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Psycho Starship Rampage Download For Pc [portable Edition]

Psycho Starship Rampage Download For Pc [portable Edition]


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About This Game

Psycho Starship Rampage : Space Shooter + Rogue = Pimp your starship

You play the psychotic A.I. of a warship lost in space which tries to come back to Earth. Build your spaceship from scratch. Load it with weapons. And use your creation to destroy waves of innocent aliens throughout numerous levels. Loot their carcasses, extend your ship and jump to the next sector for more action!

Key Features:

  • Shoot wave after wave of vicious enemies in horizontal scrolling levels
  • Many equipments/weapons designed for interaction and combos
  • Build the ultimate killing machine of your darkest dreams
  • Crazy and unique local coop with up to 4 players on the same starship

Background

You play RSR-648b, a psychotic warship A.I., who wakes up somewhere in space after a very long hibernation. It needs to rebuild itself and will recycle anything it finds in order to return back to central command. In its madness, every unidentified moving object becomes a potential threat that must be crushed. Can you shoot and loot your way through alien territory and back to Earth ? a09c17d780



Title: Psycho Starship Rampage
Genre: Action, Indie
Developer:
Ballistic Frogs
Publisher:
Ballistic Frogs
Release Date: 28 Sep, 2015


Minimum:

  • OS: Windows 7/8/10
  • Processor: Dual core 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Dedicated with 512MB internal memory
  • Storage: 300 MB available space

English,French




Loved this bit too much. To the point where developers say to you: "You can\u2019t beat survival. We tried". Proved them wrong.

All in all its fun shoot-em-up with Reassembly in it.. Best upgrade system ever, by a long shot.

Campaign takes like 2-3 hours to finish, which is already plenty of playtime, and has basically unlimited replayability.

Definitely worth the money.. One of the track of the soundtrack has a theremin.
Case closed.. The FTL I wanted all along.

+ Large Amount Of Customization
+ Decently Difficult
+ Fun Management System
+ Balanced Combat
+ Replay Value

- Short Game
- Almost No Plot
- Repetitive Towards The End

9\/10. I bought thise game later in the day and started playing around midnight. My roommate came in and started watching me and shouting advice. By the time I died the second time and shut the game down after my first real run it was 4am. My roommate then promptly bought, downloaded, and started playing the game.
11\/10 would go on a resource rampage erasing civilizations I refuse to acknowledge as sentient again.. It's a good game, but it dearly needs a way to control the ship with a mouse. As it is, using keyboard for ship controls is just painful.. While Psycho Starship Rampage<\/i> has some flaws (that could be fixed), it does manage to be a fairly addicting roguelite experience.<\/b> You essentially manage a modular space ship, which you can upgrade and expand through collecting scrap and various upgrades in levels. Upgrades are everything from ship speed, a multitude of weapons, energy capture, and repairing (I probably forgot one or two, as well). The levels are a top-down bullet-hell shooter. You can become overpowered, if you build your ship right - and get a little lucky.<\/b> Ship management occurs between levels, and you progress along a path similiar to FTL<\/i> where you jump through space.

Pros:<\/b>
+Has an addicing 'one more run' feel that has you trying out different ship abilities
+Controller support is nice, although it can be clunky until you get used to it

Cons:<\/b>
-Tutorial could be more in-depth
-Boss battles are embarrassingly bad - they need to 1)show a boss life meter, 2)be more than a larger enemy that just randomly moves around creating bullet hell, and 3)have some sort of personality or story point associated with it

This isn't perfect, but it certainly is a fun roguelite that I will be coming back to.<\/b>

. This is the best \u00a36.99 I've spent in a long time.

I'm really enjoying this game, customizing my ships, making it look how I want, be it a simple box or a badass shard of death, it's really fun.

You start off the game with a little ship, it can kill enemies, yeah, doesn't do it as effeciently as it will do later on when you upgrade your weapons *cough cough* Lasers, but you can put more guns on but needs to be balanced out with more Generators so you can quickly regenerate the energy for your weapons, and Capacitors so as to store more energy so you can fire longer before having to stop to let your energy recharge, more powerful weapons generally mean they use more energy, but not always, weapons, depending on their grade, will come with bonuses, like -15% Cost or -10% Energy Conservation, that sort of thing.

The levels themselves can be fairly easy but the bosses are tougher and can take quite a beating, dodge their fire and keep hosing them down with either Bullets, Lasers, Rockets, Plasma doodads or more Exotic weapons, Blackhole Cannons or grab floating Rock or Debris with a Tractor Beam and smash it into them, Rocks and Debris can often do more damage than your own guns, so if you do find some and possibly have a bit of front armour you don't mind getting damaged, shove that garbage in their face for some free damage.

Hooray, you win, well done, now upgrade and win again!. A shoot-em-up roguelike with great weapon crafting mechanics and a bizarrely awesome anti-hero storyline. It's got tons of replay value and a really challenging difficulty curve. I love it.

Note: Game has controller support, but doesn't seem to work with the Steam Controller unfortunately.. A bullethell-esque game with ARPG-esque loot.

It's a bit short but it's a hell of a lot of fun. I buy a lot of cheapish games on steam and rarely sink more than an hour into any of them... I played this one through to completion (only took me 5 hours, but they were a very fun 5 hours). I haven't tried survival mode yet but if that's done right I'll definitely sink more into that.

From reading the negative review (someone thinking it's too hard\/unfair) it seems that it could take some significantly more than 5 hours to play, but to call any of it unfair is nonsense. I had a few points where I struggled to beat areas but that's because I'd try to tackle the hardest available levels (relative to your current power) most of the time. And after all of that later in the game I figured out a significantly better way to change up my ship that made me much more powerful. Half the game is how you outfit your ship and that part is done well. The menu for it is a little clunky\/a bit of a learning curve to navigate through it fluidly but after the slight learning curve it works great.

It's well worth the price. This is only the second game I've bothered to review on steam.

Oh.. and the negative review about controls not being customizable is bull. The customization is simply done part by part in the ship editor (and not some sort of global menu). A global menu for controls would be too limiting.



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