Path of Exile is an online ARPG developed and distributed by Grinding Gear Games in New Zealand. It was released on the PC in 2013, ported to Xbox One in early 2017, and released PS4 sometime in early 2019. It has six character prototypes, seventh unlockable, rich skills and sophisticated enhancements or changes, and a broad and exemplary skill tree that has surprised and feared novices over the years. In its latest Betrayal, players and new allies fought against a mysterious faction called the "immortal group."
Grinding Gear Games' record is that the name of the league and its opponents was coincidental and was selected before Blizzcon's Diablo Immortal was defeated. GGG has a unique design aesthetic and passion and has remained consistent over the years of development, and many claims to be the true successor of the tough ARPG of the past. This is a tried and tested story and is familiar to the experienced POE players that have existed since the Beta.
The attraction of the Path of Exile is summarized on the "Overview" page of the game website. A few mission notes about its skill tree and skill gems, the contempt for "Bright Cartoon RPG", Wraeclast's bleak and cruel tone, and the game's firm commitment to the show-by-item display of almost everything in the sun make it significantly different. Taste Diablo and other similar titles.
In the story of Path of Exile, dark magic, awakening and crazy gods, scientists who seek eternal life through human sacrifice, and handicrafts that create historical monuments through blood and death. Throughout all of this, the Path of Exile gives the impression that obsessed with power, security, wealth and status, bloodlines and history, if you like, will and will drive you crazy.
Interestingly, the Path of Exile has one of the most dedicated and obsessive gaming communities around. Part of the reason comes from the necessity - its wiki, marketing tools, and building handicraft programs all exist to a certain extent because the Path of Exile is deliberately designed to confuse information that you don't want its players to easily access. The path is started at the beginning. Trading is risky, clumsy, and if you want to sell multiple POE Currency smoothly, you need a dedicated forum topic.
Path of Exile has received much attention in games such as Eve Online because it is known for its labor savings. In addition to the skill tree and POE Orbs, the main factor shaping its reputation is its challenging nature. Monsters are heavily hit, defense requires multiple layers to increase effectiveness, and game knowledge can easily become the most powerful weapon in the player's toolkit. These mechanisms are calculated to amplify the dark tones of the game. This is true even for player options...
Like many games, it also has quite a lot of suspicious mechanisms. Snapshots and two-dip techniques relying on early Path of Exile scripts and calculation formulas have long been accepted by early adopters and are gradually being phased out by new technologies and bug fixes. Either the community or the developer, the most important and controversial issue often occurs in POE Trade and its mechanisms.