Dungeons 2 - A Game Of Winter Crack

Dungeons 2 - A Game Of Winter Crack


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About This Content

Young Barthas Snow of the Northwatch goes forth to search for his lost uncle Banjo beyond the great wall. A difficult journey lies before him, on which he unwittingly aw 5d3b920ae0



Title: Dungeons 2 - A Game of Winter
Genre: RPG, Simulation, Strategy
Developer:
Realmforge Studios
Publisher:
Kalypso Media Digital
Franchise:
Dungeons
Release Date: 15 Oc


Minimum:

  • OS: Windows Vista (SP2) 64bit
  • Processor: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
  • Graphics:/p>

English,German,French,Italian,Russian



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This DLC adds the undead as a playable faction. The undead faction do everything very slowly, its actually quite dull waiting for them most of the time. Also the amount of research and building needed to get your dungeon defendable leaves you an easy target in the campaign which throws assaults at you almost immediately before you stand any real chance of putting up any defence at all. So you end up scraping through in an less than exciting set of campaign missions. Unfortunately the missions are difficult because they require prior knowledge in order to win, knowledge you can only get by losing a few times. This to me says the missions where not very well designed or heavily play tested and i think it shows in the campaign which is not as good as the main games campaign. Is it worth getting for the undead faction, honestly, no, they are very weak and the initial start requirements before you can hold your own rather large.. I've been seeing a lot of negative reviews on this DLC. To be honest, I went ahead and bought it with the full expectation that it was going to be as bad as was stated. However, it turned out quite different. Yes, I lost my first attempt to play a simple skirmish match. but then realized it was the things I needed to do that was at fault. There are some major differences from the other two factions. but overall, it's still run the same, just some new twists. These twists may have confused some players into thinking the faction is weak, but I attest, soon as the Undead get going. they can be a Tidal wave of poisonous, infectious, freezing cold to the touch, skeletal death to any enemy. Using the poison cloud when your troops are in a cluster and then leaping at the enemy groups simply is a sight to behold. From what I've read there may be some misunderstandings about the Bloodsucker units. At the start (as a bat), they are pretty weak (easy to kill). however, they run (or fly away) until your other units begin engaging. then they swoop in and deliver some nasty hits on the enemies. They also have a task. hanging around the cemetary helping revive your dead. So it DOES pay to have several of them ( ended up with 6 even from the start with no problem). One more nice little tactic. is to cast the "Summon General" spell on the battlefield (or in the dungeon). this summons a ghost with a sword and it is a similar spell to the Summon Evil spell that all factions have (including this one). However, this one in particular can be cast outside the dungeons also. The warrior, comes with a few skeletons to fight. they are good at causing such a diversion you can then cast a 2nd spell nearby. "Summon the Undead" which summons ALL of your heroes (or rather, villains?) to that spot. They will rise up out of the ground like a horror movie and lay waste to the enemy which is alread engaged in fighting the General. Then cast that Toxin spell and enjoy! The other units can be confusing but just know this, hire a couple of zombies first and go for about four. Because they are tougher to kill and hit well. They also run the Labratory which is like the forge. It is similar to the forges of the Orcs and Demons but with a twist. at level two you get the ability to add a second type of structure to the room. It's not a replacement structure like the Orcs had when they upgrade to the master forge. but a leveling chamber (similar to the Orc's Fighting pit). There is where you can UP your troops. Also, similar to the Orcs, is a "Place of Rest" area. Not to be confused with the cemetary. My first mistake was thinking that was the place my troops would heal up. and they do. but not when they are dead (lol)! The cemetary revives them. the Place of Rest is kinda like a healing bed AND. the Beer room in one. So not only does it restore their hitpoints (like the admiration platform of the Demons) but it satisfies the units (like beer). The other room is where the pots are made for using in research (and traps). it (like the Orcs' Tinker room) has a structure that can be upgraded with a better one. Just think of the Goblin room when you make one of these, however, do note that the Skeletons that run it --- are ranged (archers). unlike the Goblins from the Orcs. As for the traps. There is a skeletal hand that slaps enemies around as they walk past (like those swinging blades of the Orcs -- or the tentacle of the Demons). There are some floor traps. one that freezes enemies briefly (for the hand to slap around). and another that releases a toxin. And another "center of the room trap" . is a freezing blast thingy that works wonders on troops. The best trap. imho. Is the rolling snowball trap. Like the Orc's Rolling ball or rolling explosive ball. this one rolls alright. but it does not push the enemy back. but rather makes them stick to it as it rolls. The laughs I had from those (sometimes my own troops would get caught in it). was well worth the DLC price I paid. Overall. I think this DLC is good. it's great to have a 3rd faction to break the boredom of the other two. Might be tougher to some. but really it is a learning curve probably more than anything.. If you can get this DLC at a sale for less than 10 bucks, get it. + New race is fun + .which also comes with absolutely great description texts + Some new Campaign with its skirmish levels For full price (currently 15u20ac), however I think this is overpriced. The race can be seen during the campaign, so some stuff (if not all?) was essentially already in there. The new compaign levels are gone fast, too. As skirmish levels they are okayish, too, but I feel the Undead share the same "problem" as the Deamons: hard at the beginning, as the tank creature needs the forge-like room first. Afterwards pretty easy to beat the level, too. TL;DR Grab on sale for all Dungeon fans but think about it twice the rest of the time.. This DLC is TERRIBLY balanced. You will walk through the first 3 missions then the 4th is a nightmare. It's a classic "look up the tactics on goolgle then do that to win" rather than having fun playing your way. After that it's nice and easy up until the final mission, where again the balance is non-existent. Rather disappointing considering the base game was really good. Sure it wasn't hard, but they could have put a basic difficulty slider in for those massochists out there instead of having a couple of random nightmare levels thrown in to what may have otherwise been a decent jaunt.. If you can get this DLC at a sale for less than 10 bucks, get it. + New race is fun + .which also comes with absolutely great description texts + Some new Campaign with its skirmish levels For full price (currently 15u20ac), however I think this is overpriced. The race can be seen during the campaign, so some stuff (if not all?) was essentially already in there. The new compaign levels are gone fast, too. As skirmish levels they are okayish, too, but I feel the Undead share the same "problem" as the Deamons: hard at the beginning, as the tank creature needs the forge-like room first. Afterwards pretty easy to beat the level, too. TL;DR Grab on sale for all Dungeon fans but think about it twice the rest of the time.. Not happy with the undead DLC. It seems the idea is your troops die ALOT! They do come back easyer then the other factions tho. No heals, no troops with good armor.



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