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The Pit: Infinity Download No Password

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About This Game

The Pit: Infinity is a cooperative rpg with first-person-shooter controls and roguelike permadeath. It is meant to be played solo, or cooperatively with up to three friends.

Players will take on the role of a Marine, Scout or Engineer character and enter the Pit, a high-tech dungeon in which diabolical experiments are performed on life forms gathered from all over the galaxy.

Game Features:
  • Start as one of three unique Characters, each with different Attributes, Skills and Items!
  • Explore procedurally generated hallways, rooms and biomes!
  • Battle monsters and robots to gain experience and loot!
  • Open locked doors and rifle through alien treasure troves, seeking supplies, ammunition and gear!
  • Gain Levels to improve your Attributes and Skills!
  • Collect components and craft new items to improve your chances of survival!
  • Delve as deep into the Pit as you can, before you’re horribly killed! Each new floor becomes more challenging and progressively more difficult to beat.

HOW LOW CAN YOU GO!? a09c17d780



Title: The Pit: Infinity
Genre: Action, Indie, Early Access
Developer:
Kerberos Productions
Publisher:
Kerberos Productions
Franchise:
Sword of the Stars, The Pit
Release Date: 26 Oct, 2018


Minimum:

  • OS: Windows 7 64-bit or later
  • Processor: Intel Core i3-4340 / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 760 2 GB / GTX 1050 2GB or AMD Radeon R9 270
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: Network requirements are for Multiplayer Only

English



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Nice FPS roguelike, recommended!. A bit clunky but still some good systems, these guys understand how to make a true roguelike and I hope they deliver. Maybe wait until it's done a bit more if you want some high polish, because this is still rough around the edges.. When this was launched it was thin and the devs were cocky. It had a terrible name. A few updates later... I don't know if it's worth the price- that's entirely up to you. But it is becoming what was promised, an FPS Roguelike version of the Pit.

It needs a lot more content (more than the devs suspect, and not as DLC) but every update has made me more satisfied with my purchase. Giving it a an enthusiastic thumbs up, assuming devs continue to add new content and improve the design/look/sound etc of the game. It is getting good tho (And multiplay is here.). Absolutely loved The Pit; quite unpolished now, but I think with time and more development, the concept will totally work with the FPS style.
May be worth waiting for a later version to buy (but given the amount of time I spent in the pit I totally had to get behind this from the off).. if youve played the original 2d version then you know what they have planed, and you will know how much content the developers consistantly released. that being said if you want a fully polished game then EA is not for you.

forexamplei i think i died of starvation although im not sure and i couldnt find enough food to sustain me. then i died of 10 disease becuase i missed didnt kill a bat at the start of the combat.

the game dose not hold your hand and it will not be balanced particularly as certain features are yet to be introduced.. A bit clunky but still some good systems, these guys understand how to make a true roguelike and I hope they deliver. Maybe wait until it's done a bit more if you want some high polish, because this is still rough around the edges.


To Infinity -- and Beyond!:


It’s been an amazing first month of Early Access.. Multiplayer Co-op Update Friday March 15th!:


Soon you will be able to work together with two of your friends to try and not die in The Pit! And when that fails, at least you won't die alone!

As planned with The Pit: Infinity's initial release on Steam Early Access, our first major update would be to add multiplayer cooperative play, along with continued work on the game in general. Now you can set up a multiplayer game for you and up to two friends to join forces and take on The Pit.

The update will go live on Friday, March 15th - new players will have a two-day grace period to jump into the game at the initial Early Access price of $9.99 before we increase pricing to $19.99. If you wanted to wait until the game had multiplayer support before jumping in, now is the time to jump in fast and take advantage of some release price savings!

We'll do an update announcement, with full details on what's in the update, on Friday.

. The Pit: Infinity Update Adds Multiplayer Co-op!:
Hi everyone! It's exciting times as we've reached a big update milestone with multiplayer being added to The Pit: Infinity! As discussed, when The Pit: Infinity launched as a Steam Early Access title in October of last year, we would start with an initial, singleplayer version of our FPS/Roguelike hybrid, and then update with multiplayer co-operative gameplay in the new year. Now, that major milestone has been realized – now you and two friends can join forces to take on The Pit!

The Pit: Infinity is an Early-Access game and like all Early Access games, we want to hear from you. Report any bugs you find, with as much info for us as possible - while we make a big deal about these big feature updates, we are constantly doing smaller content updates and bug hotfixes.

A NOTE: Since this is a big update, and a lot of things have been added, PLEASE make sure that you start a new game for each Character. Also note that your messages will have been wiped, and you'll need to find and decode them again. We apologize for that, but a small price to pay as we continue to grow the game.

We here at Kerberos truly appreciate your ongoing support!

Thanks!

https://store.steampowered.com/app/577410/The_Pit_Infinity/

Change log

  • Explore the perils of The Pit: Infinity with up to 3 people as the Engineer, Marine, or Scout
  • Playing together means dying together: tougher Monsters will appear on earlier Floors depending on which Characters are present
  • It's important to note that Friendly Fire is ON BY DEFAULT
  • If one Player uses a Floor transition (e.g. an Elevator), ALL PLAYERS on the Floor will spawn with the instigating Player on the next Floor
  • Players who die can have their corpses picked up by a fellow Player, and taken to a special Resurrection Room, where they can be made to live again!
  • Player corpses will take up space in the inventory of the carrying Player
  • Depending on the Medical Skill of the Player doing the resurrecting, the resurrected Player may have some afflictions (Reduced Stats and/or Skills)
  • There is built-in Voice Chat! It's enabled by default, and can be turned off, or set to 'Push-to-Talk' in the Options Menu
  • As part of the Multiplayer development, many textures have been optimized to allow for faster load times


Major Change: Aiming & Dealing Damage

  • The variable-reticle has been replaced; you now shoot where you aim the reticle
  • How much Damage you deal now depends on the "Shot Quality", which determines a buff or debuff to the resulting Damage
  • Shot Quality is determined by a check based on the Character's Skills, and the Weapon itself
  • There are also some 'Universal Modifiers' that affect the Shot Quality, such as Walking vs Running, or using an Automatic Weapon on full auto
  • All Weapons have been retuned to take this new functionality into account
List of Shot Quality Outcomes

  • Glancing -> Always does 1 damage
  • Half-Damage -> Does half of the initial Damage output of the Weapon
  • Minimum Damage -> Does the minimum amount of damage in the Weapon's Damage range
  • Normal Damage -> No modifier to damage
  • Max Damage -> Does the maximum amount of damage in the Weapon's Damage range
  • Critical -> Does x2 the amount of the initial Damage output of the Weapon

Changes:

  • Sprinting now drains your Stamina Bar (the bar under Hunger), so be careful not to run out in a critical moment
  • The AI now has improved overall Behaivours
  • When Energy Cells and Energy Backpacks are consumed, they will fully recharge the respective weapon regardless of how many shots are remaining
  • The Recipes for Sotswiches and Med Patches are no longer automatically unlocked
  • The Strangler and Strangler variants now throw their Bolos to choke the life out of you!
  • Deranged Medical Bots and DMB variants now have improved attacked animations
  • Changes made to Room appearance rates for all Floors
  • The Scout has an updated Character model, as well as updated Armours for the model
  • FOV slider maximum changed from 100 to 120
  • Monsters that are able will now start attacking you after entering the maximum distance of their Weapon
  • Player characters "skate" less when stopping
  • Time to interact with the 'Hatch' Floor transition prop has been reduced
  • An outline has been added to the Ladder prop attached to the hatch


Additions:

  • There are 2 new ways to exit a Floor: A 'Hatch' (Players can go back up, are found in Engineering Rooms), and a 'Hole in the Floor' (a one way trip down)
  • Additionally, there are now 'Broken Elevators' that cannot be used to transition Floors
  • You can now disable Head Bob, and Interaction Animations in the Options Menu, under Gameplay
  • The Weapons Lab room type has been added
  • Many new variants of existing Room Types
  • Lots of new Main Menu backgrounds
  • A variety of Weapons recipes for existing Weapons
  • The Quantum Scan Helmet now has equippable art (but is not mechanically functional)
  • The Improvised Knife is now craftable from Player Inventory
  • There are now a variety of Door Traps that Players can encounter, and be afflicted by!
  • The Morrigi Warbot is now an encounterable enemy in The Pit! Bring lots of lead (and meat) shielding!
  • The Crazed Tarka Female is now an encounterable enemy in The Pit! Watch out for that Rifle!
  • There are new Icons for Conditions (such as Stunned, Aflame, etc)
  • Animations for switching Weapons are now in the game


Bug Fixes:

  • Messages should no longer have multiple '?' when being decoded
  • Infinite Rat spawning from the Brood Mother has been fixed
  • Monsters spawning in walls has been fixed
  • Keybinding issues have been fixed, and should no longer reset on their own
  • Lots of other bugs were squashed (not the Hivers though)
  • Voice chat not enabling when entering a game lobby has been fixed
  • Client now updates Server about the Clients inventory organization
  • Resurrected Players will now spawn at the Resurrection Pod
  • Resurrection will now save the Player's Stats and Items
  • Hotbars should now populate properly for Clients in MP
  • Bones from the bone pile should no longer launch Players into the great beyond
  • Players are no longer able to spam props for double loot drops
  • Characters are no longer reset to Level 1 on respawn
  • Items should be showing in the Character selection screens
  • The proper name will display when using or picking up an Item


Known Issues:

  • There are many MP specific animations that still need to be implemented
  • Voice Chat may be very quiet, so please be sure to check your microphone settings
  • The running animations of other Players may look funny (legs moving sideways for example) for the time being
  • Cyberjaeger does not shoot it's back-mounted cannon yet
  • Your Item and Weapons Hotbar will NOT automatically populate if you're not hosting the game
  • Enemies will currently drop through the Floor after being killed for non-host players
  • Weapon effects are not currently replicating for non-host players
  • Players stats are not saved when rejoining a Multiplayer game after leaving it
  • Players will move forward when loading into a new level if they were moving before the transition
  • Radiation effects don't reset if you get irradiated again after clearing it
  • Player character punches only hit within a very specific distance from the target
  • Improvised Lockpicks aren't consumed on use


. Pit of Doom - Where We Are & Where We Are Going:


It's opening day and we are happy to have you here! I just wanted to make a post covering what the current status of PoD is today, and to give you an idea how things will proceed during this Early Access period in order that you all can have the best idea of how or when you want to get involved.

THE PLAN
Right now, Pod is slated for 4 major gameplay updates that will occur over the next few months and a whole slew of small content/fixes/suggestion implementation updates that should occur every couple weeks or so. Now we all know that no plan survives battle in one piece, but should anything cause things to slide around we will be quick to let you know. Transparency and communication will be vital for us on this. Also know that there will be a priority set on NOT breaking saves but if its unavoidable, we will give you a heads up.

THE GAME
If you are new to the Pit or to Kerberos in general, you should know that this is a very big game being made by a relatively small team. There is a TON of content to added to this game JUST for the base game. Make no mistake, this game is on its way, its getting done, and its never going to be smaller, or cheaper, as it is today. ;) As the game reaches completion, its price will rise to its intended selling point so getting in early does have its perks. Also, of course, there will be a Dawg Soldier achievement for everyone who comes in early!

Another important thing to keep in mind is what kind of game this is going to be. Make no mistake, while it is clearly based on FPS mode, this is not a frantic run and gun with rooms filled with 700 monsters. This is going to still be a skill based rogue-alike where you have to keep track of ammo, food and you get to use dozens of crazy weapons and, eventually, decide on your own when to sneak and when to blast away. If you are looking for just a run and gun, then even I suggest this may not be the right game for you.

WHAT WE NEED FROM YOU
Now this part is optional but I'm also not going to lie. We do need your help. As I mentioned we are small, only 11 of us, and while that makes for an awesome hotbed of creativity, it also has some real drawbacks in terms of things like playtesting across multiple platforms. We have a nice diversity of machines in the office but nowhere near what you need for solid compatibility testing. Here in the office, we have only one really annoying, really random crash bug in the game. Which is great, relatively, but we need your bug reports, especially the crash ones, that are different from ours.

Also we really value your input. For those of you familiar with the original Pit, you have an idea of how mean this game is going to get and many of you have a pet peeve about how things are in that game. So now that we have a chance to get you in when mid level tuning and small additions can be made easily, we need you to chime into the suggestions section and state your thoughts and also weigh in on other peoples thoughts... IN A SUPPORTIVE AND RESPECTFUL MANNER. ;) In the end we will be keeping track of who's original suggestions made it into the game and I think the person with the most might be immortalized with an achievement title bearing their name.

We will be both here and on our own Kerberos Boards[kerberos-productions.com] to answer questions and respond in a timely manner. In general you might get a quicker response on our own boards but either is good.


ONWARDS AND UPWARDS
So once again, thank you all for your interest, thank you for your support if you choose to come in. And hold onto your space helmets, cause it's gonna be a wild ride and I am looking forward to playing online with you all after the first big update! ;)

--MECRON
CEO/Creative Director
Kerberos Productions


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