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Project Earth Ativador


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About This Game

World conspiracy or UFO attack? It's up to you to decide what to believe.
One of the superpowers is developing the newest modern weapons of the 25th generation. A lo 5d3b920ae0



Title: Project Earth
Genre: Action, Adventure, Casual, Indie
Developer:
Esbol Amirov
Publisher:
Vadim Alekseevich
Release Date: 28 Dec, 2017


Minimum:

  • OS: Windows 7 / 8 / 10
  • Processor: Core 2 Duo or higher
  • Memory: 1 MB RAM

English



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Itu2019s ok. Its a little easy at first, but ramps up quick in the mid-game. And if youu2019re a completest you can over-level as much as you like. Worth your money and / or 45+ min: would buy.. My spaceship gets stopped at the end of level 2 and nothing happens Edited Review: So, you need to restart the game if you wan't to end level 2. Game is boring, you just need to upgrade your laser and press LMouse to your right corner where tanks come from, and sometimes run away from missils that can hit you. Even a 4 year old child would beat this game easy. If you wanna play with only 1 hand and with the other scratch your balls then upgrade shield nexrt. And then, i got stuck (no ending bug) in level 7.. decent game wonder why nobody buys it?. Project Earth, developed by Vadim Alekseevich and released on Dec 18, 2017 for the PC platform. According to Metacritic (www.metacritic.com/game/pc/project-earth) , it has no reviews at all - as of this writing. While the game description tries to give off a sci-fi "conspiracy theory" element to the background of this game, it just doesn't connect well at all. Once the game is loaded, you find yourself blowing up every vehicles on the screen. With no apparent reasons. Will PE satisfy consumers who are familiar with bullet-hell/space craft battles/shoot-em-up type of games? Not wanting to sound too harsh but I feel the product lacks depth and innovation to satisfy consumer. What is PE about? Project Earth, PE in short is a 2D, horizontal, shoot-em-up game. You control this large looking spaceship and battle across 10 levels against what looks like earth's combat vehicles; tanks, anti-aircraft tanks, land to air anti missile tanks, jets, helicopters and a bunch of other vehicles. Your goal is to survive the onslaught. period. Controls, Audio, Visuals Controls is a combination of keyboard and mouse. Nothing fancy here, wasd for movement keys, Q and E keys are for special attacks and mouse for aiming and firing. Audio wise, nothing spectacular nor dull. Basic firing and explosion sounds. Visually, apart from the spaceship which looks nearly like a 3D air craft, everything else from background to enemy vehicles are in plain 2d, solid color. The background has gradient color, with a lighter shade of black/gray for the trees/objects/building and the rest of the vehicles: black. I remember the final stagelevel 10, the background of the sky has pixelated clouds. =/ To say "I didn't expect much" from this product, would be a little less deserving / lame excuse. I sincerely hope the devs will update the background images with a higer res version of image. The vehicle explosion is 3D looking.so in a way it is a little odd at first when you have explosion that looked realistic with 2D flat black vehicles. Mechanics: PE does give consumer the option to upgrade the spaceship; health, shields, basic cannon weapon, Air wave, land bombardment and blinkteleportation. Very simple upgrade idea - which cost money. Money comes from destroying vehicles. The gameplay pace is slightly fast . Anything slower and this would've killed the adrenaline rush and ended up being a "tame" shoot-em-up version product. It is FUN momentarily when you try to dodge all those freaking missiles/bullets while attempting to blow everything up with your lasers. but that's just it. There is 1 bug in the game where upon completion of a level, the menu "next/exit" does not appear. This has been reported in the forums and I hope the dev's will look into it. Aside from that, the game runs perfectly well. My Summary: I personally bought PE for steam achievement purpose. It's not a difficult product and I feel this would be suitable for young children. It is a very short game: 10 levels of blowing things up. No story whatsoever. For more matured gamers/consumer expecting something more? You would've felt let down as there is no innovation at all. I don't think this product is bad or poorly designed. It certainly isn't fair to be called a "garbage". As an indie company, starting up a product on a small focus scale is definitely the right decision however PE leaves consumer with a bland taste. Maybe because we kept doing the same thing over and over again for 10 levels, we expected something different/more. That was the disappointment aspect of the product. How would I improve the state of the product? I would: allow consumer to further customize their spaceship: Constitution: More armour makes it move slower. Higher Shields: Takes up more power. Adding booster: Makes the ship move/maneuver better but takes up more power. Weapon types: Extend the type of weapons for the ship but limited slots. and etc. Story/narrator I would include a simple animation explaining the scenario and guiding consumer from level to level. Vehicle design/level re-design I definitely would re-arrange the vehicles based on the levels and not mash them all up across all levels. There's got to be a strategy which the military would deploy. Right? As for levels, I may include obstacles terrain which consumer has to navigate through or a city fight/air port fight/sea fight. Something different than just barren land. Mini-boss/Boss battles. Something to challenge consumer for progression and to reward/collect parts for the ship. This is where you will force user to redesign their ship/use different tactics to beat the boss ships. So my final verdict, on the scale of 0 - 10, my personal rating for Project Earth is a rather disappointing futuristic weapon that's only worth 4/10. Even retro Pacific Wing can offer so much more excitement. Until the base version of the product gets improvement in it's gameplay aspect(s), this title is not only short-lived but can be discarded because it holds no significant value/replayability value to consumer.. Project Earth, developed by Vadim Alekseevich and released on Dec 18, 2017 for the PC platform. According to Metacritic (www.metacritic.com/game/pc/project-earth) , it has no reviews at all - as of this writing. While the game description tries to give off a sci-fi "conspiracy theory" element to the background of this game, it just doesn't connect well at all. Once the game is loaded, you find yourself blowing up every vehicles on the screen. With no apparent reasons. Will PE satisfy consumers who are familiar with bullet-hell/space craft battles/shoot-em-up type of games? Not wanting to sound too harsh but I feel the product lacks depth and innovation to satisfy consumer. What is PE about? Project Earth, PE in short is a 2D, horizontal, shoot-em-up game. You control this large looking spaceship and battle across 10 levels against what looks like earth's combat vehicles; tanks, anti-aircraft tanks, land to air anti missile tanks, jets, helicopters and a bunch of other vehicles. Your goal is to survive the onslaught. period. Controls, Audio, Visuals Controls is a combination of keyboard and mouse. Nothing fancy here, wasd for movement keys, Q and E keys are for special attacks and mouse for aiming and firing. Audio wise, nothing spectacular nor dull. Basic firing and explosion sounds. Visually, apart from the spaceship which looks nearly like a 3D air craft, everything else from background to enemy vehicles are in plain 2d, solid color. The background has gradient color, with a lighter shade of black/gray for the trees/objects/building and the rest of the vehicles: black. I remember the final stagelevel 10, the background of the sky has pixelated clouds. =/ To say "I didn't expect much" from this product, would be a little less deserving / lame excuse. I sincerely hope the devs will update the background images with a higer res version of image. The vehicle explosion is 3D looking.so in a way it is a little odd at first when you have explosion that looked realistic with 2D flat black vehicles. Mechanics: PE does give consumer the option to upgrade the spaceship; health, shields, basic cannon weapon, Air wave, land bombardment and blinkteleportation. Very simple upgrade idea - which cost money. Money comes from destroying vehicles. The gameplay pace is slightly fast . Anything slower and this would've killed the adrenaline rush and ended up being a "tame" shoot-em-up version product. It is FUN momentarily when you try to dodge all those freaking missiles/bullets while attempting to blow everything up with your lasers. but that's just it. There is 1 bug in the game where upon completion of a level, the menu "next/exit" does not appear. This has been reported in the forums and I hope the dev's will look into it. Aside from that, the game runs perfectly well. My Summary: I personally bought PE for steam achievement purpose. It's not a difficult product and I feel this would be suitable for young children. It is a very short game: 10 levels of blowing things up. No story whatsoever. For more matured gamers/consumer expecting something more? You would've felt let down as there is no innovation at all. I don't think this product is bad or poorly designed. It certainly isn't fair to be called a "garbage". As an indie company, starting up a product on a small focus scale is definitely the right decision however PE leaves consumer with a bland taste. Maybe because we kept doing the same thing over and over again for 10 levels, we expected something different/more. That was the disappointment aspect of the product. How would I improve the state of the product? I would: allow consumer to further customize their spaceship: Constitution: More armour makes it move slower. Higher Shields: Takes up more power. Adding booster: Makes the ship move/maneuver better but takes up more power. Weapon types: Extend the type of weapons for the ship but limited slots. and etc. Story/narrator I would include a simple animation explaining the scenario and guiding consumer from level to level. Vehicle design/level re-design I definitely would re-arrange the vehicles based on the levels and not mash them all up across all levels. There's got to be a strategy which the military would deploy. Right? As for levels, I may include obstacles terrain which consumer has to navigate through or a city fight/air port fight/sea fight. Something different than just barren land. Mini-boss/Boss battles. Something to challenge consumer for progression and to reward/collect parts for the ship. This is where you will force user to redesign their ship/use different tactics to beat the boss ships. So my final verdict, on the scale of 0 - 10, my personal rating for Project Earth is a rather disappointing futuristic weapon that's only worth 4/10. Even retro Pacific Wing can offer so much more excitement. Until the base version of the product gets improvement in it's gameplay aspect(s), this title is not only short-lived but can be discarded because it holds no significant value/replayability value to consumer.. My spaceship gets stopped at the end of level 2 and nothing happens Edited Review: So, you need to restart the game if you wan't to end level 2. Game is boring, you just need to upgrade your laser and press LMouse to your right corner where tanks come from, and sometimes run away from missils that can hit you. Even a 4 year old child would beat this game easy. If you wanna play with only 1 hand and with the other scratch your balls then upgrade shield nexrt. And then, i got stuck (no ending bug) in level 7.. Itu2019s ok. Its a little easy at first, but ramps up quick in the mid-game. And if youu2019re a completest you can over-level as much as you like. Worth your money and / or 45+ min: would buy.. Project Earth, developed by Vadim Alekseevich and released on Dec 18, 2017 for the PC platform. According to Metacritic (www.metacritic.com/game/pc/project-earth) , it has no reviews at all - as of this writing. While the game description tries to give off a sci-fi "conspiracy theory" element to the background of this game, it just doesn't connect well at all. Once the game is loaded, you find yourself blowing up every vehicles on the screen. With no apparent reasons. Will PE satisfy consumers who are familiar with bullet-hell/space craft battles/shoot-em-up type of games? Not wanting to sound too harsh but I feel the product lacks depth and innovation to satisfy consumer. What is PE about? Project Earth, PE in short is a 2D, horizontal, shoot-em-up game. You control this large looking spaceship and battle across 10 levels against what looks like earth's combat vehicles; tanks, anti-aircraft tanks, land to air anti missile tanks, jets, helicopters and a bunch of other vehicles. Your goal is to survive the onslaught. period. Controls, Audio, Visuals Controls is a combination of keyboard and mouse. Nothing fancy here, wasd for movement keys, Q and E keys are for special attacks and mouse for aiming and firing. Audio wise, nothing spectacular nor dull. Basic firing and explosion sounds. Visually, apart from the spaceship which looks nearly like a 3D air craft, everything else from background to enemy vehicles are in plain 2d, solid color. The background has gradient color, with a lighter shade of black/gray for the trees/objects/building and the rest of the vehicles: black. I remember the final stagelevel 10, the background of the sky has pixelated clouds. =/ To say "I didn't expect much" from this product, would be a little less deserving / lame excuse. I sincerely hope the devs will update the background images with a higer res version of image. The vehicle explosion is 3D looking.so in a way it is a little odd at first when you have explosion that looked realistic with 2D flat black vehicles. Mechanics: PE does give consumer the option to upgrade the spaceship; health, shields, basic cannon weapon, Air wave, land bombardment and blinkteleportation. Very simple upgrade idea - which cost money. Money comes from destroying vehicles. The gameplay pace is slightly fast . Anything slower and this would've killed the adrenaline rush and ended up being a "tame" shoot-em-up version product. It is FUN momentarily when you try to dodge all those freaking missiles/bullets while attempting to blow everything up with your lasers. but that's just it. There is 1 bug in the game where upon completion of a level, the menu "next/exit" does not appear. This has been reported in the forums and I hope the dev's will look into it. Aside from that, the game runs perfectly well. My Summary: I personally bought PE for steam achievement purpose. It's not a difficult product and I feel this would be suitable for young children. It is a very short game: 10 levels of blowing things up. No story whatsoever. For more matured gamers/consumer expecting something more? You would've felt let down as there is no innovation at all. I don't think this product is bad or poorly designed. It certainly isn't fair to be called a "garbage". As an indie company, starting up a product on a small focus scale is definitely the right decision however PE leaves consumer with a bland taste. Maybe because we kept doing the same thing over and over again for 10 levels, we expected something different/more. That was the disappointment aspect of the product. How would I improve the state of the product? I would: allow consumer to further customize their spaceship: Constitution: More armour makes it move slower. Higher Shields: Takes up more power. Adding booster: Makes the ship move/maneuver better but takes up more power. Weapon types: Extend the type of weapons for the ship but limited slots. and etc. Story/narrator I would include a simple animation explaining the scenario and guiding consumer from level to level. Vehicle design/level re-design I definitely would re-arrange the vehicles based on the levels and not mash them all up across all levels. There's got to be a strategy which the military would deploy. Right? As for levels, I may include obstacles terrain which consumer has to navigate through or a city fight/air port fight/sea fight. Something different than just barren land. Mini-boss/Boss battles. Something to challenge consumer for progression and to reward/collect parts for the ship. This is where you will force user to redesign their ship/use different tactics to beat the boss ships. So my final verdict, on the scale of 0 - 10, my personal rating for Project Earth is a rather disappointing futuristic weapon that's only worth 4/10. Even retro Pacific Wing can offer so much more excitement. Until the base version of the product gets improvement in it's gameplay aspect(s), this title is not only short-lived but can be discarded because it holds no significant value/replayability value to consumer.. cant finish first stage. Itu2019s ok. Its a little easy at first, but ramps up quick in the mid-game. And if youu2019re a completest you can over-level as much as you like. Worth your money and / or 45+ min: would buy.



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