Many people will cry about may be the death penalty. Now, this really is one thing that I hate regarding current MMOs, the fact they may carebear. In World Of Warcraft, your own item durability goes down when you have to pay money to repair, within Guild Wars, you have a harm reduction in the instance... Within Runescape, you have some cheap RS gold items which are automatically protected (In PvE; like quest products and some equipped items), however the rest is lost whenever you die and must be indexed within 5 minutes of your demise.
Not only does this make the gamer cautious and up an bet when you go into dangerous places, but it's even much less forgiving in PvP. Whenever you die in PvP, that is lost every item except for three of them. Considering people are use for just 'releasing spirit', this particular changes everything and actually enables you to put something on the line with the hope that you kill your opposition to get his gear.
Right now to the PvP. People claim that it's just 'point, click on and wait' PvP, however do that and you're lifeless and you've lost every thing. It requires to be one stage ahead of your opponent to be able to combat his loadout as numerous players will carry two sets of armor so that you can balance the 'class triangle' (Warriors are strong towards archers, archers are powerful against mages, and mages are strong against warriors), plus the drinking of particular potions, cures, changing associated with prayers, and knowing if you should switch your gear as well as use special attacks on the opponent are all reasons why the actual PvP is fun. With the recent readdition of the Backwoods (An open world PvP area), it's all the more to get fun AND make money while you PvP and loot your deceased opponent's items.