Title: Interstellar Rift
Genre: Action, Indie, Simulation, Early Access
Release Date: 23 Jun, 2015
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I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!
With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .
There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.
There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :
"This machine is called "this". It does "this". This is what you need in order to build it."
Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).
It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.
My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?
. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.
Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. What I did.
1.) Got game
2.) Figured out basics
3.) Joined multiplayer
4.) EVERYONE helped me out
5.) Got my friends on the game
6.) Currently have a crew of 4 and a cool ship
GREAT GAME, WITH TOOOOOOOOONS OF POTENTIAL.. I absolutely love this game and especially the mechanics in it. What has been put in this game has been very well done and is quite impressive. The game still has a few flaws (random negative wallet balances/ore counts) but the game is going somewhere and there are constant updates.
When this game is completely finished and released as a full game it will be a beautiful game and will beat any other space sims just because of how they are targetting what a great space sim needs and actually getting content out for the player base to mess with and actually play the game.
Open Universe - Build ships/stations - Clean graphics and gameplay (very smooth) - Unique mechanics (mining is awesome)
Definitely worth the money and a try. Don't expect perfection, but it will impress.. Tanya's recipe for a great space game:
Start with a Pulsar: Lost Colony base. Remove all space fungus then stir in 2 tablespoons of mining and 1 cup of crafting with optional boresight and turreted ship combat to preference. Pour into a voxel building system.
In a seperate bowl, mix equal parts Sims 2 house building and Space Engineers modular ship systems. Keen Software :salt: may be added to suit your taste.
Sprinkle the sims/engineer mix onto the Pulsar base then cook on 2 updates per month for 6 months.
Chill and serve, makes 1,000,000 servings.
10/10 would bake again.. In the current state of the game, I cannot reccomend this game.
The game is built as a Multiplayer game, but rarely do you get a crew big enough to run with or you just alot of friends and run a big a ship. Not much inbetween the two cases.
I believe the game and the design has promise but after listening and trying to give feedback to the devs, which they sometimes talk in discussion threads, turned out to rude and refuse to listen to their playerbase.
This game is a good game IF you setup a server for yourself and friends, but as a MP game your not going to have fun UNLESS it is a fresh server and you are a large group.
I love the idea of crewed ships and lack of a conveyor system, but they have added a simple conveyor system and automation systems which punish you for using them.
The ACTR can only move one TYPE (Ex.Iron Ore) from a list sources to ONE destination of cargo pads. They require heat sinks which are expensive and last maybe 2-4 minutes before needing to be replaced
and in most cases you need to move 3-5 items around so you 5 the hulking ugly things all over the ship to do a chain. And these things are expensive to build and run.
Then the Automation system, if you turn it on and it does nothing it "wears" away the module just for being on. I can understand if it was doing something like mine or refine something to "wear" away the automation module and they last about 3 mins or so.
The devs keep destorying designs, for example solar panels are kinda ugly, but as of now the only way to power a ship without fuel. So they allowed us to turn the around to "hide" the shiny side and still function. This has been like this for long time now not so much. Same thing happened with the fuel tanks as for the longest didnt require hoppers, now they do and made them unusable in most of ship designs. So main thoughts dont be surpised if a workshop ship doesnt work or the ship you spent hours building stops working.
I had high hopes for the game, but I dont think this game is going to make it unless they change course.
Good game IF you setup a server yourself and friends to play on, but isnt as described.
Control are OKish, but do need some work on ship control and targeting
The Devs dont listen to feedback so if anyone ask for something to make the game better forget about them listening. But, if there is a bug they will fix as of writing.. IR has been a solid choice on steam if your into building ships or space mining.
its still in beta and has alot of nice features. its buggy but again beta...
lots of buildable items and skill aliens to kill.
pvp just isnt right yet as the game isnt heavily populated with users.
great for guilds and pirates.
only bad thing is its very time consuming to accomplish things.
missions are few and repeat.
the realism hits you when you lose your first ship in an online server.. This is the type of game you wanted but are too afraid to try. I played space engineers and elite dangerous, and I have to say, the mixng of these two wonderful games seemed too powerful to be true. I tell you this... They managed to do it with little to no flaw. 9/10. I look forward to playing it as it progresses.
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