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Middle East and Africa Lung Transplant Therapeutics Market Industry Size, Share Trends, Growth, Demand, Opportunities and Forecast By 2029

Posted by john on March 28, 2024 at 9:47am 0 Comments

"Recent study report released by Data Bridge Market research titled Middle East and Africa Lung Transplant Therapeutics Market (covering USA, Europe, China, Japan, India, South East Asia and etc) that highlighting opportunities, risk analysis, and leveraged with strategic and tactical decision-making support.

Middle East and Africa Lung Transplant Therapeutics Market report endows with an exhaustive overview of product specification, technology, product type and production analysis…

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Surgical Lasers Market Size, Overview, Share and Forecast 2031

Posted by Prajakta on March 28, 2024 at 9:46am 0 Comments

The Surgical Lasers Market in 2023 is US$ 2.63 billion, and is expected to reach US$ 3.98 billion by 2031 at a CAGR of 5.30%.

FutureWise Research published a report that analyzes Surgical Lasers Market trends to predict the market's growth. The report begins with a description of the business environment and explains the commercial summary of the chain structure. Based on… Continue

Logre la excelencia operativa con nuestro curso avanzado de producción ajustada

Posted by Jose Boucher on March 28, 2024 at 9:31am 0 Comments

Introducción a la fabricación ajustada



¡Bienvenido a la puerta de entrada a la excelencia operativa! ¿Estás listo para revolucionar tus procesos de fabricación y aumentar la eficiencia como nunca antes? La lean manufacturing curso es la clave para desbloquear un mundo de operaciones optimizadas, reducción de residuos y mayor productividad. Únase a nosotros en un viaje transformador mientras profundizamos en el ámbito de los principios lean avanzados y lo equipamos con las… Continue

Global Virtual Reality and Augmented Reality Market Analysis, Historic Data and forecast 2020

Summary - A new market study, titled “ Global Virtual Reality and Augmented Reality Market, By Component (Software and Hardware), By Application (Healthcare, Gaming, Energy, Automotive, and Enterprise) and Geography (NA, EU, APAC, and RoW) – Analysis, Share, Trends, Size, & Forecast From 2014 ” has been featured on WiseGuyReports.

REPORT HIGHLIGHT

The virtual reality and augmented reality market is estimated to represent a global market of USD 9.3 billion by 2017 with growth rate of 41.9%.

Market Dynamics

Virtual reality is artificial surrounding technique, created with software program. It is supplied to the end-user in a manner that the person accepts it as real surroundings. Unlike virtual reality that creates a complete virtual environment around, augmented reality put together virtual objects into existing real surroundings. Whereas combination of virtual and augmented reality is termed as mixed reality. The VR and AR industry is on a growth trajectory owing to the technology breakthroughs. This technology has been around for decades but has hit the market just a few years back. There has been a several research activities undergoing in this area and a number of prototypes were made for the development of novel applications and products. This technology was a very niche some years back, however, the companies have realized the need for a new content technology and are now leveraging the same to the end-consumers.

As of now, several products are commercially available and the industry is witnessing an immense growth in the demand for products and applications. Until now, VR/AR has largely been used in entertainment purposes. However, the application of this technology is applied in a wide variety of industries, such as tourism, medicine, retail, and manufacturing. Such factors, would in turn, boost the industry growth to great extent. However, in contrast to the profound benefits of AR/VR technologies, some serious threats to the physical and emotional wellbeing of the users are also noticed after product usage. A certain percentage of users have experienced stress and anxiety after using VR headsets. Other negative health issues such as retinal radiation, motion sickness, and severe eyestrain are also noticed. Such health concerns will pull back the market growth over the study period. Furthermore, as per the various research studies, there is an insufficient virtual reality game content available commercially, which can be the major obstacle for the industry development.

Component Takeaway

In terms of components, the market is categorized as software and hardware. Software platforms and toolkits used in virtual reality are an essential part of the industry. As the technology advances, there will be an increasing demand for better software and toolkits for ease of access and development of various applications. Further, advancement will reduce the cost of the development and increase sophistication of the device to carry out multiple actions, driving the segment growth.

ALSO READ https://www.abnewswire.com/pressreleases/virtual-reality-and-augmen...

Application Takeaway

Application wise, the market is divided as healthcare, gaming, energy, automotive, enterprise and others. Additionally, AR and VR have already begun making inroads into medical training, surgical suites, physician’s offices, and home care situations. Among the different applications, healthcare and automotive sectors captured significant revenue share in 2017, anticipated to grow with promising CAGR over the study period.

Regional Takeaway

Regionally, the market is dominated by North America and European countries. However, Asia Pacific region exhibits great potential for this market. With subsidy schemes being introduced and trade associations being set up, a strong business environment is taking shape in developing regions that can contribute to the growth of VR/AR businesses. For instance, in Japan, the Ministry of Economy, Trade and Industry (METI) provides subsidies (Maximum of 10M yen per project) for the costs involved in creating advanced content creation technologies. In Asian countries, South Korea also exhibits strong potential in AR/VR market. As per the Korea VR-AR Industry Association, the South Korean VR market was estimated at US$ 1.1 billion in 2016 and is projected to grow with strong growth rate.

Key Vendor Takeaway

Some of the prominent players are Microsoft, Google, Sony, Samsung Electronics, Infinity Augmented Reality Inc., Blippar.Com Ltd., and Daqri. As per the report statistics, Sony grabbed first place in terms of device shipment, followed by Oculus and HTC. In 2017, Sony shipped around 1.7 million units, Oculus shipped 700,000 and HTC shipped 500,000 units worldwide.

The market size and forecast for each segment and sub-segments has been considered as below:

Historical Year – 2014 & 2016

Base Year – 2017

Estimated Year – 2018

Projected Year – 2025

TARGET AUDIENCE

Traders, Distributors, and Suppliers

Manufacturers

Government and Regional Agencies and Research Organizations

Consultants

Distributors

SCOPE OF THE REPORT

The scope of this report covers the market by its major segments, which include as follows:

MARKET, BY COMPONENT

Software

Hardware

MARKET, BY APPLICATION

Healthcare

Gaming

Energy

Automotive

Enterprise

Others

MARKET, BY REGION

North America

U.S.

Canada

Europe

Germany

France

Rest of Europe

Asia Pacific

India

China

Rest of APAC

Rest of the World

Middle East and Africa

Latin America

FOR MORE DETAILS https://www.wiseguyreports.com/reports/5743959-virtual-reality-and-...

About Us:

Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.

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