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DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental Beta promises a nice increase of FPS. Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.
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MAP New roads OR-58 (Oregon DLC), CA-299 and another segment of OR-140 Arizona signs improvement Traffic lights improvement (all states) VEHICLES Ownable container trailers Regular owned trailer accessory browser Trailer run-time adjustment (extendable trailers, sliding tandems) Copy truck/trailer configuration across the fleet Wiper setting improvements Ownable B-double trailers (all types) Ownable chip van trailers Saddle-mounted truck transport (KW T680) Specialized boat trailer FEATURES Owned trailers usable in External contracts (WoTR) Online garage purchase Refuelling service Input improvement (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux) RAZER RGB support (colour lights) New options: truck stability, suspension, dual localization names (map) Lots of new drivers to hire STAA doubles in traffic Experimental DX11 support (config only, r_device "dx11") MOD ALERT Modded trucks support (in-game function) COG moved from trailer def to trailer chassis (easier edit) Wipers delay+speed format Removed default trailer bracers sound (now empty default) Cargo model randomized (eg container) Timezone areas (introduced in 1.34) Transmission mode names.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.35 public beta. No password required.
Another helpful feature is emergency refuelling, which will be an important option for those loving to drive on the edge (why do so many of you like to go with empty tanks?). And to make your travels a little bit more diverse and interesting, you'll now see STAA doubles in traffic.
Considering all these changes, the UI had to change drastically. Players who helped us by entering the Experimental Beta have reported no serious issues with it, so we hope you'll have no problems as well. And to close the list, there're many new input improvements and official support for external peripheries.
American Truck Simulator will receive two new roads, OR-58 and CA-299. OR-140 will also feature the final segment of its length. The Arizona sign system has also been improved along with Traffic lights (coming in later builds of the Open Beta) which have been re-worked for all current states.
During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.
From the list of new general additions, some longtime wishes take first spots. One of those is a highly demanded option to use your own trailers for external contracts (World of Trucks jobs). From now on, you can!
Now comes a number of "smaller" additions, based mostly on your suggestions. A large amount of new hireable drivers have been added, so as your trucking empire grows you can expand much more than previously. To help with that growth, we've also added an option to purchase garages online (without the need of having to discover the city previously).
Since version 1.34 for American Truck Simulator was more of a maintenance update, we understand how eager you all are for the 1.35 Open Beta - which is finally here!
Besides the various new trailers listed in the change-log (B-doubles of all types, chip van trailers, container trailers, etc) and new cargoes, vehicles in our game also received some new features. This includes three windscreen wiper settings which will help drivers handle the improved rain, an accessory browser for owned trailers, expandable container trailers and a copy function for your truck and trailer configuration - which will come in handy, as your company continues to grow.
Where to start? This update is yet again larger than any of its predecessors - and when we say "larger", we mean a LOT! There are changes in almost every part of our game, so let's get on it!
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes . It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.