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About This Game

Now with full Vive VR support!

An isolated town.
Dozens of ensnared citizens.
Each with their own thoughts, each with their own reasons for ending up here.

But only one will listen.
Find her.



Katie, at it's core, is a game about understanding. About talking, dwelling, thinking. Walk around, speak to people, explore the town, uncover secrets (if that's your thing), and listen to Katie. Written during a time of immense personal transition, Katie is a casual yet vulnerable reflection on friendship, dealing with loss, and the pursuit of meaning in the midst of chaos. It's an expression of mind laid bare in a vicarious manner, and a narrative of a life on the verge of sanity.

Features

  • A fully realized, living, 3D pixel-art town, cut off from the rest of society and ready for exploration.
  • Dozens of handmade citizens, each with their own look and Idea that they're willing to express. Talk to them, ignore them, or let them be.
  • A vulnerable narrative that unfolds over a week as you interact with the individual that gave this game it's namesake, and seek to understand what drives the heart of the town.
  • Walk around, look around, be around.
  • Secret, post-game content.
  • Fully movable swings (to relive your elementary days).


"What are you running from?" 7ad7b8b382



Title: Katie
Genre: Indie
Developer:
Lonely Frontier Studio
Publisher:
Lonely Frontier Studio
Release Date: 7 May, 2018


Minimum:

  • OS: Windows 7, 8/8.1, 10
  • Processor: 1.5 Ghz
  • Memory: 2 GB RAM
  • Storage: 150 MB available space
  • Additional Notes: Runs on most laptops

English




This game was recommended to me by a friend, and all I have to say about this game is wow. for how short it was for what it offered it was just amazing to see someone pore so much of there heart into something is fantastic to see. And to see what is created from what I could only guess is hardship is a tremendous experience that I would recommend to all that may come across this. It plays the mind and shows are flaws as people, but it is so well built that for a short time it is here in your mind, and as you play it shows you something varies deep and can only be experienced by playing. This is one of the few games that has left me without words and was just an excellent game. No matter how it was made its story graphically puts something I just can't put my finger on, and I love that. For this game to be such a short dose so well with the time you're in its world. And it leaves you with wanting more but at the same time not wanting anymore then it has to give to you. So for the price this game is a must play.. Katie<\/i> is a narrative based game created by Lonely Frontier Studio centered around the eponymous \u2018Katie\u2019, a resident of a tiny secluded town gated off from the rest of the world. It\u2019s a \u2018walking simulator\u2019 in the most positive use of the term, using the interactive medium to really drive home the personal feeling that the game has.

The gameplay consists of talking to Katie and the other residents to learn more about their stories and the nature of the town itself. While many other games in the genre \u2013 Everybody\u2019s Gone to the Rapture comes to mind \u2013 have you piece together a mystery by investigating inanimate objects, Katie<\/i> focuses on face-to-face interaction. This, alongside the nature of the game\u2019s subject matter, gives it a very intimate feeling.

Katie<\/i> has it\u2019s issues, too. My first thoughts were that the walking felt a bit too \u2018floaty\u2019, and it\u2019s a little unpolished (There were a few times where I would accidentally talk to someone through a wall, or even through another person). I didn\u2019t experience any major issues though, and I can forgive a lack of polish for a game made by a single person.

What it lacks, Katie<\/i> makes up for in narrative and aesthetic. From the first conversation I was interested in learning Katie\u2019s story, and despite the lo-fi art style, it\u2019s able to create some beautiful scenery. I think it\u2019s worth picking up for any fan of the genre, and I\u2019m looking forward to Lonely Frontier\u2018s next project.

Full review: https:\/\/indierave.wordpress.com\/2018\/05\/11\/review-katie-a-friendship-built-on-loss\/<\/a>. An interesting short forom (approx 45 min- 1 hr) experience, combining intentionally crude but memorable 3D graphics, and a melancholy tone- feels likea combination of walking simulator and visual novel.

I'm not sure that the message resonated with me that much, or that I perfectly understood what the dev was trying to convey, The story touches on lost friendships and being in a difficult place mentally- and some of it may be more fitting for a younger person, but it did evoke some emotional response with me. I found some of the areas in the game visually striking despite their simplicity, and the music complements it well.

I have no interest in VR in a general sense, and even dislike the concept, but this is one of the few games I might be interested in experiencing through that medium.. Hard to know what to say. I could relate very much to several of the themes in the story, which is told in an elegant, charming way. I didn't expect to see anything quite like this on Steam, though perhaps I need to look around more.

I met the author at an exhibition at MIT. He got my vote for best of show. I think that if you are an indie game developer, which includes me, and if your game is unusual, these shows can be good because games that are really different do stand out from the others.

I liked the simple style of the environment. There actually is quite a bit to the town and some places that will surprise you, so don't be fooled by the simple presentation.

But mostly it is a time to think about life and relationships, motives, people you have known and why they do what they do, perhaps even about why you write or play games! I'd say a lot more, but since it is an exploration game and inexpensive to try, I think it's best that you try it for yourself.

And, as stated in the forums, the closing credits and background music are special.. Katie is a great game. While it's fairly short, and doesn't really have replayability, I don't think it needs it. The concept and theme are amazing, and the characters are very relatable. The music is also really good, and I quite like the art style. The lack of options such as sound and keybindings are just a minor inconvience, and I think pros of the game outweigh its cons by a lot.. My Review For This Game:

Pros:
- I enjoyed the pixel style graphics.
- The idea behind the game was good.
- I was interested in the story.

Cons:
- There is no menu to change sound options or keybindings or anything.
- The "record store" is WAY too loud.
- If I pressed ESC, I couldn't find a way to keep playing and had to start over from the beginning.
- Used a Swing and when I tried to leave it, it pulled me back into it and started rapidly moving everywhere and when the game faded to black and spawned me on the next day, I spawned like 100ft in the air and had no way of interacting with the game.

Overall, I was excited to play a new pixel style game with a story that interested me but due to the glitches in the gameplay, I wasn't able to progress in the story at all.

TL;DR - Good premise but too glitchy.. This is one of those games that feels like it had a strong concept at the beginning and just kind of watered down over time.

Pros -

- Art is surprisingly well done considering it's fidelity
- If you allow yourself to fall into the game and understand the concept, it will be enjoyable.
- Music was very good.
- Strong concept for a first timer.

Cons -

- Short, almost to the point of rushed
- Very little actual music during the game
- Story felt watered down
- Obvious amateur effort

My biggest issue with Katie is that the majority of what needed to be said was said in the post-game credits. Katie, the character, is moderately compelling in how she is written but it ends there. This is very clearly a personal story to the writer and after reading the credits I felt like I was an intruder here. Which might be okay for film but when I'm supposed to be the person ushering Katie through that gate and the credits roll, I shouldn't feel like an outsider.

Katie does a lot with such a small amount of actual things. There aren't that many assets, there isn't that much music, the art is fairly simple and bare bones. Nobody even has a face in the game. I can say with confidence the developer did this out of necessity to get their message out but it's almost like it was done intentionally for effect. It works really well.

I would have liked more music, original or otherwise. I would have liked a slightly longer experience. I wanted there to be more to this game than I got. I'm not upset about that, I want the developer to keep making games because I think once they spend more time practicing their craft they can create something truly astounding.

Katie is not that. But for the price and the time it takes, I recommend this game. This game that clocked in at 54 minutes and 15 seconds total.

I recommend playing it in a single sitting.. Katie is a great game....



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