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About This Game

Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.
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Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.
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Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.

Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.
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Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. 
The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.

Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.
To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.

You are one of those mercenaries. Survive, and seek answers. a09c17d780



Title: Penkura
Genre: Action, Adventure, Indie, RPG, Strategy, Early Access
Developer:
Lionsart
Publisher:
Lionsart
Release Date: 19 Dec, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 760
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: System specifications will change during development. We expect system requirements to be reduced following further optimization.

English



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I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.

This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.

I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.

Here is a link to my first look at the game.
https:\/\/goo.gl\/3pMy17<\/a>

Jadiwan
https:\/\/goo.gl\/aqcgiM<\/a>. Hello everybody,

the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. Hello everybody,

the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. Hello everybody,

the game has a LOT of potential, very beautiful graphics and it see...
https:\/\/goo.gl\/EsYnLc<\/a> or nobledroidgaming.com<\/a>

For the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!
Keep it up Devs, a little gem here.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work.
The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.
In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!
What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.

This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.

I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.

Here is a link to my first look at the game.
https:\/\/goo.gl\/3pMy17<\/a>

Jadiwan
https:\/\/goo.gl\/aqcgiM<\/a>


Penkura Patch 0.1.1.4.3:
Dev-Com.
In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound.
Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers.
We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster.

And as always, for more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

--------------------------------------------------------------
Patch 0.1.1.4.3
--------------------------------------------------------------

BUG FIXES:

- Location text, time text, and Status text (appearing in key events) slow down the game till it disappears.

- On rare occasion, an incoming message window didn't disappear after the end of the call.

- 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- Map system will now show each discovered point of interests.

- Markers in the map system will now display their name when hovered over.

- Map system will now show each OWNED bots/drones.

- Added legend to map.

- Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object)

- Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes)

- Player and points of interest markers now show their correct name when hovered over.

- Points of interest adjust marker icon depending on type.

- Points of interests text and animation adjusted to the new optimize system.

- Save system will now check if any points of interest were discovered and save properly.

- Added animation and graphical improvement to call message.

- Added sound informing the player of an incoming message.

- Player request changes to tutorial message font. (bigger and easier to read font)

- Added animation to the tutorial message window.

- Dialog system NPC text will now estimate the speed of the voiceover and implement speed according (for performance sake this effect have a small power in the background calculation which may lead to text becoming slightly faster or slower)

--------------------------------------------------------------. Penkura Patch 0.1.0.9.2:
For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


--------------------------------------------------------------
Patch 0.1.0.9.2
--------------------------------------------------------------

FIXED BUGS:

- Conversation with Sara didn't save properly.

--------------------------------------------------------------

IMPROVEMENTS:

- Input Controls are rewritten from the ground up.

- You can now use arrow keys in Input controls.

- The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd)

- In game, tutorials will now know your inputs and adjust text according.

- Turn On/Off Motion Blur is added to the Video Options.

- Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.

- Project clean up (slight performance increase)

- Graphical Update to Main Menu

--------------------------------------------------------------. Penkura Patch 0.1.1.4.1:
Dev-Com.
In this update we are fixing entire hand to item logic, this should prevent any UI or "Interactive" object interfere with items in player hand.
We are also adding Power Storage to a buildable object, this addition will allow us to introduce a major balance to Power and Oxygen the for entire game in the upcoming patch.


And as always, for more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

--------------------------------------------------------------
Patch 0.1.1.4.1
--------------------------------------------------------------

BUG FIXES:

- Map can be used when storage UI is active.

- Map can be used when in Main Menu.

- Weapon can be holster/reloaded when in storage.

- Weapon can be discharged while in Main Menu.

- Items that can switch their function can be activated while in storage, main menu.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- Improvement to RTS building spawning system. (building should from now on always spawn with correct collision and in-side player detection system).

- Each building will now calculate player position based on the player local position of that current building rather than overall player position in the base. (fixes for ambient sound, oxygen transfer and light/shadow activation)

- New Buildable building added to the game (Power Storage).

- New blueprint added to the RTS system.

- Minor graphical improvement to CCC.

- Collision improvement to Trees roots.

--------------------------------------------------------------. Penkura Patch 0.1.0.1:
Penkura patch 0.1.0.1 will be available soon on steam.

--------------------------------------------------------------

BUGS:

- Neurocore won't get triggered each time you enter the base.

- C.A.T losses focus if more than two buildings are requested to be created.

- Game loads last save on New Game.

- Small dialog fixes.

--------------------------------------------------------------

IMPROVEMENTS:

- Performance boost by about 2 % by clearing assets and unused shaders found in the first and secondary level. (Game should be smaller by around 100 MB)

- Added Continue Button.

- Small stability update to Save / Load System

--------------------------------------------------------------. Penkura Patch 0.1.2.2:
Dev-Com.
Patch 0.1.2.2 released a little bit earlier than we planned. Introduces much-needed update to the "Overseer" (RTS System) part of the game.
Overseer system which is one of the main gameplay element of Penkura had few major changes in its way of materializing and dematerializing objects, from now on, every bot directly connected to "Overseer" system will be able to directly send messages to it about its status or activity. This should not only make using the "Overseer" system a bit easier but will also make every activity or errors made by bot more clear.

Another big update, after a lot of work we are able to implement our own navigation system to the game called "Lion's Path". This system allows us to control every AI in the game in all three dimensions, size of the AI, it's speed, turn rate and even its deduction speed can all be changed within this system which greatly speeds up AI development for future updates. For now, the entire system is used by C.A.T, which is used as our AI test in this scenario.

Also, we are starting to place new dialog triggers, missions triggers and event triggers around the entire playable landscape, those triggers will be soon used to implement much-needed gameplay elements, storyline progress, and NPC AI.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

--------------------------------------------------------------
Patch 0.1.2.2
--------------------------------------------------------------

BUG FIXES:

- C.A.T won't speed up above its maximum allowed speed.

- Unconstructed buildings will be added to the build request list after loading the game.

- C.A.T animations will properly play when dematerializing buildings.

- Gate at cave entrance will now register player use key.

- Tunnel I Windowed, Tunnel T, Tunnel T Windowed, Tunnel I, and Hydrogel Purificator won't affect items physics.

- Oxygen Tanks didn't trigger physics activation on the drop.

- Dialog Cues won't be ignored if we activate them with a possessed bot.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- Added in-house 3d navigation system "Lion's Path" v 1.0.

- Overseer Screen (RTS mode) have an additional button "Log".

- Overseer Screen will now showcase a base message board used by C.A.T.

- Overseer Screen "Leave" button is moved to the right to give space for the message board.

- C.A.T now uses "Lion's Path" system to set path to the requested building.

- C.A.T will now smoothly rotate towards the correct building when flying to it.

- C.A.T now understands its maximum speed, max rotation speed and corresponding systems allowing it to smoothly change its location.

- C.A.T provides information about its status by sound and Text as a form of in base communication (audio can be heard by everyone in the base, text only in the Overseer system).

- C.A.T will now print proper log information to Overseer Screen (RTS mode) adjusted by reason, affected building/object, and base status.

- C.A.T will now use a new sound effect to inform about an error.

- Two new sounds added to C.A.T behavior.

- C.A.T is calculating position and requests of every building in the base by itself rather than requesting information per instance from the base dome. (minor performance boost)

- C.A.T AI will now decide by itself the proper procedure of every action depending on location in the base, amount of resources, amount of energy, and priority of action/request.

- C.A.T materialization ray now produces 2000 radiation and heat damage in the affected area, which will disintegrate all organic matter.

- Added safety Holoposters to Command Center to inform the player about the Materialization Ray.

- RTS system is merged with the base system to save performance when checking data for construction purposes.

- C.A.T added new dematerialization systems for buildings that will match materialization.

- Redesign of the M.M.C user interface to keep all interactive parts of the interface in the close proximity of each other, while providing more space for important parts of the UI.

- M.M.C storage lowered from 30 to 12.

- 29 Material optimization (minor reduction in ram uses)

- Shadows and lights visual update and minor performance boost.

- Minor adjustments to C.C.C bot and building presentation.

- Added sound effect for storage and inventory when moving items between slots.

- Added sound effect for Storage "Take All" button.

- Small update to Karenos Landscape. (Additional foliage, minor fixes to terrain, and new normal maps to grass and sand)

- Wall Gates now use the same operating system as every other door in the game.

- Foots steps sound (Metal) volume increase by 80 %.

- Visual update to Polan Crystal.

- Visual update to Oxygen Station.

- New Dialog triggers added to Karenos.

- Missions activators, and event triggers set in preparation for the next patch.

- Optimization of 33 materials (lowers Memory requirement, and stables its workflow when fully loaded).

- Minor Text corrections.

--------------------------------------------------------------. Penkura Patch 0.1.1.0.1:
For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm


--------------------------------------------------------------
Patch 0.1.1.0.1
--------------------------------------------------------------

BUG FIXES:

- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.

- Level of details fixes to static objects from patch 0.1.1.

- Objects dropped in Medbay didn't spawn with physics on.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- Collision improvements to new content from patch 0.1.1.

- Collision improvements to all trees.

- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)

- Adjustments to fog density, color, and view range distance.

- Solar Panels now adjust their angel to the sun location rather than fixed by time location.

- Improvements to minimize performance hitches when ambient light changes from Day type to Night type.

--------------------------------------------------------------. Penkura Patch 0.1.0.3:
For more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

--------------------------------------------------------------

FIXED BUGS:

- Neurocore losses its collision.

- Fixed typos in First Level Dialogs.

- Items additional options menu stays on screen if the main menu is open while in inventory/storage.

- Split/Drop Interface stays on screen if the main menu is open while in inventory/storage.

- Bots storage didn't show correct name on the interface.

- Bots storage didn't show correct information when hovering over or interacted with.

- Sometimes Interaction button is required to be pressed twice to have an effect.

- Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage.

- Cancel Construction Button didn't trigger.

- Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same)

--------------------------------------------------------------

IMPROVEMENTS:

- Font size adjustments on the user interface to make it more readable.

- Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects.

- Level of details adjustments to the entire landscape.

- Improved level of details to all types of rocks and boulders.

- Range Interaction adjustments to both Golden Malok and Subincar.

- Item Icons now show Amount and Max Stack.

- Added Max stack size on item hover.

- Blueprints for Molecular Matter Converter are now able to create stacks of items.

- New Items added Gracheri and Solid Construction Component

- Blueprint recipe adjusted.

- Graphical Adjustments to Molecular Matter Converter UI

- New Buildings added, Hydrogel Tank and Solar Panels

- Change Log added to the Main Menu.

--------------------------------------------------------------. Penkura Patch 0.1.1.2.1:


Dev-Com.
Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption

(Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes).

And as always, for more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

--------------------------------------------------------------
Patch 0.1.1.2.1
--------------------------------------------------------------

BUG FIXES:

- Test fix for player passing through the tramp wall when standing still.

- Falling through the elevator floor on weaker machines.

- Can't jump after exiting the tramp in the introduction level.

- Sun slightly shakes when moving on weaker machines.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).

- Object optimization in the introduction level (minor performance boost).

- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).

- Collision update to all caves.

- Minor changes to how the position of the Sun is calculated.

--------------------------------------------------------------. Penkura Patch 0.1.0.2:
For more information about the updates, progress and known bugs please join our Discord Community

LINK ----> https://discord.gg/2ukYHQm

--------------------------------------------------------------

BUGS:

- Spawning below the world/spawning in position 0.0.0

- Subincar and Blufloir share the same name (Inventory).

- Fixed typos in dialogs

- Audio issues with Neurocore and footsteps.

- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.

- Middle Mouse button didn't fast transfer items between storages.

- Middle Mouse button blocks the item slot in the inventory.

- Show FPS button not working.

- V-Sync button not working.

- C.A.T triggers twice if no building is requested to build, destroying the previous building.

- C.A.T appears above the wrong building while constructing.

- Field of View slider won't set its value.

- Project clean up (performance upgrade by around 2%).

- Weapons and Tools can't be used when equipt.

--------------------------------------------------------------

IMPROVEMENTS:

- Cave Entrance to the next part of the zone in the second level is more visible.

- Increase Player FLashlight power.

- 3D Resolution slider added to the Main Menu.

--------------------------------------------------------------. Penkura Patch 0.1.1.3:
Dev-Com.
Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.
Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.

And as always, for more information about the updates, progress and known bugs please join our Discord Community.


LINK ----> https://discord.gg/2ukYHQm

--------------------------------------------------------------
Patch 0.1.1.3
--------------------------------------------------------------

BUG FIXES:

- Trees spawn in the rocks.

- Tunnels Type X and T didn't blend lights correctly.

- Buildings didn't optimize lights and shadows if a player takes control of a bot.

- Tunnels Type T and I Windowed didn't provide oxygen.

- After taking over a bot, highlighted object name flickers on the screen.

--------------------------------------------------------------

IMPROVEMENTS/CHANGES/ADDITIONS:

- Implementation of "LionsRoar" audio control system.

- Buildings can now effect Ambient and Music.

- Locations such as Caves can now effect Ambient and Music.

- Playable Levels will now affect Ambient and Music based on time of the day.

- Added Music for Cave Systems.

- Added Day/Night Music to Karenos.

- RTS mode activates "LionsRoar" to set proper music / ambient.

- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.

- Volume adjustments to large gates.

- Graphical update to atmospheric colors and density.

- Minor Graphical improvement to Ore Extractor.

- Update to foliage render range.

- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).

- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).

- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors.

--------------------------------------------------------------


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