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About This Game

Test your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.
Key Features:
  • Intense difficulty to challenge even veteran gamers
  • Explore four procedurally-generated realms that change each time you play
  • Gorgeous 2D environments featuring dynamic lava/water, realistic lighting, and more
  • Every playthrough is a unique experience with multiple endings to discover
  • Spear-based combat requires both precision and agility
  • Magic system with 22 unique enchantments
  • Unsettling music and immersive sound design with a haunting and mysterious atmosphere
  • From independent developer Connor Ullmann and Adult Swim Games
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Title: Oblitus
Genre: Action, Adventure, Indie
Developer:
Connor Ullmann
Publisher:
Adult Swim Games
Release Date: 27 Feb, 2015



English




Could not even play the game due to resolution issues. Options are either fullscreen on or off, off is a window and on scales really bad to the point that I don't see the whole screen.

Just really really bad.. Plenty of technical problems and bad control settings (no rebindable keys). Support from devs almost nonexistent. I bought it on day one and i havent been able to play the game enough to criticize the gameplay, i've abandoned every hope about it.. Oblitus is a hardcore 2d platform game that is inspired by Dark Souls but fails to capture its Essence. It's hard for the sake of being hard without the reward or satisfaction.
For a in-depth review check:

https:\/\/youtu.be\/1DSnox1Aqa0<\/a>. Most of this game is great. The visuals, world\/level design, story seemed like it would shape up as I got further but a few things are severly lacking. Firstly there is no save game function. This means every time you want to play the game you're stuck starting from the begining with nothing. A design choice, sure. I get it. But the biggest problem with this design choice, my second major issue, is that the controls for mouse and keyboard are horrible. Its super cluncky, awkward and really holding me back from wanting to even play the game. Im not sure how the sheild is even supposed to function, sometimes it blocks other times enemies just walk right through it. So collisions come into effect here adding to the awkwardness of moving and combat. I found the most effective manner of engaging enemies is to just continuously jump over them while throwing your spear at them other wise you risk the collision failing you and taking a hit that you clearly blocked. Maybe if this receives an overhaul I will repurchase it but for now its refund worthy.. This game is divisive in a special way. Each of its mechanics and their special executions can drive people away. If you purchase it, set a 1.5 hour timer to check it out. If you like it you may end up loving it, and if things don't feel right they may never.

If you can even open the game. The forums are filled with bug-complaints, and though the developer has tried to work people through it, there may be no more official patches because of the limited success this game has had.

You may find the combat careful, nuanced, and varied, or you may find it sloppy repetative and ignorable. It functions almost identically to Bastion's combat system, with platforming. Medium-rate melee attacks, movable sheild that can be timed to deflect attacks, throwing your weapon, dodge-rolling, super-jumps, the whole thing. You start off very weak, and will have to fight monsters and explore to find powerups, since going to quickly means entring tricky situations you might not be prepared for, though after a few powerups then it is easy to glide right through whole areas.

You may think the randomized obstacles, monsters, and upgrades make replaying the game from the start each-time great fun, or the slight variations might mean nothing to you and make the journey into a trek. What upgrades you earn early on may influence how you explore the surrounding areas, and the variation at the start of the game is the most important since you will need to enter nooks and crannies to scavange for items.

I can only safely say that the aesthetic of the sound and visuals will almost certainly be pleasant, if not wonderful. The soundtrack is free to listen to at Bandcamp, You-tube, and Loudr, and is downloadable at your own price.

Because I know there are people who love it, and because I think it is a wonderful experience, and because if you aren't one of those people you can easily get a refund-- I recommend you give the game a shot.. Im of two minds about this game. On the one hand, it was a lot of fun to learn and play, and theres a definite air of mystery that surrounds the whole game. On top of that the bosses are Mostly fun to figure out and destroy after many repetitions.

However... there are some significant negatives as well.

Chiefly, my God does this game need a checkpoint system of some type. It feels like it was trying to strike a balance between 'souls-like' difficulty and 'rogue-like' exploration, but endded up falling between two stools, having neither the consistency that souls-like difficulty needs to feel fair despite the oppression, nor the exploration and slow between-runs progression of a rogue-like.

Because of the lack of checkpoints and progression between runs, the difficulty feels more stifling than challenging, and the need to continally retread old ground with nothing to show in terms of advancement begins to wear very quickly. The random elements end up more frustrating because you cant find that one really great upgrade again and you feel like no run is going to go well until RNGeesus blesses you with the right combination of boss location and upgrades.

All of this ALMOST chokes the fun out of the game. Almost. The postiives outweigh the negatives, because the gameplay is fun and at the very least DOES provoke the same 'souls-like' feeling of satisfaction when you progress despite the games limitations.

Overall, a high 70's low 80s game, that could easily have been a high 80's low 90's with just a simple checkpoint system. Good regardless, but painful for what might have been.. Alright game, if you don't like repetetiveness than this is not your game. You die a lot, and that can be annoying, but if you along for the ride then this game does somethings right. The bosses are not one of them.
But i will list some pros and cons to make things a bit more organized:
Pros: Great art, Good music, a cool looking character, cool looking enemies, ect.
Cons:The first boss is pretty dang tough, you have to focus on a lot of stuff, mainly dodging a set of attacks, and then hitting the boss in a specified places, kind of ruins the experience. That is probably my only complaint, getting to that boss is annoying, and fighting him is worse.
Overall 360\/420, its alright.



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