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Dungeons 2 - A Game Of Winter Keygen


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Young Barthas Snow of the Northwatch goes forth to search for his lost uncle Banjo beyond the great wall. A difficult journey lies before him, on which he unwittingly aw 5d3b920ae0



Title: Dungeons 2 - A Game of Winter
Genre: RPG, Simulation, Strategy
Developer:
Realmforge Studios
Publisher:
Kalypso Media Digital
Franchise:
Dungeons
Release Date: 15 Oc


Minimum:

  • OS: Windows Vista (SP2) 64bit
  • Processor: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
  • Graphics:/p>

English,German,French,Italian,Russian



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This DLC is the only DLC that brings a new campaign mode to enjoy. Filled with the humor you can expect from this game. The DLC defintely brings the difficulty to a new level. Which is a good thing in my opinion, the original campaign was way too easy. It feels like with this DLC they managed to find the right spot to create a bit of a challenge without making it so frustrating that you quit or just feel worn out after doing a mission. The DLC is defintely worth it's price for any Dungeons fan.. At first, because it was NOT Dungeon Keeper, I was a little disappointed, but after playing for hours, I gota say this game is a ton of fun.. TL;DR frustratingly difficult. horrendously long missions, lacks the flair and polish of the original game. skeletons have no healing units and rely on healing rooms whgich they do NOT prioritize. units will walk around doin anything else in the dungeon at one hit from death you have to babysit every single unit. traps are still useless because gnomes can destroy 10 of them before running out of mana and they are too expensive pot-wise to keep 10 repaired. unless there is a cheap trap to waste the gnomes powers or lessening his ability to 3 or less, traps are useless. not NEARLY as many unit buff books or health potions that kept units competitive in the first game. and the first game had far too little anyways the mana unit is garbage completely. autosaves are too far apart to matter. more than an hour apart. incredibly unfair creep waves. absolutely no thought put into them. you will be overrun playing on easy mode and have to go back to an autosave from an hour prior and redo EVERYTHING. horrible micromanagement. you will spend more time managing research and healing units and more that you wont even be able to truly enjoy the game. NOT RELAXING TO PLAY LIKE DK. this is a clicky micromanagementu2665u2665u2665u2665u2665u2665u2665u2665u2665u2665 dont buy it unless its under 5 bucks. all of this would be fixable and the game would be great if there was steam workshop support. the devs have chosen to keep the game proprietary and limit it to their narrow ideas. what a shame. could have been fantastic.. I'm rather ambivalent towards this DLC although in the end I have to say that "A Game of Winter" was quite a frustrating gaming experience. TL;DR at the bottom I upvoted this review: http://steamcommunity.com/id/nanobyteghost/recommended/382400/ The levels aren't set up well, too often you will find yourself overrun by the Alliance or other factions early on. The Undead take a really, really long time until they can properly defend attacks. The levels lack balance - you need to slave away for ages and be careful at the same time. The missions take too long, it's just lenghty. Cons: Undead faction: > it takes ages to produce pots, i.e. tool boxes > the units are weak both in defense and offense > you cannot heal them quickly and the resurrection process takes insanely long, when your army is dead, you can literally restart the game - not upgraded graveyard: 2 minutes, later on 1 minute => follow up point: the units do not prioritise the healing room, so they will walk around with 1HP => lots of baby sitting necessary > the defensive upgrades for most units are laughable - what's +20 hp good for on the skelly? > the tank unit, "the thing", is tremendously overshadowed by the pit lord/juggernaut > traps are almost useless since they are very costly and (in this campaign) always disabled by the bards, thus you always have to rely on your units, which will slow down your production painfully To put it in a nutshell: 1. Units weak 2. traps expensive/ineffective 3. slow production => Haul *all* units at the enemy => even slower production - no automatic healing/slow healing/very slow resurrection => baby sit ==> expect multiple restarts each mission, considerable amount of patience required About the Campaign: Although I love the game and the narrator, it's just not thought through well enough. Don't. Ever. "Accidently". Unearth. Any. Nest. The dragons and spiders in this DLC will literally destroy you, without incredible preparations, like traps and a good lot of upgrades. The problem is that these powerful nests are very often very close to your throne room. While you dig for more gold, which you require urgently in order to expand, you *will* discover these nests. I had to restart every single level, since I often was stomped by spiders/dragons. One might argue it's just difficult, yet you cannot escape this situation - you must dig for gold and when 2/4 options are lethal it's just a guessing game. Also it seems a bit laggy/buggy at times. Some upsides: It's still fun to play the Undead faction, though they really do develop incredibly, exhaustingly, slam the keyboard to the wall slowly. The Campaign is kind of fun, yet more of the same, in a way - same Alliance troops, similar maps. The Alliance's units and constructions are identical and there are no new techniques. You rival with the other two evils, which is a bit of fun. Humour: good. Setup: meh. GoT-references: good idea ;-) TL;DR: Early units and early-/midgame are by far too weak. Unbalanced. Recommendation: Buy it, when it's on sale.. This DLC is the only DLC that brings a new campaign mode to enjoy. Filled with the humor you can expect from this game. The DLC defintely brings the difficulty to a new level. Which is a good thing in my opinion, the original campaign was way too easy. It feels like with this DLC they managed to find the right spot to create a bit of a challenge without making it so frustrating that you quit or just feel worn out after doing a mission. The DLC is defintely worth it's price for any Dungeons fan.. If you can get this DLC at a sale for less than 10 bucks, get it. + New race is fun + .which also comes with absolutely great description texts + Some new Campaign with its skirmish levels For full price (currently 15u20ac), however I think this is overpriced. The race can be seen during the campaign, so some stuff (if not all?) was essentially already in there. The new compaign levels are gone fast, too. As skirmish levels they are okayish, too, but I feel the Undead share the same "problem" as the Deamons: hard at the beginning, as the tank creature needs the forge-like room first. Afterwards pretty easy to beat the level, too. TL;DR Grab on sale for all Dungeon fans but think about it twice the rest of the time.



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