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Posted by Prajakta on April 24, 2024 at 5:57am 0 Comments 0 Likes
Posted by Prajakta on April 24, 2024 at 5:52am 0 Comments 0 Likes
Title: Orcs Must Die!
Genre: Action, Indie, Strategy
Developer:
Robot Entertainment
Publisher:
Robot Entertainment
Release Date: 11 Oct, 2011
English,German,French,Italian,Russian,Japanese,Polish
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After beating the game 100%, including all achievements available in the game, there are plenty of positive things I have to say about OMD, given that the player is able to actually launch the game without any problems.
OMD overall is a great and simplistic "tower defense" game that I feel didn't receive enough attention when it was released. Each trap is diverse and unique in its own way, even though some of them seem pointless in most circumstances (steam trap I'm looking at you.) The addition of weavers into the later stages of the game add a little spice to the game that wasn't there previously and gives you more ways to buff out your defenses against the hoards of orcs coming your way. The maps get more interesting and challenging as the game progresses as well without making the level impossible to beat.
There aren't many negatives for the game, aside from some traps that seem worthless in many situations, even when I tried to use them as much as I possibly could. The variety of orcs to fight outside the DLC could have been more diverse, such as a more unique type of flyer or ranged orc. As mentioned previously, you can only experience the greatness of this game if you can actually get it to launch, as I spent months trying to figure out how to even launch the game without going straight to a black screen. After hours of work, research, and troubleshooting just to play this game, I can say that it was completely worth it.. Well, game is quite a hidden gem. It is worth your time, especially when you can pick its bundle so cheap.
I will focus on things which are problematic in this game. First of all, game is quite unbalanced. For example, traps which pushes orks away are too powerful. They are dead cheap, have no upgrades. Yet, when you combined with overclocked springs upgrades, it gets insane value. It is just 1000 upgrade to kill Ogres and it is not hard thing to do. In the final mission and wave this was extremely ridiculous as I had put one such trap next to each doorway. Guess what had happened. That's right. All ogres just got killed instantly and I won the game without firing a single shot. Combat tree on the other hand suffers the most as you can't really be everywhere on later levels and its usefulness compared to trap tree is just overall bad. Game is full of upgrade trees and traps of various usefulness and it suffers from general attitude "if it is not PvP content, you don't have to balance it". Game relies too much on headshots, but hit boxes for those are iffy. Crossbow does pitiful damage otherwise and sometimes it becomes highly frustrating.
Then, this game doesn't feel as fun as it should be. The issue is few fold. First, it is dungeon design. Developers used quite grim colour palette which gives game that unnecessary dark colours. Visually levels are quite barren, but functional. The issue is that aesthetics of a game are lacking and it is not colourful at all which is a huge missed opportunity for game such as this. Other factor of why this game is not as enjoyable as it should be is base AI of Orks. They just run through you to the rift. This becomes quite frustrating then dealing with several pathways which makes game feel like a chore, race against the time in preventing enemies from getting into the rift. This is where adherence to tower defence games makes this game suffer. Hero needs quite a bit of time to get to where he needs to be. Some levels are even confusing in their layout. In normal tower defence game, you are omnipresent, in this your mobility is quite limited. It makes you to run, chase and to babysit pathways rather than actually holding the horde. Game would had benefited from AI who would try to dispatch hero first before prioritising rift and excluding rushes to specific enemy types.
In addition, level design can get tiring. It is all about the new gimmick which devs introduce or rather, new weapon. Levels are also heavily based upon environmental opportunities. It rarely feels that you can just set up what you like and it is rather adapting to new level. While myriad of different approaches can work, game still has emphasis on specific style through maps. The whole journey feels more like "hey, lets now try this new thing" rather than "play it your own way" approach.
DLC took me by surprise. In a very first mission I got no time to prepare and in first waves I saw that it got a lot more difficult. If anything, it just annoyed me, but I guess it is fine for people who want more challenging content. Though, it is quite a difficulty spike.
Ah, the last, but not least. This game has no story at all. Well, it technically has, but devs did not play tested their game even once. How do I know it? Story is being told during combat. This results in you being unable to listen and all the dialogue being heavily overshadowed by all the action, explodey noises which you and your traps make. Really, such an annoying rookie mistake.. Well, game is quite a hidden gem. It is worth your time, especially when you can pick its bundle so cheap.
I will focus on things which are problematic in this game. First of all, game is quite unbalanced. For example, traps which pushes orks away are too powerful. They are dead cheap, have no upgrades. Yet, when you combined with overclocked springs upgrades, it gets insane value. It is just 1000 upgrade to kill Ogres and it is not hard thing to do. In the final mission and wave this was extremely ridiculous as I had put one such trap next to each doorway. Guess what had happened. That's right. All ogres just got killed instantly and I won the game without firing a single shot. Combat tree on the other hand suffers the most as you can't really be everywhere on later levels and its usefulness compared to trap tree is just overall bad. Game is full of upgrade trees and traps of various usefulness and it suffers from general attitude "if it is not PvP content, you don't have to balance it". Game relies too much on headshots, but hit boxes for those are iffy. Crossbow does pitiful damage otherwise and sometimes it becomes highly frustrating.
Then, this game doesn't feel as fun as it should be. The issue is few fold. First, it is dungeon design. Developers used quite grim colour palette which gives game that unnecessary dark colours. Visually levels are quite barren, but functional. The issue is that aesthetics of a game are lacking and it is not colourful at all which is a huge missed opportunity for game such as this. Other factor of why this game is not as enjoyable as it should be is base AI of Orks. They just run through you to the rift. This becomes quite frustrating then dealing with several pathways which makes game feel like a chore, race against the time in preventing enemies from getting into the rift. This is where adherence to tower defence games makes this game suffer. Hero needs quite a bit of time to get to where he needs to be. Some levels are even confusing in their layout. In normal tower defence game, you are omnipresent, in this your mobility is quite limited. It makes you to run, chase and to babysit pathways rather than actually holding the horde. Game would had benefited from AI who would try to dispatch hero first before prioritising rift and excluding rushes to specific enemy types.
In addition, level design can get tiring. It is all about the new gimmick which devs introduce or rather, new weapon. Levels are also heavily based upon environmental opportunities. It rarely feels that you can just set up what you like and it is rather adapting to new level. While myriad of different approaches can work, game still has emphasis on specific style through maps. The whole journey feels more like "hey, lets now try this new thing" rather than "play it your own way" approach.
DLC took me by surprise. In a very first mission I got no time to prepare and in first waves I saw that it got a lot more difficult. If anything, it just annoyed me, but I guess it is fine for people who want more challenging content. Though, it is quite a difficulty spike.
Ah, the last, but not least. This game has no story at all. Well, it technically has, but devs did not play tested their game even once. How do I know it? Story is being told during combat. This results in you being unable to listen and all the dialogue being heavily overshadowed by all the action, explodey noises which you and your traps make. Really, such an annoying rookie mistake.. One of the best games on steam. Still holds up.. One of the best games on steam. Still holds up.. https:\/\/steamcommunity.com\/games\/593110\/announcements\/detail\... https:\/\/steamcommunity.com\/games\/593110\/announcements\/detail\/1808664240333155775<\/a>. After beating the game 100%, including all achievements available in the game, there are plenty of positive things I have to say about OMD, given that the player is able to actually launch the game without any problems.
OMD overall is a great and simplistic "tower defense" game that I feel didn't receive enough attention when it was released. Each trap is diverse and unique in its own way, even though some of them seem pointless in most circumstances (steam trap I'm looking at you.) The addition of weavers into the later stages of the game add a little spice to the game that wasn't there previously and gives you more ways to buff out your defenses against the hoards of orcs coming your way. The maps get more interesting and challenging as the game progresses as well without making the level impossible to beat.
There aren't many negatives for the game, aside from some traps tha...
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