Global ATC Simulator Crack Cd


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About This Game

Global ATC Simulator is a standalone simulation of the task of Tower, Approach and Departure controllers. What sets it apart from every other ATC simulation is that it is global, it covers all the major airports in the whole world with literally unprecedented detail. It uses the same (licensed) database as the majority or airliners so for each of the nearly 14.000 airports you will guide aircraft over the correct routing and procedures. And the aircraft you guide will fly as they should and they will be the right type and the right airline for that airport.

While it includes a ‘gaming’ mode where ever increasing traffic will test your skills, it is a serious simulation. Not only will you have to keep the aircraft type in mind (a massive Airbus A380 will need a lot more room to turn than a Twin Otter) but also the wind and visibility. Traffic flow is irregular, you will find that there are times when your airport simply is not able to handle the traffic and you will need to keep aircraft in holding patterns until things slow down. But keep them there too long and some will start to run low on fuel and will demand to be given landing clearance. You decide if departing traffic needs to give way to arrivals. Every decision has consequences and you will start to understand very fast why air traffic controllers get paid so much money as they do!

Global ATC Simulator is created with shared user created content in mind. You can edit virtually every part of the simulator. If you feel B747’s should climb faster you can edit the aircraft file. If your favourite airline buys a new aircraft type you can add it. If there is an airline missing you like you can add it in minutes. And of course sharing these files will make the simulation better for all users.


  • Close to 14.000 airports with all runways, SIDs, STARs, Arrivals, waypoints (including restrictions)
  • 100 Airlines (expanding every day) with correct destinations and aircraft types
  • 80 Aircraft types that all fly realistic (speeds, turning rates, climb and descend rates etc)
  • Updatable navigation database (NavDataPro)
  • All aspects of the simulator user editable, users are expressly invited to share content
  • Scenarios
  • Real Time weather (requires online connection)
  • Win 7 and 8 touch interface
  • Control aircraft with mouse or text interface
  • MultiPlayer mode via LAN possible
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Title: Global ATC Simulator
Genre: Simulation
Developer:
Robert Miroszewski
Publisher:
Aerosoft GmbH
Release Date: 10 Nov, 2014


Minimum:

  • OS: Windows 7/8
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 256 MB of VRAM
  • Storage: 460 MB available space
  • Additional Notes: Mouse with mouse wheel or equivalent track pad option

English



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Well, I really like this game. and before I say anything else, I want to say that if you are intrested in aviation, this game is fun. With that said, I could not recommend this game to my friends, so I won't recommend it to you.

The features in this game are virtually nonexistent. You have a blip, and you guide this blip to the airport. This is the end of your interaction with this world that is supposed to simulate ATC. Sure you can guide them down the real world paths that planes follow, but you won't have any further interaction than that. Mods could take this game from ok, to great, but due to the niche that this market follows you will be hard pressed to find a decent mod. I looked, and I couldn't find any. so if you want an ATC experience and are willing to shell out the $20 that this game cost me than it's just ok, but if you want an authentic ATC experience then I am sure there are better alternatives out there.. If your a fan of Air Traffic Control simulators, then your going to love this. Easy interface, not a HUGE learning curve and you can play casual or ramp up the settings to a nightmare of traffic.

It IS however missing some things that tried and true fans of ATC are going to miss. First off, it's not very accurate in how ATC is done, I believe this was done for playability...but even some basic things are missing....no hand offs to center, no frequency changes or transponder codes, no pop up traffic, no transition traffic, no vfr or small non-commerical traffic, no limits on altitude settings, no barometer settings...etc. Also, no scoring or evaluation system...just keeps track of how many are in the air, landed, departed and collided...but it don't track your overall career or ratings.

So again, not horribly accurate, but very cool in that it allows you to control at airport locations all over the world and it's easy to jump right into and play. The point and click\/drag interface makes a HUGE improvement over the old Tracon game many of us loved.. This is an OK game to spend time with and although it includes SIDS and STARS (Airport Departures and Arrivals) it feels very limited in what it simulates and feels more arcadey than simulation to me. I gave it a good go but didn't really find it that fun or compelling. I wouldn't have a problem with it if they didn't call it a simulator, but they do and I purchased it based on the fact that it purported to be a simulation.

Aircraft don't interact with you, make requests and don't make mistakes etc. I just feels like a very sterile environment with good little airplanes that will happily follow every little instruction you give them even if you send them off in the opposite direction to their intended destination. You'll learn about approach and departure proceedures and juggle different aircraft types in probably quite an unrealistic manner but learn pretty much nothing else about ATC I suspect.. A good - put not perfect - simulation of Air Traffic Control at Radar and Tower levels.

It should first be said that the scope of this is enourmous. As it says, covers almsot 14,000 airports worldwide. If its comerically flown to in the real world at any sort of level, it will be in the game. I tried a number of local airports to me, some of which see only a handful of movements a day, and they were fully simulated in STARs, SIDs and Transitions. The simulation has these spot on, including things like altidude restrictions and holding points.

The interface works very well and intuitevly. The drag and drop for heading plus the scrollwheel for height and speed make it quick and easy to give aircraft commands, and drag and drop for approach and landing works very nicely too. There is text based should it be needed, which I tend to use for joining procedures as I find it easier, but even this is not complex and is nicely done.

Don't be fooled by the trailer, there is very little in the way of audio. You will get voice notifications of aircraft arriving, departing, leaving your sector and for traffic alerts. There is no background "Buzz" and you don't get readbacks from pilots (well, you get text readbacks, but no audio). There is also no voice reconition for controlling. However, I can see why this is. The simulation includes countless airlines, aircraft and thousands upon thousands upon thousands of departure and arrival routes. To get it sounding anywere near decent would be very very difficult to do, and I see that this is a tradeoff to having more depth.

There are things missing. There is no VFR traffic, no transiting traffic and no circuit traffic. A few things are missing such as giving departing aircraft IFR clearance (although at most airports this is not the role of the tower or radar controller, at some it is). Altimiter settings are missing completely and speed you give as ground speed. There is no airspeed or MACH speeds to have to worry about.

The addition of multiplay is a nice touch. Although I can not comment on it personally since I have not used it up to now, if some of my friends were to get this I would no doubt be using it. It is a nice addition that I can see would add to the experience.

As for "learning" the way of the skies, the simulation does give some brief instruction of vectoring aircraft, ariving STARs and departing SIDs although this is FAR from compelte. If you dont have much prior aviation knowledge I would presume that this would be a very steep learning curve with not a load of support. There are however plenty of youtube vids aimed at flight simulation pilots discussing instrument procedures for flying. These can be used to get to grips with using them from the "Other side" and will give you enough to get into the simulation.

Overall, this is a well thought out and deep reaching simulation covering most aspects of ATC across a HUGE array of airports. There are a few missing touches as noted above but not enough to detract from the gameplay. If you are not interested in aviation \/ dont have much background knowledge I would give this a miss, but if this is the sort of thing that interests you, I would recomend it :). I've played many ATC sim games since the 90s. This one looks good at first but once you get into it, the bugs are too much to overcome. I can't see the flight strips, I can only see my mouse cursor change when I mouse over them. I tried changing the compatibility settings in the .pif file many different ways, nothing worked. There is no exit menu command option anywhere in the game, simply clicking the x on the upper right only closes the window and doesn't shut the game down even though the computer will think its not running, it still is running. Only way to exit game is to ctrl alt del and close the game in the task manager while the window is still open.. I did honestly not expect it to be this basic
Yes, you can import AIRAC, but the level of simulation is something you expect out of a tablet game.
No communication, just order planes like you do on tablet games with no rules. Don't even dream of QNH, transision levels, flightplan, transponder, hand-offs or crosswind for that matter.



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