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About This Game

Slice them, burn them, skewer them, and launch them - no matter how you get it done, orcs must die in this fantasy action-strategy game from Robot Entertainment.

As a powerful War Mage with dozens of deadly weapons, spells, and traps at your fingertips, defend twenty-four fortresses from a rampaging mob of beastly enemies, including ogres, hellbats, and of course, a whole bunch of ugly orcs. Battle your enemies through a story-based campaign across multiple difficulty levels, including brutal Nightmare mode!

Will you roast orcs in pits of lava, pound them flat with a ceiling trap, or freeze and shatter them with a slash? No matter the weapons and traps you choose, you’re sure to have an orc-killing blast!

Key Features

  • 24 Fortresses to Defend – Twisting passages, tall towers, and wide-open chambers all need a war mage to protect them
  • 6 Orc-Killing Weapons and Spells – From crossbow and bladestaff to the magical power of the elements
  • 19 Deadly Traps and Fierce Minions – Choose from a wide variety of traps including arrow walls, spike traps, spinning blades, and flaming brimstone or call in allies to assist you in the destruction of the orc horde
  • 11 Unique Enemies – Including ogres, flying hellbats, and of course, a whole bunch of ugly orcs
  • Story-based Campaign – Fend off orcs across three acts to discover the mysterious power behind their relentless assaults
  • Persistent Upgrades – Unlock improved traps as you progress through the campaign
  • Extensive Replayability – “Nightmare Mode” and a skull ranking system provide extended play
  • Scoring System and Leaderboard – Compete with your friends for the title of Best Orc Killer!
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Title: Orcs Must Die!
Genre: Action, Indie, Strategy
Developer:
Robot Entertainment
Publisher:
Robot Entertainment
Release Date: 11 Oct, 2011



English,German,French,Italian,Russian,Japanese,Polish



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Well, game is quite a hidden gem. It is worth your time, especially when you can pick its bundle so cheap.

I will focus on things which are problematic in this game. First of all, game is quite unbalanced. For example, traps which pushes orks away are too powerful. They are dead cheap, have no upgrades. Yet, when you combined with overclocked springs upgrades, it gets insane value. It is just 1000 upgrade to kill Ogres and it is not hard thing to do. In the final mission and wave this was extremely ridiculous as I had put one such trap next to each doorway. Guess what had happened. That's right. All ogres just got killed instantly and I won the game without firing a single shot. Combat tree on the other hand suffers the most as you can't really be everywhere on later levels and its usefulness compared to trap tree is just overall bad. Game is full of upgrade trees and traps of various usefulness and it suffers from general attitude "if it is not PvP content, you don't have to balance it". Game relies too much on headshots, but hit boxes for those are iffy. Crossbow does pitiful damage otherwise and sometimes it becomes highly frustrating.


Then, this game doesn't feel as fun as it should be. The issue is few fold. First, it is dungeon design. Developers used quite grim colour palette which gives game that unnecessary dark colours. Visually levels are quite barren, but functional. The issue is that aesthetics of a game are lacking and it is not colourful at all which is a huge missed opportunity for game such as this. Other factor of why this game is not as enjoyable as it should be is base AI of Orks. They just run through you to the rift. This becomes quite frustrating then dealing with several pathways which makes game feel like a chore, race against the time in preventing enemies from getting into the rift. This is where adherence to tower defence games makes this game suffer. Hero needs quite a bit of time to get to where he needs to be. Some levels are even confusing in their layout. In normal tower defence game, you are omnipresent, in this your mobility is quite limited. It makes you to run, chase and to babysit pathways rather than actually holding the horde. Game would had benefited from AI who would try to dispatch hero first before prioritising rift and excluding rushes to specific enemy types.

In addition, level design can get tiring. It is all about the new gimmick which devs introduce or rather, new weapon. Levels are also heavily based upon environmental opportunities. It rarely feels that you can just set up what you like and it is rather adapting to new level. While myriad of different approaches can work, game still has emphasis on specific style through maps. The whole journey feels more like "hey, lets now try this new thing" rather than "play it your own way" approach.


DLC took me by surprise. In a very first mission I got no time to prepare and in first waves I saw that it got a lot more difficult. If anything, it just annoyed me, but I guess it is fine for people who want more challenging content. Though, it is quite a difficulty spike.


Ah, the last, but not least. This game has no story at all. Well, it technically has, but devs did not play tested their game even once. How do I know it? Story is being told during combat. This results in you being unable to listen and all the dialogue being heavily overshadowed by all the action, explodey noises which you and your traps make. Really, such an annoying rookie mistake.. One of the best games on steam. Still holds up.. https:\/\/steamcommunity.com\/games\/593110\/announcements\/detail\... https:\/\/steamcommunity.com\/games\/593110\/announcements\/detail\...



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