playing DQ8, I feel like 100 of them were a waste of time. This is an above-average RPG but a disappointing entry in the DQ series.

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