Members

Ghostdream Cracked Download


Download ->>->>->> DOWNLOAD


About This Game

"When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.
My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..."


On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though.

The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all).

Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story.

- 55+ entirely animated locations (rooms)
- 10+ characters
- 8 Major Puzzles (no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...)
- 16 000+ words story (fully voiced)
- about 10 hours to beat Ghostdream for the first time.
- 20+ songs OST
- 60 pages art book (with a puzzle guide) b4d347fde0



Title: Ghostdream
Genre: Adventure, Casual, Indie
Developer:
ArkHouse
Publisher:
Forever Entertainment S. A.
Release Date: 24 Oct, 2016



English



new ghost dream. ghost dream ebay. ghost dream weed. ghost dream basenotes. ghost dream gift set 30ml. ghost dream gift set perfume shop. ghost dream or daydream. ghost dream body lotion. ghostdream download. ghost dream notes. ghost dream perfume. ghost dream moods. ghost dream lookup. ghostbusters ghost dream. ghost dream edp 100ml. ghost dream eau de parfum spray. ghost dream 100ml. ghost dream sleep paralysis. ghost dream opinie. ghost dream meaning. ghost dream gift set 50ml eau de toilette. ghost dream interpretation. ghost dream mini. ghost dream ingredients. blackbird ghost dream. ghost dream song. ghost dream perfume 100ml. ghost dream number. ghost dream 100ml


point and click game with bad mouse pointer. It's an odd game. I liked the visuals, the dialogues and the quirky characters, all this strange vision of after life. To progress you have to solve puzzles. Not inventory based puzzles (there is no inventory at all), but enigmas. An example: you have to understand obscure hints to know in which order you must click on symbols on a card, and the guard will let you pass to the next place. I found these puzzles often more tedious than fun. You slowly travel from screen to screen to see the hints, and you find the solution, or not. You don't interact much with the environment. So, I used a walkthrough a lot. I liked this game as a kind of visual novel, for the story, but not much for the gameplay. Overall, this is a unique, weird, small world, and for that I recommand this game (but maybe not at full price).. ACHEVMENT UNLOCKED! I always wanted to be the first to comment on a game. ironicly the game is in some odd resolution that makes my monitor desplay an "nivaid format" so couldnt play the game. nice music though. Decided to give this game a try due to the storyline description and art style. While I love the graphics, the dialogue took me out of the story almost immediately. The "humor" in the dialogue came off as a bit surreally juvenile to me...I didn't find it clever, nor did it add dimension to the story\/characters. It just didn't feel like it fit the atmosphere or figures in the game.

There were some other minor aspects that I disliked (such as the set-up of the mouse controls, and the limited options on the start menu), but the dialogue was the main annoyance for me.. Decided to give this game a try due to the storyline description and art style. While I love the graphics, the dialogue took me out of the story almost immediately. The "humor" in the dialogue came off as a bit surreally juvenile to me...I didn't find it clever, nor did it add dimension to the story\/characters. It just didn't feel like it fit the atmosphere or figures in the game.

There were some other minor aspects that I disliked (such as the set-up of the mouse controls, and the limited options on the start menu), but the dialogue was the main annoyance for me.. Chooo chooo!!!. A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game.. This game has a very beautful art work, voice and music choice for its theme which I really enjoyed and kept me playing. The story, while being fair, was enough to keep the theme interesting enough to be invested in the character, Reader, and his companion, Writer. While some acts had some satisfying puzzles like Act 1, 2 and 5, the remaining acts were very annoying as you had to find the right pixel to click on to progress further in the game (had to use a guide to find their exact locations). Dialogue in the game at first was alright but takes a noise dive as you progress, the conversation with Singer was, to be direct, cringey.

Overall, I enjoyed it for what it is and hope the developer decides to try a new IP that plays into the developer's strength, the art concept (character and environment design) and music with a melancholy theme.


Paratroopers - Early Access Build 10:
An exciting new invention has reached the Ravenfield: Parachutes!



As there is now fall damage, make sure to deploy your parachute by pressing the jump button when exiting any aircraft. Bots will also use parachute insertions from the new transport helicopter to take over capture points, so keep your eye on the sky!

This update also adds several gameplay tweaks and details, such as an improved sound system, scoreboard and kill camera:



This means that you can now keep track of how well you and your teammates are performing in the heat of battle! It's also possible to use custom bot names, or even use your steam friends' nicknames!


Full change log:

- Added Parachutes and fall damage (Press jump in mid air to deploy the parachute)
- Added Transport Helicopter
- Added Scoreboard
- Added Killcam
- Spawning redone (Press fire to spawn at the last point, or open the loadout to change spawn point)
- Improved swimming
- Improved sound system with filtering based on distance, walls and surroundings.
- Reworked vehicle blips on the minimap
- Moved AI pathfinding to separate thread
- Increased render distance from 2 to 4 km.
- AI Tweaks
- Misc bugfixes


Hotfix 1:

- Removed the joke intro with the swimmer speaking in french! (Don't ask haha)

Hotfix 2:

- Fixed a bug where you, or the bots would not spawn when using Steam Friend bot names while steam is offline.
- Slight speed up on maps with many water volumes.

Hotfix 3:

- Fixed a bug where some custom maps would not start properly and get stuck on the scenery camera.

Hotfix 4:

- Fixed an issue where sometimes custom maps would not start on mac and linux

I hope you'll enjoy this update!

/SteelRaven7. Rivers & Citadels - Early Access Build 13:
Rivers? Check.


Citadel? Check.


Smoke? Check.


This update introduces new maps to Ravenfield: River Delta and Citadel. This brings the total number of maps up to 9! Included in the update are numerous tweaks to the AI. Bots will now use entirely new paths to attack flags, so expect battles to be more dynamic than ever!



The official Ravenfield armory has also received some new weapons such as a smoke grenade and entirely new grenade launchers! You can try out the new sight zeroing feature on the grenade launchers, especially useful for hitting long range shots (Hold T and scroll up/down to zero the sights). You can see what sight option you're using next to the ammo counter in the bottom left corner:



Full change log:

Main features:
- Added River Delta map
- Added Citadel map (it's still in early development, expect bugs!)
- Added Smoke grenades to block sight
- AI will use smoke grenades to cover their attacks.
- Added support for alternate weapon fire, switch with X. (available on the Patriot GL)
- Added support for alternate sights, switch by holding T and scrolling up/down (available on Patriot GL and Thumper)
- Added Patriot GL, which is a Patriot with an underslung grenade launcher.
- Added Thumper grenade launcher.
- Improved how AI navigates the map, they will now spread out and use new paths when attacking.
- Added support for objects blocking the AI's vision. This is used in smoke grenades and some trees to block their vision.
- Added loading screen when starting a map. It's work in progress and silly, I think you'll like it!

Other fixes:
- Buffed Patriot by increasing its projectile speed and reducing the spread slightly.
- Scalpel has been reworked, it now deals significantly less damage but can be resupplied and comes with spare missiles. Makes it a viable but slow anti-armor weapon at long ranges.
- Reduced bounce on grenades to make it easier to land them just where you want them.
- Some tweaks to audio mixing.
- Added a slight speed boost to infantry if they haven't been in combat recently. This makes it a little quicker to reach the front lines on foot.
- Updated weapon reflection sounds to include a firing sound.
- Fixed AI not driving animation driven vehicles (such as walkers) properly.
- Removed AI running away from incoming vehicles (It's much more fun to just run over them instead)
- AI now runs away from grenades only if they can see them.
- AI now distinguishes between different target types when looking for targets. Infantry can be spotted up to 1 km away. Vehicles up to 3 km and really large vehicles up to 10 km. These are only the theoretical maximum values, in reality AI's vision range greatly depends on the map's fog setting.
- Fixed a bug where AI would not fire in vehicles.
- Fixed a bug that would sometimes cause very long loading times for custom maps.
- Improved how AI drives vehicles. This especially affects boats and will make them less prone to crashing into scenery.
- Fixed some camera bugs with photo mode.
- Misc AI tweaks


Hotfix:

- Added some missing colliders on houses in Citadel.


Enjoy the update!

/SteelRaven7. Ravenfield - Now Deader than Ever!:
While Halloween may have already passed, there's still some time to be spooky!
https://www.youtube.com/watch?v=FFSLFD3Y0mA

You can now challenge your survival skills with the new Haunted game mode!

Full change log:

- New Haunted game mode (Will stay in the game in future updates too)
- Spooky menu overhaul
- Added sabre weapon
- Improved melee AI, they will now rush close targets with melee weapons.
- Tweaked the pistol sound a bit
- A few bugfixes

Right now, there's a known bug that sometimes will cause enemy waves not to spawn in Haunted. This will be fixed as soon as possible, thank you for your patience.

Hotfix 1:

- Possible fix for the wave spawning bug.
- Added script logging to help track down the issue if it isn't fixed.

Bonus update:

- Some skeletons wear hats
- Added reload animation for bots
- Improved AI reloading, they will now use all their primary ammo
- Rebalanced the Haunted game mode, it's now slightly harder.
- Try beating Haunted on hard!

Enjoy this update!

/SteelRaven7
. Custom Vehicles Update - Early Access Build 7:
You can now drive/fly/walk around in your favorite vehicle in Ravenfield - Vehicle modding is out! Why not give one of the several available jets a whirl and take out some bandits?



To try out a vehicle mod, simply find one on the Ravenfield Workshop and click subscribe. Now start the game, and choose the vehicle mod you want in the Vehicle Switch menu found in under Instant Action! Some custom maps even come with special vehicles regardless of if you have a vehicle mod installed or not.

Also, the AI now carries the Scalpel weapon with lock on missiles. Don't forget to deploy flares (Default key X) when you get a lock on warning, it could save your life!




Full EA7 Change Log:

Game:

- Added custom vehicle support available in two flavors:
- Custom vehicle mods can be downloaded to replace vehicles in all levels
- Custom maps can have special vehicle spawners that spawn specific, special vehicles no matter what vehicle mod is loaded

- Added Vehicle Switch menu, accessible from the Instant Action menu
- Text above the vehicle switch button will show you what mod is currently loaded
- Vehicle switch allows you to load specific vehicle mods, or even combine multiple ones!
- By default, the latest downloaded vehicle mod will be automatically loaded into the vehicle switch menu. This behaviour can be toggled in the options menu
- Some minor changes to the handling of official vehicles
- Added support for new types of vehicles, including ones driven entirely by animation (can be used for walkers, turrets on arms? Drivable snakes?!)
- Added support for an in-vehicle repair tool (not available in any vanilla vehicles)
- Added missile lock indicator and sound (available in all vanilla aircraft)
- Added support for flares and similar countermeasures to remove missile lock (available in all vanilla aircraft)
- Added Vehicle Countermeasure (to pop flares) key bind to the options menu
- Added support for weapons to fire from multiple muzzles at once
- AI can now use lock on weapons such as the Scalpel
- Minor changes to how AI drives vehicles and vehicle pathfinding
- Tank now has rolling tracks texture animation
- Improved sound behaviour, the 3d surround sounds should now always lign up properly with the camera
- Added in-world ammo count display that can be used on custom weapons
- Fixed occlusion culling issues on Dustbowl


Mod Tools:

- A slew of new scripts and prefabs for creating custom vehicles
- Added target locking scripts and Scalpel prefab
- Improved the sanity check system to detect potential problems with maps/mods
- Streamlined the export system, so you can export your map or mod by just pressing ctrl+e


Hotfix 1:

- Fixed -nocontentmods flag bug
- Fixed melee weapons bug where the AI could not use them (This would also cause game crashes for a few people)


Known issue:

In very high speed vehicles such as jets, the sound will sometimes become choppy. I'm working on figuring out why this is and fixing this issue.


If you are interested in creating your own custom vehicles, you should drop by the official Ravenfield discord chat where you can find links to the mod tools, and ask any questions to help you get started! The Ravenfield discord server is here: http://discord.gg/ravenfield

My focus will now shift from modding support to creating more official maps and content for the game. The Conquest mode will require several more maps before it will be functional, so this is what I will be focusing on now.


Enjoy this update!

/SteelRaven7. APC & Skirmish Mode - Early Access Build 14:
EA14 adds a highly requested vehicle to the game - an amphibious APC! The APC is designed to safely transport infantry to the front lines, but don't underestimate its power against vehicles. The APC also introduces a more detailed vehicle style, both in its look and handling. Expect updates to the existing vehicles to bring them up to par!



EA14 also introduces Skirmish mode, a brand new game mode with limited respawns. When you die, you take the place of a bot on the battlefield. This means that you will no longer have access to the weapons you picked at the start but will have to make do with whatever the bot was carrying. Improvisation is key here!

As the battle rages on, reinforcements will be airdropped onto the battlefield. Here you have a chance to pick a new loadout to bring into battle. The number of airdrops are limited though, so make sure your team doesn't run out of soldiers or you'll lose the battle. Any team can also win by capturing and holding more flags than the other through a domination victory.


Full change log:

- Added APC
- Added Skirmish game mode with limited respawns.

- Several improvements to vehicles (mainly car improvements):
- Added Forward/Reverse gear that takes a brief moment to switch between.
- Added tipping force when turning sharply and accelerating/braking.
- The engine will struggle a little bit when the suspension is under high load
- Added support for new sound such as shifting gears, suspension stress, engine ignition.
- New sound mix when sitting inside an enclosed seat.
- Added support for amphibious (floating) cars.
- Added stable turret that doesn't rotate with whatever it's attached to.

- Some various minor tweaks to levels to help AI get into/from their vehicles a little easier.
- AI can now get into vehicles just after leaping off a surface, especially useful for vehicles in water. Before they had to wait until they were swimming before they could get in.
- Fixed a bug that would cause AI to perodically slow down when following a path.
- Added modding support for weapon parameters such as custom sight modes and weapon alt fire modes.
- Added secondary fire mode to Thumper where it fires smoke rounds. This is useful for both blocking view and ranging your grenades.
- Fixed a bug that would cause vehicle gibs such as wing parts to jitter when on the ground.
- In the weapon picking loadout UI, weapon tags are now hidden if they contain no weapons.
- Moved the Player Has All Weapons checkbox to the instant action page.
- Player Has All Weapons setting will now persist between games.
- Player Has All Weapons setting is now saved with your game configuration saves. By default it's set to off.
- All weapons are now always visible in the Weapon Switch menu. Any weapons that can only be used by the player is highlighted grey.
- Improvements to how AI pick weapons, they will now prioritize long range weapons such as snipers and assault rifles on longer engagement ranges and vice versa.
- AI will now pick up two equipment items (previously they only picked one). They also have a slightly increased chance of picking an anti-tank weapon in slot 4.
- Smoke grenades particles will now be lit according to the level ambient lighting conditions. For example, they will no longer appear super bright during night time.
- Vehicle HUD sounds such as missile lock on will now also be heard in third person mode.
- Increased grenade launcher damage when hitting a vehicle directly. This makes them more effective as anti-armor weapons (But rocket launchers are still the better choice).
- Smoke grenades now have a unique 3d model

Enjoy this update!

/SteelRaven7. Coastline - Early Access Build 8:
This update is mainly about the new map - Coastline!



Coastline is probably the most ambitious Ravenfield map to date, and focuses on close quarters engagement and verticality with the battle raging from sea level all the way up to the mountain ruins.



This update also introduces new features such as the Configure Flags option, allowing you to customize a map's flag layout before starting the game!



Full EA8 Change Log:

- Added Coastline Map
- Added Configure Flags option
- Significant AI changes:
> AI will now acquire new targets much faster, giving them a quicker reaction time and challenge
> AI now has a Close Quarters mode where they automatically take cover when under fire.
> Improved AI's CPU load so it's more spread out, meaning less frame drops/stutters caused by AI.
> Misc AI fixes

- Added ladders (Press use key to enter them)
- Added water volumes, allowing maps to have lakes/etc on other heights than just the ocean water level.
- Added alternate path AI hints, letting map makers hint the AI on how to spread out in a level when attacking capture points.
- Added damage zones
- Added speed limit zones, letting map makers hit the AI on what speed to traverse special zones in a level.
- Added configurable-per-flag AI defense strategies for map makers.
- Added one way level neighbors
- Player only takes balance damage from getting hit by AI (still needs some tweaks, but it's better than just insta dying!)
- Added cloud
- Strictly no ET activities allowed


Hotfix 1:

- Looks like the ET activities have been contained... for now...


I hope you'll enjoy this update!

/SteelRaven7.

Views: 33

Comment

You need to be a member of On Feet Nation to add comments!

Join On Feet Nation

© 2024   Created by PH the vintage.   Powered by

Badges  |  Report an Issue  |  Terms of Service