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About This Game

Nominated as a IGF Seamus McNally Finalist, NightSky is an ambient action-puzzle game that offers a gameplay experience unlike any other—cerebral challenges fill uniquely designed picturesque worlds. The player must maneuver a sphere by using realistic physics to advance; each of these worlds is broken into different areas. The original soundtrack by experimental jazz musician, Chris Schlarb will further heighten the surreal experience.

Key features:

  • 2D platform/puzzle-based gameplay
  • Advanced 2D physics model
  • Multiple difficulties with unique topography
  • 11 massive levels, each with expansive areas to explore
  • Multiple “vehicles” each with specific uses and dynamics physics
  • Additional secrets and unlockables
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Title: NightSky
Genre: Casual, Indie, Strategy
Developer:
Nicalis, Inc.
Publisher:
Nicalis, Inc.
Release Date: 1 Mar, 2011



English




Nice little game. Not sure why it is called the Nightsky, but who am i to question.

Simple enough for the most part. You control a metal ball that you manuever thru several screens which change to puzzles with ever increasing difficulty. Sometimes you control the ball sometimes you don't. Sometimes you can stop the ball quickly and sometimes you can't. Sometimes you can speed it up and sometimes you can't.Sometimes you feel like a nut, seomtimes you don't. You use all of these controls to make your way thru each level, some of which cover up to 3 screens. You have pinball screens, and other objects you have to interact with, you ride in vehicles, and so on working your way thru 11 levels, of which he 11th is a secret level that certain criteria have to be met to reach. And after you play on normal, then there is an alternative which takes all the original screens and makes them harder either by addition or subtraction of certain objects or ledges. A pretty short game, though challenging, but fun all the same. Nothing speical graphically or sound wise. Just some fun puzzles.. Very fun take on these sorts of games. The controls handle really well, the levels hit a good balance of being a quick challenge (although some are FAR too easy, and some can be a bit frustrating to get them right). Good polish, enjoyable music. Just a fair warning to people who care, but the majority of achievements did not pop for me, not exactly sure why. Not something I care too much about but I know a lot of people really like them, so there is a chance you might have to replay or switch game slot saves.. I played through normal mode and it was a calming, pretty, and enjoyable experience and from what I understand the alternative mode is a bit harder and has different puzzles\/platforming then normal mode which adds even more playablity to the game

edit: finished it on alternative mode and it focus's much more on the platforming aspect of this game moreso then just the puzzles and it was pretty hard on a few levels. A very peaceful and atmospheric platformer. The music helps make the game, for sure. Very minimal plot, but it's there.. I'm at loss for words on how captivating the atmosphere is. Games like this give me faith in indie development.. It sure looks "nice", but, while the gameplay functions as it should and the game manages to provide enough variety in level design, it's either a bore or an enormous chore to play.

Kind of a case of "Thread carefully", but I've never been a fan of games that focuses more on being a "piece of art \u00e0 la Mona Lisa" than having fun gameplay.. this is one of the best. gradient. marble. smooth tunes. wind. this game is zen. Soothing and relaxing. Playing this tends to induce in me a Zen like mind state, where time ceases to exist. The game sounds and soundtrack are perfect. I'm a huge fan of minimalism in most things and simplicity in games is underrated. Add to your wishlist and pick it up on the cheap for 5$ or less.. For the Price point of $10 I would not recommend this game, the music is dull as is the levels. The levels don't get any challenging and stay at a constant difficulty set. Yes, there was some levels that stumped me and took several tries before completing, but the game was more frustrating on the simple fact that it never threw a challenge and felt more like a task completing each level. I noticed on some levels the reuse of old puzzles from earlier maps and some puzzles could be skipped all together by getting enough speed to fly clear across the obstacle placed in front of you. If you would like to check out this game, I recommend snagging it during a steam sale as I could tell not much time went into crafting some of the levels. I could possibly be being harsh against the game on the fact that I had played through the game twice. Once before the game had introduced steam achievements and the most recent to complete those achievements. On the final note this game isn't bad, it just falls under a category that if a friend was asking me if they should buy it I would recommend spending their money elsewhere.



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