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Warhammer 40,000: Space Wolf - Sigurd Ironside Download Xbox

Warhammer 40,000: Space Wolf - Sigurd Ironside Download Xbox


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About This Content

Suspicious activity has been detected on the planet Kanak, deep in the Segmentum Obscurus. Sigurd Ironside, Iron Priest of the Adeptus Astartes Sixth Legion, known as the Space Wolves, travels forth to locate the source of these mysterious transmissions and see whether this activity poses any threat to the Imperium.

This DLC offers you the opportunity to add a new ally whose help in the battle against the forces of Chaos will be invaluable, and also adds a collection of unique new weapon cards.

Key features:
  • A new unique squadmate - Sigurd Ironside, the Iron Priest.
  • Three Volkite Calivers with enough destructive power to reduce any foe to scorching substance.
  • Two Lascutters that will slice through the armour of any enemy foolhardy enough to approach you.
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Title: Warhammer 40,000: Space Wolf - Sigurd Ironside
Genre: Action, Strategy
Developer:
HeroCraft
Publisher:
HeroCraft
Franchise:
Warhammer
Release Date: 9 Oct, 2018


Minimum:

  • OS: Windows 7
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: DirectX 11 compatible GPU is required to play the game! Attempts on launching the game on systems which do not meet minimum requirements will cause crashes! Integrated GPUs may cause significant FPS drops! The game is not fully compatible with legacy AMD Radeon HD Video Cards which don't support DirectX 12!

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warhammer 40 000 space wolf - sigurd ironside


I give this DLC a definite maybe rather than a certain recommended.

Having Sigurd in your squad is quite useful in certain scenarios and his ability to summon his own turret and mines is a definite bonus. Arguably the most useful thing about him and this DLC is the Volkite weapon he can wield. For example, turning enemy targets into area of effect time bombs makes the base game's Challenge mode quite easy (for the first few waves at least).

Pros

Sigurd is a reasonably strong and quite versatile squad member with a variety of talents
He can deploy his own turret
His Volkite weapon is great versus massed enemies
Carpeting an area with his mines (talent into them) helps kill enemies quickly or at least slow them down
Lorewise it's nice to have an Iron Priest to play with

Cons

His power may trivialise earlier parts of the game's story mode (so crank up the difficulty setting)
His turret isn't as strong as the ones Valgard can deploy if you have the turret DLC
You cannot deploy more than one turret at a time even if Valgard has some (and this is probably a good thing); much like the Wolf you can only have one active at a time so summoning another causes the previous one to self destruct

Neutral

The Las cutter cards are probably better for the PVP mode than the story campaign and challenge modes
The Volkite cards which Valgard can use are okay, although he generally has access to more directly devastating weaponry
I couldn't get on with Sigurd's alternative melee weaponry loadout, though your mileage may vary

In summary

The real value here is in having Sigurd as a squad member. Situationally his weaponry is devastating. If you like playing the challenge mode (and I do) he is highly recommended. The cards that can be obtained from this DLC might be useful but may require a more strategic-timing playstyle than unleashing ALL THE DAKKA. So this DLC is worth picking up as a bundle deal or on offer. Not essential, but nice to have.. I give this DLC a definite maybe rather than a certain recommended.

Having Sigurd in your squad is quite useful in certain scenarios and his ability to summon his own turret and mines is a definite bonus. Arguably the most useful thing about him and this DLC is the Volkite weapon he can wield. For example, turning enemy targets into area of effect time bombs makes the base game's Challenge mode quite easy (for the first few waves at least).

Pros

Sigurd is a reasonably strong and quite versatile squad member with a variety of talents
He can deploy his own turret
His Volkite weapon is great versus massed enemies
Carpeting an area with his mines (talent into them) helps kill enemies quickly or at least slow them down
Lorewise it's nice to have an Iron Priest to play with

Cons

His power may trivialise earlier parts of the game's story mode (so crank up the difficulty setting)
His turret isn't as strong as the ones Valgard can deploy if you have the turret DLC
You cannot deploy more than one turret at a time even if Valgard has some (and this is probably a good thing); much like the Wolf you can only have one active at a time so summoning another causes the previous one to self destruct

Neutral

The Las cutter cards are probably better for the PVP mode than the story campaign and challenge modes
The Volkite cards which Valgard can use are okay, although he generally has access to more directly devastating weaponry
I couldn't get on with Sigurd's alternative melee weaponry loadout, though your mileage may vary

In summary

The real value here is in having Sigurd as a squad member. Situationally his weaponry is devastating. If you like playing the challenge mode (and I do) he is highly recommended. The cards that can be obtained from this DLC might be useful but may require a more strategic-timing playstyle than unleashing ALL THE DAKKA. So this DLC is worth picking up as a bundle deal or on offer. Not essential, but nice to have.. I give this DLC a definite maybe rather than a certain recommended.

Having Sigurd in your squad is quite useful in certain scenarios and his ability to summon his own turret and mines is a definite bonus. Arguably the most useful thing about him and this DLC is the Volkite weapon he can wield. For example, turning enemy targets into area of effect time bombs makes the base game's Challenge mode quite easy (for the first few waves at least).

Pros

Sigurd is a reasonably strong and quite versatile squad member with a variety of talents
He can deploy his own turret
His Volkite weapon is great versus massed enemies
Carpeting an area with his mines (talent into them) helps kill enemies quickly or at least slow them down
Lorewise it's nice to have an Iron Priest to play with

Cons

His power may trivialise earlier parts of the game's story mode (so crank up the difficulty setting)
His turret isn't as strong as the ones Valgard can deploy if you have the turret DLC
You cannot deploy more than one turret at a time even if Valgard has some (and this is probably a good thing); much like the Wolf you can only have one active at a time so summoning another causes the previous one to self destruct

Neutral

The Las cutter cards are probably better for the PVP mode than the story campaign and challenge modes
The Volkite cards which Valgard can use are okay, although he generally has access to more directly devastating weaponry
I couldn't get on with Sigurd's alternative melee weaponry loadout, though your mileage may vary

In summary

The real value here is in having Sigurd as a squad member. Situationally his weaponry is devastating. If you like playing the challenge mode (and I do) he is highly recommended. The cards that can be obtained from this DLC might be useful but may require a more strategic-timing playstyle than unleashing ALL THE DAKKA. So this DLC is worth picking up as a bundle deal or on offer. Not essential, but nice to have.



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