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Octahedron: Transfixed Edition Crack Cd

Octahedron: Transfixed Edition Crack Cd


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About This Game


Surf through a pulsating, underground world on platforms pulled from thin air in this challenging psychedelic action platformer that has you defying gravity to a pumping beat.

KEY FEATURES:
Platforms From Thin Air
Spawn platforms at your feet with the press of a button & surf on them until their energy depletes

Reach For The Sky
Scale colourful summits to a pulse-pounding beat, reach the top & escape the subterranean world of Veetragoul

Neon Powered Upgrades
Fry enemies with laser beams, crumble walls, and solve puzzles as you strive to upgrade your platform

Hand-crafted Delight
Collect shards of the Octahedron across 50 hand-crafted levels, unlock new worlds & bonus levels, and earn special medals

On A Dime
Master tight controls to pull off amazing feats of pixel-perfect platforming, as obstacles & enemies move along with the beat

Thumping Tunes
Get into the flow of a pumping, atmospheric soundtrack by Chipzel (Super Hexagon), and house & trance producers Andre Sobota and Monomirror 6d5b4406ea



Title: Octahedron: Transfixed Edition
Genre: Action, Indie
Developer:
Demimonde
Publisher:
Square Enix
Release Date: 20 Mar, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel Celeron E1500, 2.20 GHz or AMD Athlon 64 X2 4200+, 2.20 GHz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce 7900 GS, 256 MB or AMD Radeon HD 2600 XT, 256 MB
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

English,German,Russian,Simplified Chinese,French



octahedron transfixed edition review. octahedron transfixed edition switch. octahedron transfixed edition. octahedron transfixed edition metacritic


Well this game is bloody amazing.
Wish I knew it was out sooner, This is truly a hidden gem on Steam.

You use a basic mechanic of creating platforms that stay underneath you as long as you hold the button down.
You can walk, and the platform moves with you. But only for a short time.

You are usually given 1 or 2 that you can create after a jump ( the levels show you how many platforms you can make in mid-air)

That's just the basic, though.
There are several different types of plarforms you earn as you complete entire stages, there's a meter needing 130 crystals, once you earn them - and beat all the levels in that stage - you can unlock a new platform, and move on to the next set of levels.

They add layers into the basic mechanic that really make you think.
Also, you collect little triangles, they usually pose a puzzle challenge in how to get them- and get away without taking damage , because if you get hit after grabbing one, it resets.

There's also lightbulbs, you "surf" your platforms through, breaking them ; which causes flowers to appear higher up in the level. That is what you need to collect in order to advance.

You can take 3 hits ( or more, depending on powerups, etc )
When you take a hit, you are sent back to the furthest checkpoint in the stage ( even if you backtrack to the bottom, and then get hit - you are sent to the last checkpoint you reached progression-wise.)

When you exhaust all your hearts, you are sent back to thestart of the level, and lose a life - but the level remains , all the stuff you did in it is still done , you're just missing a life, and have to re-climb up.

The visual style is simplyamazing, it's very colorful, neon, very fun to look at it all unfolding.

Absolutely recommend this to game, it is simply a gem.
. This game just feels good to play. The music and level are connected really well which helps give each level its own identity. this is a super under-rated platformer, and I definently plan on playing it to 100%. My only gripe is that the starting controls are really awkward on keyboard, but you can chane them to whatever so its not really an issue.. Octahedron is another Concept Platformer, and its concept is this: what if you could hit a button to spawn a platform under your feet? It pulls hours of great vertically-scrolling platforming from that premise with constantly inventive mechanics and level design. Levels are constantly introducing fun new elements like platforms that toggle solidity each time you spawn a platform, or enemies that try to jump you from below, pushing the platform you're on to the ceiling. Each level feels distinct and is built for replay, with medals available for beating a level with all collectibles, without dying, below a par time, and below par platform spawns. Reaching the end of Octahedron is within the grasp of any platformer fan, and the medals are a wonderful extra challenge for dedicated players. Meeting platform pars is especially fun, asking you to work out the most efficient paths through each level.

My biggest complaint with Octahedron has to do with the final challenge. The lead-up to the end is a lot of fun, handing you a power-up you've been wanting since the start of the game and giving you a gauntlet of fast-paced levels to use it. But the very last level changes up the formula for the worse. Without going into spoilers, I'll just say that while it's not too difficult, I believe it's too chaotic. It's just not as interesting as all the carefully-crafted level design up to that point. But while that's a disappointment to end on, it's a small part of the game.. Game goes well until 3-3, which I think must be impossible to complete with an x-box 360 controller because of button lag. Maybe my thumbs don't work as well as they used to, I don't know.. Great music..great challenges...great game. Clever platforming, beautiful psychedelic visuals, and a pulsing, trance-inducing soundtrack. This game is a standout in all of it's aspects and deserves the attention of retro-to-modern gamers. Even before the Transfixed Edition came out, this game was amazing, and this has only made it better. I love everything from the art style and level design, to the incredible funky soundtrack. Octahedron should have so much more popularity than it currently does, it truly deserves it! I can say for certain that this is in my top 5 favourite games of all time! Demimonde, you did a fantastic job.. Awesome platformer! Tight controls, great variety in puzzle mechanics, SICK soundtrack and just the right price.
Highly recommended to anyone who wants a tight platformer with no ♥♥♥♥♥♥♥t!


Transfixed, Free, Forever:


Hot on the heels of Octahedron: Transfixed Edition’s Switch release, I’m delighted to announce that all Steam copies of Octahedron have been upgraded to the Transfixed Edition for free! Download the game now to try it out!

I spend quite a bit of time chatting with players on Twitch, Twitter, Discord and the Steam forums, and I really wanted the Transfixed Edition to be the definitive version of Octahedron. So incorporating feedback and requests from the community was very important. And I’m happy to finally have all the new content available on PC as well!

Here are some of the major things that have been added to the Transfixed Edition:

Time Trial Medals . Demo available now!:


Hey all,

We are really happy to let you know that a playable demo for Octahedron is available now. You can access it by clicking the demo button on the store page.

There is a selection of levels you'll be able to jump intp and play covering a variation of difficulties. We really hope you enjoy this sneak peak into the world of Veetragoul and join us back here on March 20th for the full launch!



. Octahedron update news:


While porting the game to the Switch (out on January 17!) Octahedron was moved to a new engine and has seen many code optimizations along the way. The Steam version has just been updated to version 1.2.4.4! Since the game's release in March 2018 there have been several updates, adding new features and improvements, as well as fixing bugs. The following is a summary of all the major things that have been added since launch (including the newest update):

(1.2.4.4)
  • upgraded engine from Game Maker Studio 1.4 to 2.0
  • new "HELP" option on level stat screen to explain medals, diamonds etc.
  • new "COPY FILE" menu
  • new "PERFORMANCE MODE" option: gives a further performance boost at a minimal visual cost, useful when playing on very weak CPU/GPU systems or when streaming the game
  • new options on completed save files: turn off optional upgrades and only play levels with the minimum required platform upgrade

(1.0.7.4)
  • option to display speedrunning timers added (global and per level)
  • added tracking and saving of best level times (visible on pause stat screen)

(1.0.6.1)
  • for higher difficulty levels there is now a "SKIP TUTORIAL LEVEL" option in the pause menu during the tutorial level
  • after a "Game Over" in Rogue or Rogue Extra mode there is now an option to "QUICK RESTART FROM LEVEL 1-1", so restarting the game with the intro and the tutorial level is no longer necessary

For more details and specific bug fixes, please refer to the pinned release notes in the Steam community discussions.


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