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The Mystery Of Woolley Mountain Torrent Download

The Mystery Of Woolley Mountain Torrent Download


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About This Game

Funded on Kickstarter with backers including legend of the genre Ron Gilbert, The Mystery of Woolley Mountain is an otherworldly adventure game filled with strange beasts, 5d3b920ae0



Title: The Mystery Of Woolley Mountain
Genre: Adventure, Indie, Strategy
Developer:
Lightfoot Brothers
Publisher:
Lightfoot Brothers
Release Date: 10 Apr, 2019



English



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I enjoyed how difficult parts were, but overall I found the storyline very tedious, and the characters annoying


How is the Panzer Corps Tournament going? : Several months ago the biggest tournament ever for Panzer Corps started. It's a massive event, both in terms of number of players and length. More than 100 wargamers all around the world are taking part, and it is in fact the biggest Slitherine tournament ever. It's going to take all of 2018 before a champion emerges. and we'll know that he'll be the real, true Panzer Corps master! But let's take a look at how the tournament is going, shall we? 71 players have already been eliminated, and the 48 players who are still in mean serious business! Glory and honour to those who have fallen, but our eyes are all on the survivors. Who will be the last man standing? Want to find out? You can follow the tournament on its official thread [www.slitherine.com] !. Panzer Corps 2 - Dev Diary #6 : As 2018 is coming to an end, we are getting a lot of questions about the Panzer Corps 2 release date. Unfortunately, by now it has become clear that we wont be able to release the game this year. This is something which some of you have already guessed, but we wanted to confirm it here so that there are no unrealistic expectations. The game will be released next year, and we will announce the exact date as soon as we are reasonably confident about it. After a deep dive into gameplay specifics in the last to issues of the Dev Diary, today we wanted to talk about a different topic. We have spent a lot of time lately polishing our random map engine. Let us take a look at what it can do. Panzer Corps 2 is able to generate random maps of different sizes, and for any number of players from 2 to 8. These maps can be played both in single player and multiplayer mode. Random maps come in six primary types. Continent This type will be the most familiar to most Panzer Corps players. It has no bodies of water, besides rivers, and battles on such maps are 100% focused on ground and air warfare. Although scenarios generated on these maps are random, very similar battles could have happened in WW2 in real life. At the same time, it is great to explore all kinds of historical what-ifs, like allies fighting each other instead of Axis forces. Continent maps might not look as fancy as the other types below, but there is a lot of gameplay to enjoy there. Perhaps more than in any other type. Coast This map is similar to the previous type, but there is also a sea in one part of the map. Although naval component on such maps is limited, it cannot be ignored: if you dont take advantage of it, your opponents will instead. An enemy capital ship bombarding your capital is not fun. :) Big Island The name says it all; this map is one big island, completely surrounded by the sea. This map opens up a lot more space for naval warfare because you can easily reach any of the opponents by the sea and try to bombard their cities or surprise them by landing your troops behind their lines. However, battles on big islands are still resolved on the ground by the old trusty panzers. Superior strategy and tactics with your ground and air units is key to victory. Archipelago Each player starts on his own private island, and there can be a few more neutral islands to conquer. Island hopping campaigns were not typical of the European Theatre, but here you can get a taste of what it would look like if the biggest European powers clashed over the control of a remote archipelago. Expect lots of naval action, because the islands are small enough, and most land hexes can be bombarded directly by capital ships. This is probably the only map where you cannot win without a strong fleet. Airforce is also important because aircraft based on one island can easily reach several surrounding ones. As for land battles, they are going to be smaller in scale but very fierce, because losing your home island will likely mean instant loss of the game. Big Lake This map has one big lake in the middle of the map, while all players are placed on the coast around it. Another way to think of this type is Big Island reversed, with land replaced with water with land. This is another map with significant naval component because whoever controls the Lake will possess strategic initiative and can directly attack any of the opponents at any moment. So, expect large-scale battles both on the ground and for control of the Lake. Alternatively, you can play this map in winter, where you will be tempted to march your troops across the lake, but beware the ice could thaw at any moment! Lakeland If you have ever been to Finland, which is often called 'the land of a thousand lakes, you can easily imagine Lakeland. On this map, the land is dotted with lakes of different size, and although land mass remains fully connected, water gives it a very complex structure which you need to carefully consider when planning your strategy. The naval component is once again small scale in Lakeland, but you can still surprise your opponents by unexpected naval landings. Playing this map in cold season could be another fun option, because every time the lakes freeze, each player will try to use this drastic change in map configuration to his advantage. If there are any other types of random maps which you would like to see in Panzer Corps 2, let us know! And finally, in one of our future diaries, we will tell about various mission types which you can play on all these random maps.. Panzer Corps 2 - Dev Diary #8 : Hello All! Welcome to the first dev diary of 2019. Today we wanted to make another dive into game mechanics. And since many people asked about naval rules, this is what we are going to cover in todays issue. Of course, the main focus of Panzer Corps series is ground warfare. Compared to that, ships can be considered less important. At the same time, scenarios involving ships and naval landings provide a different set of challenges and for this reason feel unique and memorable. In Panzer Corps 2 we wanted to try and make the ships even more interesting to play with, both in single player and multiplayer environment. In scenarios focused on naval warfare, ships can be purchased, upgraded and repaired in ports and can capture neutral and enemy ports. So, it is possible to have up to 8 fleets struggling for control of a map, much like it works for ground units. We keep the basic rock paper scissors approach from Panzer Corps for capital ships, destroyers and submarines, but add a number of new rules on top. Damage model All ships are single entities, and their strength number indicates hit points. Reduced hit points do not automatically reduce the ships firepower. Larger ships, like battleships and heavy cruisers, have more hit points to reflect their higher survivability. All damage done to ships falls in two categories: kills and wounds. Wounds can be repaired in open sea, while kills can only be repaired in ports. One wound per turn is healed automatically. Unspent move and attack actions are used to heal additional wounds. When attacking enemy ships, both distance to the target and relative orientation of the attacker and the defender affects the accuracy of the shot. Smaller ships are also harder to hit from long distance. Support fire To better represent cooperation between ships, we introduce several new support fire rules. - Destroyers provide support fire against enemy submarines. - Ships with AA ability provide support fire against enemy bombers. - Capital ships provide support fire to smaller ships and naval transports against enemy capital ships. - Ships provide support fire to adjacent ground units against enemy ground units. This means that ships become very important in their role to support naval landings, especially destroyers because larger ships cannot enter shallow water. Submarines Submarines can switch between submerged and surfaced states. Surfaced submarines have better movement speed, spotting and firing accuracy, but can be spotted and attacked like any other ship. Only surfaced submarines can enter shallow sea hexes. Submerged submarines are much more difficult to spot: they can only be spotted only by destroyers, and only if they moved on their turn. Submerged subs also ignore ZOC of enemy ships. Carriers Carriers serve as mobile airfields. Air units attack from carriers and automatically return at the beginning of their turn. Each carrier has a certain aircraft capacity (up to 7), and aircraft types which it can carry are configured for each carrier type separately. Special damage Each point of damage done to a ship also gives a certain chance to cause special damage which affects the ships stats in various ways. Here are some examples of special damage: - Damaged turret reduced naval/ground attack strength. - Damaged AA turret reduced air attack. - Damaged propellers or engine room reduced speed - Damaged radar reduced spotting - Damaged sonar (destroyer) can no longer detect submerged submarines - Damaged flight deck (carriers) all aircraft lose move and attack actions next turn Naval landings As was explained in previous dev diaries, embark only requires unspent attack action, which allows to embark a whole army in a single port in a single turn. Same is true for disembark: it only requires unspent attack action, which means that naval transport can move and disembark on the same turn. This makes naval landings much more flexible. Additionally, infantry units have a special ability to attack directly from landing craft. This, combined with damage and suppression from other ships, allows pushing enemy units back from the shore.. Panzer Corps 2 - Dev Diary #2 : Content and play modes Big branching campaigns with lots of interconnected scenarios and unit carry over have always been a signature feature of this genre, and they will remain the key feature of Panzer Corps 2. The initial release will feature a brand new Wehrmacht campaign that will be a middle ground between Panzer Corps vanilla and the Grand Campaigns in terms of size, and will feature both the European and African theatres in a single interconnected tree of scenarios. Our design goal is to make various historical and fictional branches well balanced in terms of length and interest, in order to improve campaign replayability. We hope that the new campaign will offer a sufficiently fresh and different gameplay experience. Besides this classic mode, we also want to give our players new experiences to try, and they will be based on our new random map generator. The generator is able to generate maps of different size and type (continent, island, archipelago etc.) with up to 8 players struggling for control, various mission objectives, starting conditions and play options. So, the number of combinations to try is virtually endless. With such a random generator in place, the next logical step will be to generate full-blown random campaigns, based on date range, number of scenarios and opposing factions selected by the player. Another possibility is to integrate a few random scenarios into a classic, human-designed campaign. Factions and units The list of factions in Panzer Corps 2 is, of course, very similar to its predecessor and includes most of the nations which fought in WW2. But the list of units will be more extensive. The initial list of units is based directly on Panzer Corps with all its patches, DLCs and expansions. So we start where the prequel finished, and we are adding a few things on top. Firstly, we are adding a lot of historical ships instead of generic battleships, destroyers and submarines. Together with new naval rules mentioned above, we felt this was important for more interesting and authentic naval experience. Secondly, we are trying to give smaller factions some more substance, so that they are better represented in the game. It does not mean that these factions will be able to fight the big four (Germany, USA, Great Britain and USSR) on equal terms, but we hope that they will become interesting enough to get their own content (scenarios and campaigns) as the series progresses. Multiplayer The classic PBEM++ multiplayer in Panzer Corps was very popular, and we will of course keep this option in the sequel. At the same time, some players felt that PBEM++ was not interactive enough and in fact too old school, compared to a true online multiplayer experience offered in many modern games. For these players we are adding a new Multiplayer mode which allows the players to be online at the same time, connect directly, and see each others moves in real time. Most importantly, PBEM++ and online modes are not separated. All games are still kept on the server, and you dont need to commit to a single play mode when creating a new MP game. You can play a few turns of a game in online mode, then revert to PBEM++ for several more turns, then play online again etc. We hope that this new system will make multiplayer even more popular in Panzer Corps 2. Other changes in Multiplayer result directly from supporting up to 8 players on the same map. This gives us a lot of options to create competitive and cooperative games between several human and/or AI opponents.. Panzer Corps 2017 Multiplayer Championship - The Results! : The Panzer Corps 2017 Multiplayer Championship has concluded and were pleased to announce that its been a huge success! It has been the biggest Panzer Corps tournament ever, and spanned the course of five months throughout 2017. Truly an epic endeavour! Alas, all good things come to an end, but well end with a bang! First off, lets announce the winners! Brilliant general Paulwalvoord has defeated a very tough and skilled opponent, Kingshafter , for the third place final! But for the first place having obtained victory over Woken , a player who had always triumphed on the battlefield, AlexRus is now the 2017 Panzer Corps champion! Congratulations to all of you who reached the two finals! We have a really nice surprise for those who reached the top three places. First off, youve won a really nice discount coupon to use on the Slitherine store: $80 for the Champion, $50 for second place, and $30 for third. Please check your PM inbox and your e-mail for those. Secondly, you will have a new unique forum icon recognising your achievements on the battlefield (we still need to implement those, but that will be done soon). But theres an even greater prize for the winner of this tournament, a unique Honour for a unique accomplishment.: the champion, AlexRus, will go down in history and have a hero named after him in Panzer Corps II! He will have a hero named after him that will be part of the game in development, the new epic sequel to a classic saga. In the name of all the effort and time he put in organizing and managing the tournament and all the years he put in making the Panzer Corps community flourish, we would also like to thank Goose2. It was his idea to run this tournament, and without his a tournament of this magnitude wouldnt have been possible. Thank You Goose! As a legend of the Panzer Corps community you deserve to be equally rewarded, and like AlexRus you will be part of Panzer Corps II as well and have a hero named after you! Were confident that 2018 will be a great year for the Panzer Corps saga. Not only there will be a return of the Multiplayer Championship, bigger than ever, but thats also when Panzer Corps II will see the light. Were all looking forward to that.. Panzer Corps 2 - Dev Diary #5 : Our previous dev diary on gameplay has sparked some very interesting discussions, so we have decided to follow up on the same topic and tell about a few more gameplay mechanics which are being changed in the sequel. Major and minor victories Although major and minor victories have been a signature feature of the series, we felt that this mechanic had a number of problems. In many cases the abrupt transition from major to minor felt extremely artificial. Players wondered why finishing on turn 10 is a major victory with all its inherent bonuses, but finishing on turn 11 is already a minor victory, and finishing on turn 9 did not give any additional bonus. The latter also motivated the players to linger in the scenario and harvest more prestige and experience before the major victory limit. On the other hand, we found that many players refused to settle for a minor victory and had to replay a scenario several times in order to achieve a major. And this detracted a lot from the fun of the game. To fix all this, we introduce a new approach in Panzer Corps 2. The faster you achieve successes on the battlefield (be it capturing flags, killing enemy units or forcing them to surrender), the more prestige you will earn for these achievements. And the final reward when finishing the mission will be based on the number of remaining turns. This will give you enough incentive to finish the mission as fast and as decisively as possible, but at the same time, you will not be punished too severely when you miss that major victory by a single turn because of the stupid random generator. Heroes We felt that in Panzer Corps heroes were too numerous, to a point where getting a new hero was not so exciting any more. We are going to take a step back on this. The number of heroes which you are going to get in Panzer Corps 2 in the course of a campaign will be several times smaller. On the other hand, heroes will be more powerful and important in the new game. Each unit can still have up to three heroes assigned to it, but we are adding controls to dismiss unwanted heroes and move them freely between units (within certain constraints, i.e. some hero abilities can be class-specific). This will allow you to concentrate heroes with synergistic abilities in a single unit without relying on pure luck. Depending on the difficulty level, heroes can be wounded or even die when their unit is destroyed. But there is always a good chance that a hero will survive and can be assigned to a different unit before the next mission. As for hero abilities themselves, we already have around 50 unique abilities in our list, and most of these are not simple stats changes, but more fundamental abilities affecting the unit and other units (friendly or enemy) around it. Awards Awards are also getting a significant overhaul. In Panzer Corps awards were purely decorative and represented elite veteran units, even if they lost their experience in a series of green replacements. But we felt that as a gameplay mechanic, awards were wasted to a large extent. In Panzer Corps 2 awards will not be given for a certain number of kills (which all units in the core achieve eventually, and often at about the same time), but for doing something outstanding on the battlefield. For example, for killing a certain number of units in a single scenario, or for surviving several attacks in a single turn. Each award earned like this will not only be a memorable text note in units dossier but will also give a small bonus to various stats. Unlike heroes, awards cannot be transferred between units. Bonus units Bonus (SE) units as such are eliminated from the game. We felt that they were redundant since we are introducing a number of new mechanics. First, some heroes can have a special ability to reduce the number of slots occupied by the unit to zero, which would mimic the most important trait of bonus units, but will also allow you to apply this trait to any unit in the core. Second, we introduce the concept of prototypes. Prototypes are more advanced and cool units which can be made available to you before their official availability date in limited numbers. Prototypes can appear randomly, or based on various conditions, meeting secondary objectives etc. They are available directly in Purchase interface and can be used to raise new units or replace and upgrade existing ones until you run out of available points. Just as in real life, prototypes can have reliability problems, which are shown in the game by occasional loss of move points and attack action at the beginning of a turn. Finally, in Panzer Corps 2 it is possible to assign any custom camouflage and insignia to any unit in the core, including the characteristic SE camouflage from Panzer Corps, in order to give them some visual distinction. Naval, air and rail transports Naval, air and rail transports remain essentially the same. You have a pool of available transports, and you can embark on them in the right hexes (ports for naval transports, airfields for air transports etc.). But there is one small change which will fundamentally change how all these transports are used. In Panzer Corps, a unit must have unused move action in order to embark. If you have 10 units and a single embarkation point, you would need 10 turns (!) to embark this whole group. In Panzer Corps 2 embark command only spends attack action. You can move into a port or airfield, embark and move out, all in a single turn. The same group of 10 units could be embarked in a single turn. We expect that this change will make transports a much more useful strategic and tactical asset, especially on fictional random maps with a lot of sea, lakes and islands. You still cannot disembark on the same turn you embarked on, so your opponent has a chance to react and catch your units in defenceless transports on the move.. Panzer Corps: U.S. Corps campaigns flowchart! : Panzer Corps fans, we have prepared something for you! The U.S. Corps DLCs have been out for a while now, but we've decided to give you a little treat. Our artists worked to make these flowcharts, showing the scenario progression in the linked mega campaigns! We hope you'll enjoy them and find them useful.. Panzer Corps 2 - The Gameplay reveal! : Yesterday we held the third edition of Home of Wargamers Live on Twitch. It was a wonderful occasion for us to reveal the first gameplay ever of Panzer Corps 2! You can watch it here: Panzer Coslrps 2 has a new product page , and you can now wishlist it on Steam as well. Last but not least, we just opened a new Facebook page for Panzer Corps! Like & follow here [www.facebook.com] .. 2018 Multiplayer Championship - The First Round : We're finally there: it's time for the first round of the Panzer Corps 2018 Multiplayer Championship. It is a huge league which will take place throughout the whole year. The rules are simple: lose three games, and you're out. We will continue until there's only one player left, our 2018 Panzer Corps champion. Follow the first round on the forum [www.slitherine.com] and have a look at the table below to keep an eye on the results. Good luck to everyone, may your strategy be sound and bring you victory on the battlefield.


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