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The Blue Flamingo Keygen Free Download

The Blue Flamingo Keygen Free Download


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

Every now and then, pilots from all over the world join to challenge each other in a big competition. They take turns finishing a dangerous track filled with foes, hoping to dominate the score table.

Your team is making the final preparations. The band are setting up to perform. And your ship - ”The Blue Flamingo” stands ready and waiting in the hangar...


The Blue Flamingo is a straight forward, bite size, Shoot em up game created entirely using handmade models. A 32 feet long handcrafted model was built specially for the game, along with countless props and assets that were filmed and photographed. All the effects, rocket flares and explosions were created using firecrackers and other pyrotechnics.

Like every other Shmup, this is a game that challenges you to reach the highest possible score. This is made interesting by an economical system that allows you to invest your score in upgrades, which makes earning more score points easier. On the other end, you are rewarded with interest on what is left of your score when you progress to the next level. You have to make a choice - to upgrade and try to regain the score, or rely on your skills to beat the increasingly difficult levels.

Use your greed wisely to beat your friends and climb up the score table. d859598525



Title: The Blue Flamingo
Genre: Action, Indie
Developer:
Might and Delight
Publisher:
Might and Delight
Release Date: 18 Nov, 2014


Minimum:

  • OS: Windows XP SP2
  • Processor: 2.6 GHz single core
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0 compatibility
  • DirectX: Version 9.0
  • Storage: 600 MB available space

English,French




A really interesting visual concept that makes for very special graphics. A nice tough is that they also filmed a night level.

The gameplay however is repetitive and basic. Also, the technical execution is lackluster: I could not play fullscreen because the game does not support a resolution of 1920*1200 correctly and I could not assign the A button on my 360 controller because that button was also used to open the assign popup again for the same button.

Regardless of the flaws, I applaud the visual experiment that this game is. We need more interesting innovation like this! :). Story
Blue Flamingo does not try and get fancy with a crazy story about an elite pilot taking on an entire army or a prototype jet that needs to eliminate and evil alien race. The premise is that you are a pilot and you come to shoot some flying objects and get a high score \u2026 so you do. It keeps it short and sweet. Get the high score and compare it to your friends and the world on the leader board.

Visuals
This game looks beautiful! There are gorgeous desert landscapes that you fly over with excellent details that you probably miss as you focus on dodging bullets and missiles. The game essentially has 2 levels; rust colored desert landscape and a dark blue night flight. The design gives a very steam punk feel. Almost like you are playing in the world of Lost Exile (Look it up. It is a great series. See pic below). All of the graphics for the bullets, ships, environment and explosions are crisp clean. The simplistic color palette, crisp details and beautiful environments are the highlight of this game.

Van Ship

Audio
There are two soundtracks in this game. One for each level. They match perfectly with the overall theme. On the rustic southwest level you have some old time guitar rifts that fit right in. The colorful night level has a more upbeat jazz sound track that makes me continually want to dance my ship across the screen when there are no targets. The sound effects are really crisp. I feel like I can hear every nut and bolt ping off the rocks below.

Controls
There is not much to say about the controls in this game. They are simplistic controls that use 1 joystick for navigation with 2 buttons to attack. They were very responsive and need to be as the game gradually progresses from simplistic shooter to bullet hell as you complete each level.

Gameplay
The gameplay is very simplistic and also very clever. The idea is to get the highest score which in this game is represented through money. You collect money by shooting down aerial objects. You also collect coins when you shoot down \u201cteams\u201d of targets. You get bonus money at the end of each round by testing your skills in target practice. All of this is pretty standard fare for a shooter. Blue Flamingo has one caveat that makes that quest for the highest score that much more interesting. At the end of the level, you have the option of spending your points to upgrade your weapons. By upgrading your weapons you stand a better chance for surviving. The problem is that you just spent a chunk of your score to have a better chance at the next level. You also collect a small amount of interest on your money while playing. So if you choose to improve your plane than you also choose to make less money on the points that you have already earned. That simple twist makes this game endless fun. It allows you to try new methods of spending your points to maximize your overall score.

Overall
I definitely give this game 4.5\/5.0 Bricks. The catchy music and beautiful environments make this simplistic shooter a joy to play as you find that perfect balance to achieve your high score.

For more go to http:\/\/brick-media.com\/blue-flamingo\/<\/a>. Good concept, but the controls are horrible and it doesn't feel polished like a real shooter.. This is a game I REALLY wanted to like, but...

The art is gorgeous, the main reason I bought the game without checking ANY reviews. I just dig that handmade look, just what I also loved in The Swapper and The Dream Machine. But where as The Swapper and The Dream Machine are actually great games, with great design, The Blue Flamingo unfortunately isn't, and it's a shame, it really is. The look and the soundtrack had a great foundation, especially from athmosphere point of view, but the game and level design part fails hard. It is just boring to play, unsatisfied. I hate to be this mean with my assumptions, but to me it almost looks like the developers have not played a lot of classic shoot 'em ups, haven't got what makes those games great. The controls feel also somehow a bit off, also collision model. But those are minor gripes compared to the downright bad level design.

Buy it for the art, but don't expect to enjoy it more than 10 minutes.. You can have all the "generic shmup", "pretty visuals, shallow gameplay", "imprecise controls" that you want, for my money (and I DID pay full price, gladly) this is a great little game...there may not be a whole lot of depth in the story but I couldn't care less about that, at least there IS a bit of story in it, rather than just shooting up some sh!t.

I love the visuals, because I love the fact that you can SEE the time and effort, and care, that went into making everything. The audio is great as it doesn't distract from the game itself, the music doesn't drown out the sound effects, nor does the reverse happen, it's a great balance.

As for the controls being imprecise, grab a deck of cards guys, deal. Play it enough and you'll learn to cope, I have and I've only played maybe 45 minutes at this point. That's not to say I'm very good at it, I've never been particularly good at shmups but I like them well enough I guess, and this one I particularly enjoy.

Give it a decent chance and you'll most likely enjoy it as well!. Extremely simply shoot 'em up. Absolutely love the atheistic and the way the game is built. Hitboxes are tight and gameplay is smooth.

Only complaint is that the game is very short. The point they try to push is "see how far you can get", so I'd say try to play it like a bullet hell. You dont regain health and you start from the very beginning so game over is game over. You can try for a high score but you wont see much of the game if you take hits.. Perfect for those who like to chase the highscores. For me it was all about the art, lovely art!. While it is pretty to look at, The Blue Flamingo is rather underwhelming as a game.

1) Control lag and movement inertia. I hope you don't like having fine control over your ship. It makes the game vastly less enjoyable to play as a result.

2) Enemy design is incredibly basic. There's a lot of the same enemy from the last level, who flies the exact same way and shoots the exact same way, over and over, level after level. There are even enemies that litereally do nothing but take a bunch of hits. Nothing remotely interesting starts to show up until you've looped the game around six times.

3) Weapons are dull and uninteresting. Leveling up your shot only increases fire rate. No shot type selection or variety to choose from.

4) Color selection. In most games of this type, certain colors are reserved for important information (such as enemy bullets), so they are always visible and clear. The nighttime cityscape background breaks this basic design rule, as bullets and enemies blend seamlessly into the background colors. Lucky for us enemy fire is absurdly predictable.

5) Menus ignore your button config; you always have to press enter to do anything regardless of what you set for your action buttons. Also they use blinking text to show what you are highlighting, meaning you have to wait a second just to see what you're actually selecting.

In conclusion, The Blue Flamingo has sloppy controls and uninteresting gameplay. Not recommended.

If you're looking for good shmups on Steam, I can recommend: Crimzon Clover, Kamui, Jamestown, Alltynex 2nd, Astebreed, Danmaku Unlimited 2, Ether Vapor Remaster, RefleX, and Satazius.. The Blue Flamingo is a neat "art game" that has a unique artstyle created by actually building the terrain and all the ships in miniature and then converting photographs and video of them into the background and sprites used in the game. Somewhat defying the tendencies of "typical" art games, it's actually a shoot-'em-up, rather than a puzzle platformer or walking simulator.

Unfortunately, that's around where the neatness ends - it's a fairly short score attack game, where you play through more or less the same two levels repeatedly, just getting slightly more difficult each time, with very clunky controls. The shortness in terms of content is likely due to the limitations of the artstyle, which constrained them to only having one model for the terrain because building an impressively detailed 32-foot-long model is hard and only so many models for enemies, as those too had to be hand-built and hand-painted, but the loose controls are less forgivable, as they combine with the lack of ability to restore your health to make a game where you're rewarded for playing very conservatively, which ends up feeling rather boring.

In the end, I can't really recommend The Blue Flamingo because ultimately it doesn't hold up as anything except a neat visual experience.. Curious? Yes...

Boring? Yes too...

Die, restart, die, restart... No permanent upgrades, not a lot of different enemys, not very good control of the plane... very simple...

There is A LOT of older games must better than this. Nothing new under the sun.





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