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Mad Tower Tycoon Free Download [key]

Mad Tower Tycoon Free Download [key]


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About This Game

BUILD YOUR OWN DREAM SKYSCRAPER

In "Mad Tower Tycoon" you can build your own skyscraper with more than 100 floors.
The classic construction gameplay leaves you all the freedom.
Rent offices, apartments or shops and build a financially lucrative skyscraper.
Build restaurants, cinemas, zoos or underground garages to satisfy your visitors.
There are countless ways to get the coveted "six-star award" for your skyscraper.


REALISTIC ELEVATORS
The waiting time should be increased? It should be avoided some floors?
No problem: the elevator system in "Mad Tower Tycoon" allows you different settings.
Avoid your visitors having to climb too many stairs or wait too long for the elevator.

RANDOM EVENTS
Not only dissatisfied tenants are causing you trouble.
A fire in the new office, an earthquake shakes your skyscraper or UFOs kidnap your tenants.
Different events provide variety and excitement.

LEVEL SYSTEM
Complete daily missions and have good statistics to gain experience.
Earn skill points and unlock more than 50 skills.

DETAILED STATISTICS
You want to see which floors are dirty or where the noise is unbearable?
How many visitors came in the last 24 hours? Have I made a higher profit in the last 30 days?
The statistics and filters in "Mad Tower Tycoon" will give you a lot of information about the state of your skyscraper. b4d347fde0



Title: Mad Tower Tycoon
Genre: Indie, Simulation, Strategy, Early Access
Developer:
Eggcode
Publisher:
Eggcode
Release Date: 18 Oct, 2018


Minimum:

  • OS: Windows XP
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible with 1GB or better
  • DirectX: Version 10
  • Storage: 2 GB available space

English,German,Italian,French,Turkish,Japanese,Simplified Chinese,Traditional Chinese



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I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.
. I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.


Patch 31:
Good Evening All,

This patch is a major pass on the crashes and should considerably improve client stability.

It includes:

- Fixed several crash scenarios when logging into and out of maps (town, dungeons, pvp, etc.)
- Fixed some crashes when enabling/disabling addons and closing the UI
- Fixed texture mips of ability icons
- Small optimizations to loading characters that will give a slight loading improvement and reduce hitching when traveling
- Fix seamless travel behavior when mounted

We'd love to hear from you. If you see improvements in stability or identify other issues that we need to work on please use the feedback form in-game in the options menu to give us the details.

Thanks,

Warren. Dev Chat Today - 12 noon PST:
Every Friday we host a dev chat at Noon PST on

https://www.twitch.tv/industrygames

This is our chance to engage with you, the players, to answer your questions, hear your feedback and have a good time. We like to have fun and often give away prizes (like $50 Steam gift cards). It's our chance to hear from you and thank you for spending your time with us to improve the game. We look forward to seeing you in the dev chat. Thank you for all of your support.

Warren. Patch 41:
Happy Thanksgiving!

We were not able to test new content, due to the shortened holiday week. We did, however want to patch some fixes.

•UI: salvaging display salvaged item icon properly
•UI chat: Display learned ability/schematic into chat window
•Fixed a ladder climbing direction bug
•UI bug fixes and optimizations
•Fixed several broken and incorrectly sized images
•Update paper doll to include mount
•Further memory optimizations

Thanks to all who gave us suggestions and feedback.
See you in game,

Warren
. Patch 28 - Patch Notes:
Hello All,

As we continue to work on the larger patches for itemization and dungeon revamps we will have smaller optimization and performance fixes as well. This is one of those. :)

Performance

•Fixed an issue with audio events when entering and exiting swimming
•Fixed arena audio events
•Fixed a potential issue with dynamic armor loading that would leave some characters without all armor visually
•Fixed a potential for character to be invisible on client loading armor dynamically
•Optimized UI images for screen size, resulting in less memory and texture memory usage
•Optimized mouse cursor updates on UI (giving a frame rate increase in UI)
•Optimized Hero paper-doll to only render the Hero and not its environment (frame rate increase in UI)
•Fixed bug when closing the UI with the X button that could lead to double-rendering of the game scene (dramatically hindering performance)

Thank you for playing!

John. Patch 12:
This should be a good one for performance increases and we're looking for any feedback about this.

1. Crypt dungeon fix - Crypt should now generates all the way down to the final floor. It was breaking between levels 6 and 8.
2. Fix for issues rendering lights with ATI cards. We've found and fixed issues with this and we hope that it is solved for good. Please let us know if you see any further problems rendering if you have one of these cards.
3. Major server tuning - too many memory/data optimizations to list. This should solve the poor performance in the town including rubber banding.

Thanks,

Warren

. Stream with the devs!:
Join us Friday, October 27 at noon PST/8PM CET on Twitch[www.twitch.tv] to see what we've been working on as we fire up the test server!
. Lair of the Damned! - Patch 46:

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