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Kaiju Big Battel: Fighto Fantasy Download For Pc [Password]

Kaiju Big Battel: Fighto Fantasy Download For Pc [Password]


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game



Kaiju Big Battel: Fighto Fantasy is 16-bit styled RPG featuring turn-based combat, plenty of exploration, and a funky soundtrack to pump you up. This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.

Designed for Kaiju fans and newcomers alike, Fighto Fantasy takes players on a quest across time and space as they work to undo damage caused by the evil Dr. Cube as he rampages through history in search of fame and glory. With seven main playable heroes (and a secret one to unlock), players explore six time periods and punch out dozens of deadly monsters.



All the world is watching as the Kaiju Big Battel Title Fight is about to begin: The diabolical Dr. Cube vs. the patriotic pugilist, American Beetle! Things take a sudden turn when Cube pulls out a secret weapon that rips open portals into history. Now it's up to the Kaiju Heroes to pursue Cube across the centuries, from Egypt to Rome to Russia and beyond! Is the mad doctor pursuing dangerous artifacts lost to time, or does he just want to deface famous landmarks with his own ugly mug?



⚫ Combat: No random encounters here; touch enemy NPCs on the map to trigger turn-based battles. Each of the seven main heroes has their own strengths and weaknesses.
⚫ Side stories: When you're not chasing Dr. Cube through time, take a minute to help out some locals. Slay a musclebound mummy, rescue lost Kaiju heroes, adopt cats!
⚫ Map abilities: Each hero has a unique ability to interact with environmental objects, unlocking hidden paths and secret treasures.
⚫ Difficulty selection: Easy Mode for a relaxed experience, Normal Mode for players who want some tense fights, and Hard Mode for players looking for more deadly dangers.
⚫ 12+ hours of RPG adventure.
⚫ Future expansions will be released as free updates; no paid DLC here!



Super Walrus Games has been making independent games for over 15 years, starting with the release of Walthros in 2002. Fighto Fantasy is written and designed by Super Walrus Games boss Paul Harrington, with graphics by Soda Piggy (W. James Pandelis), music by Glock & mr8bit, additional graphics by Zack Corcoran, and minigames by James Paige and Richard "Spoonweaver" Upchurch. 7ad7b8b382



Title: Kaiju Big Battel: Fighto Fantasy
Genre: RPG
Developer:
Paul Harrington
Publisher:
Super Walrus Games
Release Date: 31 Oct, 2018



English



kaiju big battel fighto fantasy review. kaiju big battel fighto fantasy. kaiju big battel fighto fantasy apk. kaiju big battel fighto fantasy review. kaiju big battel fighto fantasy apk. kaiju big battel fighto fantasy


Okay. I bought this game out of curiosity, hoping to find a hidden gem. And, wow. It did not disappoint.

"Kaiju Big Battel: Fighto Fantasy" has a plot. It is a mashup of "Destroy all Monsters," "Bill & Ted's Excellent Adventure," and any given episode of "WWE RAW." It's a profoundly weird narrative, but it is coherent.

Soooo...this game is set in a world where giant Godzilla monsters are real. However, all the huge city-stomping monsters signed some sort of treaty-thing agreeing to only battle each other in scheduled, televised, in-ring events to avoid needlessly wiping out humanity. However during a major title match, an evil monster with a box for a head breaks the rules by using a steel chair against his opponent. Then, when he realizes he's going to get disqualified, he summons a giant interdimensional sea slug to transport him back in time so he can alter the time stream continuum to retroactively prevent himself from ever losing of the match...and also become ruler of the world. So, now you must lead a group of benevolent monsters through time in order to set history right and presumably end the original title bout.

You with me?
This game is bananas! As its title implies, the gameplay follows the classic Final Fantasy formula of turn-based battles. And, given my description of the plot, you may be thinking the game's script is nothing but "LOL RANDUMB!!!1!" dialogue. But, no. This is a thoroughly fleshed out universe, with surprisingly three dimensional protagonists. So, the game's humor is genuinely pretty great! It's charming, funny, and character driven, even if all the characters are idiotic meat-heads.

Did I mention its presentation is also pretty darn phenomenal? The OST is full of original chip-tunes that do a more than serviceable job of setting each world's tone. There are enough fast-travel hot spots to prevent the game from ever dragging. And all encounter monsters are visible on the game's overworld, so there's no unwanted random battles. The pixel art in this game is legitimately impressive, and the graphics feature plenty of nods to the SNES Mode 7 eye-candy that defined 16-bit JRPGs.

However, this is not really a nostalgia game. It's its own thing. Despite all the references, "Kaiju Big Battel: Fighto Fantasy" is its own stupidly crazy thing. This is a shockingly fresh game built on nostalgic mechanics. And that's a good thing. Players will need *something* familiar to keep them grounded in this lunacy. The fact that this is coming from such an obscure freelance Dev is awesome. This could easily have been a cheap RPGMaker project. But, no. The game is seemingly built from the ground up, and that gives it level of polish that really makes this labor of love shine. If this is any indicator of quality, I think we can expect some really amazing stuff from Super Walrus Games.

So, do I recommend "Kaiju Big Battel: Fighto Fantasy?" Yes. To who? Well, you can't put a game as unique as this into a box. So, I won't. I recommend it to everyone. Everyone, buy this game.

Or, at least try the free demo. Yeah. It even has a free demo, for anyone who's on the fence. This game's great.. What a hidden gem. This game has some absolutely astonishing music, charming graphics and writing, interesting characters and designs, and although it tends to be pretty standard early on in terms of mechanics, it has a lot of depth in tactical choice. This would have been a frickin' hit on the SNES years back. Definitely worth your money.. What a hidden gem. This game has some absolutely astonishing music, charming graphics and writing, interesting characters and designs, and although it tends to be pretty standard early on in terms of mechanics, it has a lot of depth in tactical choice. This would have been a frickin' hit on the SNES years back. Definitely worth your money.. This is stupidly good for what it is! Silly and solid JRPG!. This is stupidly good for what it is! Silly and solid JRPG!. This is stupidly good for what it is! Silly and solid JRPG!. Okay. I bought this game out of curiosity, hoping to find a hidden gem. And, wow. It did not disappoint.

"Kaiju Big Battel: Fighto Fantasy" has a plot. It is a mashup of "Destroy all Monsters," "Bill & Ted's Excellent Adventure," and any given episode of "WWE RAW." It's a profoundly weird narrative, but it is coherent.

Soooo...this game is set in a world where giant Godzilla monsters are real. However, all the huge city-stomping monsters signed some sort of treaty-thing agreeing to only battle each other in scheduled, televised, in-ring events to avoid needlessly wiping out humanity. However during a major title match, an evil monster with a box for a head breaks the rules by using a steel chair against his opponent. Then, when he realizes he's going to get disqualified, he summons a giant interdimensional sea slug to transport him back in time so he can alter the time stream continuum to retroactively prevent himself from ever losing of the match...and also become ruler of the world. So, now you must lead a group of benevolent monsters through time in order to set history right and presumably end the original title bout.

You with me?
This game is bananas! As its title implies, the gameplay follows the classic Final Fantasy formula of turn-based battles. And, given my description of the plot, you may be thinking the game's script is nothing but "LOL RANDUMB!!!1!" dialogue. But, no. This is a thoroughly fleshed out universe, with surprisingly three dimensional protagonists. So, the game's humor is genuinely pretty great! It's charming, funny, and character driven, even if all the characters are idiotic meat-heads.

Did I mention its presentation is also pretty darn phenomenal? The OST is full of original chip-tunes that do a more than serviceable job of setting each world's tone. There are enough fast-travel hot spots to prevent the game from ever dragging. And all encounter monsters are visible on the game's overworld, so there's no unwanted random battles. The pixel art in this game is legitimately impressive, and the graphics feature plenty of nods to the SNES Mode 7 eye-candy that defined 16-bit JRPGs.

However, this is not really a nostalgia game. It's its own thing. Despite all the references, "Kaiju Big Battel: Fighto Fantasy" is its own stupidly crazy thing. This is a shockingly fresh game built on nostalgic mechanics. And that's a good thing. Players will need *something* familiar to keep them grounded in this lunacy. The fact that this is coming from such an obscure freelance Dev is awesome. This could easily have been a cheap RPGMaker project. But, no. The game is seemingly built from the ground up, and that gives it level of polish that really makes this labor of love shine. If this is any indicator of quality, I think we can expect some really amazing stuff from Super Walrus Games.

So, do I recommend "Kaiju Big Battel: Fighto Fantasy?" Yes. To who? Well, you can't put a game as unique as this into a box. So, I won't. I recommend it to everyone. Everyone, buy this game.

Or, at least try the free demo. Yeah. It even has a free demo, for anyone who's on the fence. This game's great.. Okay. I bought this game out of curiosity, hoping to find a hidden gem. And, wow. It did not disappoint.

"Kaiju Big Battel: Fighto Fantasy" has a plot. It is a mashup of "Destroy all Monsters," "Bill & Ted's Excellent Adventure," and any given episode of "WWE RAW." It's a profoundly weird narrative, but it is coherent.

Soooo...this game is set in a world where giant Godzilla monsters are real. However, all the huge city-stomping monsters signed some sort of treaty-thing agreeing to only battle each other in scheduled, televised, in-ring events to avoid needlessly wiping out humanity. However during a major title match, an evil monster with a box for a head breaks the rules by using a steel chair against his opponent. Then, when he realizes he's going to get disqualified, he summons a giant interdimensional sea slug to transport him back in time so he can alter the time stream continuum to retroactively prevent himself from ever losing of the match...and also become ruler of the world. So, now you must lead a group of benevolent monsters through time in order to set history right and presumably end the original title bout.

You with me?
This game is bananas! As its title implies, the gameplay follows the classic Final Fantasy formula of turn-based battles. And, given my description of the plot, you may be thinking the game's script is nothing but "LOL RANDUMB!!!1!" dialogue. But, no. This is a thoroughly fleshed out universe, with surprisingly three dimensional protagonists. So, the game's humor is genuinely pretty great! It's charming, funny, and character driven, even if all the characters are idiotic meat-heads.

Did I mention its presentation is also pretty darn phenomenal? The OST is full of original chip-tunes that do a more than serviceable job of setting each world's tone. There are enough fast-travel hot spots to prevent the game from ever dragging. And all encounter monsters are visible on the game's overworld, so there's no unwanted random battles. The pixel art in this game is legitimately impressive, and the graphics feature plenty of nods to the SNES Mode 7 eye-candy that defined 16-bit JRPGs.

However, this is not really a nostalgia game. It's its own thing. Despite all the references, "Kaiju Big Battel: Fighto Fantasy" is its own stupidly crazy thing. This is a shockingly fresh game built on nostalgic mechanics. And that's a good thing. Players will need *something* familiar to keep them grounded in this lunacy. The fact that this is coming from such an obscure freelance Dev is awesome. This could easily have been a cheap RPGMaker project. But, no. The game is seemingly built from the ground up, and that gives it level of polish that really makes this labor of love shine. If this is any indicator of quality, I think we can expect some really amazing stuff from Super Walrus Games.

So, do I recommend "Kaiju Big Battel: Fighto Fantasy?" Yes. To who? Well, you can't put a game as unique as this into a box. So, I won't. I recommend it to everyone. Everyone, buy this game.

Or, at least try the free demo. Yeah. It even has a free demo, for anyone who's on the fence. This game's great.. Kaiju Big Battel: Fighto Fantasy is a charming and lighthearted throwback to JRPGs of the past, substituting swords and sorcery with the wonderful world of kaijus and wrestling. Kaiju Big Battel: Fighto Fantasy is a definite recommendation to any fans of the JRPG genre.

With eight distinct party members, tons of sidequests to do, many enemies and bosses to face and countless NPCs to talk to and plethora of puns, Kaiju Big Battel has a new surprise around every corner. Accompanying the gameplay is an absolutely bopping soundtrack, pleasant pixel graphics and a whimsical tone that really ties everything together. Talking to every NPC and inspecting every nook and cranny is rewarded with funny banter and the later areas in the game have some of the funniest sequences of any game I've played.. This is stupidly good for what it is! Silly and solid JRPG!


11/11/18 Patch Notes:
An update is now available!

-A few typos have been fixed.
-Soup's Chopped Up spell no longer has a delay between the 1st and 2nd attacks.
-Minor wall map issues.
-Glitch where players couldn't activate main menu after quick exiting Doodle Town fixed.
-Fixed glitch where players could potentially become stuck in Pyramid basement.. Patch Notes 12/28/18:
​Bug fixes:
-Minor wall mapping issue in Proulx Tower 10F.
-Failing the Tower 50F boss fight caused the game to lock up in certain circumstances.. Patch Notes 2/26/19:
-Map edit to basement floor of Egypt for more natural scene transition.
-Fixed an issue with potential player character misalignment in Egypt basement.
-Added Escape command to main menu after Dusto joins. Allows you to warp back to your most recently used Beacon, but restores enemies and adds to your fight loss count.
-Fixed some missing flavor text in Haunted HQ.
-Fixed a confusing description for a side area in Russia.. Time Out of Mind:
Two years ago, we announced Kaiju Big Battel: Fighto Fantasy to the public for the first time.

While most of the original concepts remain in the game, it's grown into a bigger, stronger monster of a project compared to the tiny little game I was picturing way back in 2016. It's already hours longer than I'd originally planned with a lot more content to add!

It's been a long road and we've all gone through some major life changes along the way. So much has changed for me in such fundamental ways that it's hard to even imagine my life when planning for the game began in 2015.

The finish line's in sight, and we'll get there! We all hope you'll love the finished result of these last few years of hard work. In the meantime, enjoy some new screenshots.
. Home Stretch!:
I'm currently working on the game's final zone, so it shouldn't be too much longer! Getting some very helpful feedback from play testers and adjusting the game accordingly. Here are some new shots from a couple of areas.


. Player Satisfaction Survey:


If you've played Kaiju Big Battel: Fighto Fantasy we'd love to hear your thoughts! Here's a VERY EXTENSIVE survey that will devour your time, but we'd really appreciate the feedback.

https://goo.gl/forms/l6ihTcPU1Ff0b5r13. September Screenshot Spectacular:
Here's a look at some battle shots, a character's subsystem, and some NPC graphics progress!



Here we see a Roman senator who's thrown his support behind Dr. Cube. In the top left we have my hideous placeholder graphic used during development. To the right, Soda_piggy's first draft of the character. At the bottom, the completed work! A lot of work has gone into making each townsperson throughout the game look and feel unique. We hope you enjoy befriending and/or annoying them all!



Slo Feng takes things a little more leisurely than other heroes. All of his abilities take 1-3 turns to charge up, but when they hit, they land some serious damage! Using him successfully involves careful planning, with other heroes buffing up his strength while he's charging.

Meatball: Hurl a heavily seasoned projectile! It takes a couple of turns to cook, but once it's ready this meaty delight will leave foes frowning.



Need someone punched in the brain? Call Paco Plantain. Pedro can summon his macho mustached uncle to deal major damage a single foe. While Pedro's skills are largely focused on support abilities, this one's a big damage dealer that can get you out of tough situations quickly.



Dusto's gonna put some dirt in your eye! Sling some mud into an unsuspecting enemy's face and stun them for a couple of turns. Here we see Dusto harassing a Muscle Mummy; you may notice that Dusto takes some damage here too. If you look at his health bar, you'll see he's been poisoned! The point is, be very careful when messing with mummies, even if you've got a pocketful of dirt.



Each Kaiju Big Battel: Fighto Fantasy hero has a special ability that they can use outside of battle. Sometimes these are necessary to progress through the game, sometimes they open up optional areas to reward careful players who love to explore!

Robox here can hack into computers, taking players into a spooky world outside of reality. When Robox first joins the team, players will have to take him through a series of test chambers filled with hacking puzzles and broken down prototype robots. Don't die!. Thanks for your support!:
A big thanks to everyone who's talked to us about the game and to everyone who supported us on Greenlight. Work is progressing well but with the game getting a little larger, it may take a few months longer than expected. Here's a handful of screenshots to show some new areas and features, including some goofy color palettes you can unlock.


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