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Way Of Gold And Steel


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About This Game

What is in the "Way of Gold and Steel" which makes it interesting?

Main reason is the unusual gameplay style — combination of a real-time strateg 5d3b920ae0



Title: Way of Gold and Steel
Genre: Indie, Strategy
Developer:
Sergey Bobrov
Publisher:
Sergey Bobrov
Release Date: 17 Aug, 2015


Minimum:

  • OS: Windows XP
  • Processor: 1 GHz
  • Memory: 512 MB RAM

English,Russian



way of gold and steel. way of gold and steel


A nice little apparent hobby project, but even for this price I feel disappointed; none of the elements listed as selling points really work. Nethack element means random map which doesn't make sense [most of the time], and some random events which you've mostly seen in few hours. This usually consists only of randomly appearing boars or natives which mostly seem to appear out of thin air. The start of the game is almost literally the same every time and just consists of waiting, mostly. Combine this with the problem above, and the lack of substance just becomes a real problem. UI is even more clunky and amateurish than in an average indie game and that's sadly saying quite a lot. The settings screen blows my mind, but in a wrong way; you'd need to see it to believe it. The game also hides almost everything from the player which is unacceptable. It has almost non-existent audio and the few little bumps and bleeps it has would take me under an hour to whip up. Scene is full of starving artists, it's sad that the developer hasn't been ready to take that little extra step to get some decent audio and music. Sorry, refund for me.. Controls are extremely clunky, movement is not fluid, and there is barely any sound in-game. I'm thinking that there is a cool concept behind all that, but it's hidden under too many frustrating things to be able to enjoy.. Weird game. Gather ressources and build buildings, like The Settlers, but you move a character like a rogue-like game. Then you sail around, kill locals, trade, or get killed, be carefull to save often, because you have only one life. Then there is a cave, and I didn't played that far till now. No more explications, this game is very weird.. unfinished and hard to use please dont waste your money. Although the game looks interesting in the beginning, it's just too primitive and barebones to be considered enjoyable. And I am not talking about the graphics, graphics are actually adequate, as far as indie games like Dominions go. I am talking about the gameplay. Very simple chain of production, no flexibility in case something goes wrong (no space for shipyard?). You can't even decide whether to attack or parley with the other entities - they either sort of ignore each other, or start killing each other, without clearly defined or communicated reasons. The feedback about the ongoing events is lacking, the detail of the simulation is lacking, the ability of the game to create interesting emergent stories is also lacking. Dwarf fortress is fun because it creates characters with tons of details that seem unique and memorable. NPCs in this game just resemble ants - by behavior, appearance, and interactivity. Some may like the game, but I have found few reasons to play it.. This game is UNBELIEVABLY HARD. If you're the kind of person who likes trial and error, this game is for you. The whole point of the game is to keep exploring your options, expanding from your tiny little island to bigger, more dangerous islands with valuable resources. Of course, you have to manage your resources, or else you have to start all over again. The more you play, the smarter your choices get and you can further explore some more. Later on, you get to the dungeons, but the monsters inside will kick youru2665u2665u2665u2665u2665 So more trial and error. I want to keep going with this game, seeing as how I already spent money on it and I want to see endgame items.. Looking at other reviews for this game, it seemed like those who didn't like it hadn't really given it the chance. I bought it on sale, and now 3.5 hours in I think I'm done, unless there's a serious update. The reviewer who really sold the game to me was the one that said this game wasn't about conquest, but exploration. Unfortunately, I spent more of my playtime trying to "explore" how to do anything. Others had mentioned it was a bit clunky, but it was more frustrating than I expected. You start out on an island, procedurally generated like most roguelikes. You get a tent of workers and need to get them building. Your first option is to build a lumberjack's hut. Go grab yourself a snack, it's gonna take a bit. Once that's done, several new options will open up, but none of them matter except the forester, cause you've already chopped down half the trees on your island. Next you need a shipyard, because you're running out of gold, and it'll take a gold mine AND a mint to start producing your own coins to pay your men, and the last game your guys wouldn't even build the mint (why? good question, and I don't have an answer, cause every time I've used the building placement checker thing, it showed placing options for every building but it.) You get a free ship with the shipyard, but you'll need a 2nd if you want to colonize another island AND don't want to abandon everyone and everything you've worked for on your first. I experienced all of that through several restarts in the 3.5 hours I played. I never went into the underground dungeon, and never got any iron or anything that can be built with it, therefore I never got awesome armor/weapons to take on bigger/more enemies, I could definitely reach that point in another 3.5 hours, but I really don't know if I will. There's a real gem of a game in here somewhere, but it needs just a little more of both clarity and complexity.. OK, Iu2019m genuinely confused here. I bought this game because negative reviews made it look like the game is extremely underrated, but guess what? It isnu2019t. But I canu2019t say that the original idea is bad. And thatu2019s why Iu2019m confused. To understand what the Way of Gold and Steel is, you should be old enough to remember how it was about computer games in the late 80s and early 90s . Those were crazy times, when just a bunch of people was able to make a cool game. Remember Kingu2019s Bounty ? The game, that started one of the biggest turn-based franchises ever made, Heroes of Might & Magic ? Remember how many people made it? Two programmers and three people, who worped on graphics. And that was it - the legend was born. Realistic graphics didnu2019t kill the gaming yet back then and people didnu2019t need expensive machines to make something that will look cool for everybody. Nowadays, there are cool-looking AAA projects and those poor-looking indie ones. Back in the days it was possible for indie games to look cool too. Thanks to that there were also some interesting fan-made games back then that looked almost like their commercial counterparts. Like Ukraininan guy Sergey Prokofiev made an unofficial sequel to Kingu2019s Bounty . It was left unfinished, but it was pretty cool for one-man project. Why am I telling you all that? Because thatu2019s exactly what the Way of Gold and Steel is - a one-man project. Itu2019s made by a Russian guy from Moscow , whose name is also Sergey , Sergey Bobrov . It may sound very interesting for old school gamers, since one-man projects are often unique, but the problem here is - the game feels like it was made in early 90s . And it isnu2019t a good thing. I mean, yes, all of us can enjoy some retro. But the Way of Gold and Steel is not a retro. It's dated . Even though it was made not so long ago, it feels like an old game. Like its maker used to live in a bunker for many years. Retro is a one thing, but Sergey just ignored everything that can be improved and made his game to feel dated instead of giving players a nice retro feeling. For example, all of us enjoy Dune 2 , but nobody will want the genre to willingly jump back to the uncomfortable UI after Command & Conquer showed how cool things can be. Same thing here - interface is a pain in the neck with no proper reason. But enough about that, letu2019s talk about the game itself. The Way of Gold and Steel is some sort of mix between strategy and roguelike. Remember the German clone of the famous Settlers called Knights & Merchants ? Check it out in Steam if you donu2019t. It was an RTS about the kingdom at war, where you were supposed to build yourself a village to support your army. You were supposed to build mines and vegetable gardens, plant trees and do other stuff to keep things going and produce the goods. Like you were supposed to plant the tree first and let it grow before your woodcutter was able to cut it and deliver it to the other villagers to produce some other stuff from it. Same thing here. You build the huts for various workers and make them producing things to keep your incomes going. Only all that is in roguelike-like mode now. Sounds pretty nice again and it somewhat is, but only before you understand how dull and repetitive the whole thing is. You build the lumberjacku2019s and foresteru2019s huts to be able to cut and plant trees, you build some mines, you build the shipyard to be able to travel to the next island, you move and repeat the process. The end. The only goal of the game is to collect two special coins by killing everybody in the world. The whole game is just a single map. Imagine what would happen if Sid Meier was seriously hit to his head before he started working on his famous Civilization and thatu2019ll be it. There are no researches, there are no quests, there are no special goals, or something like that. You just build stuff to get more resources and expand. There are enemies though, but even that feels wrong. First of all, the game is random. Way too random. You may be invaded by a huge enemy fleet during the first few minutes. or you may play for hours and see no enemies, while the battles themselves feel absolutely terrible, since enemies have no AI and just keep running across the map. UI , as Iu2019ve already said, is a royal pain in a neck too. Also, even though youu2019re playing as a captain of the pirates crew and supposed to give your guys the orders directly (you canu2019t even do that from far away, or they wonu2019t be able to hear you), you canu2019t level up. No level ups, no skills, no even proper equipment screen. You can equip weapons and some basic armor, but you just add them to your inventory and select u201cequipu201d. There canu2019t be anything more dull. There are some dungeons, but youu2019ll die from boredom long before youu2019ll even get to them and those are nothing in comparison with proper roguelikes. Finally, the game looks pretty poor. You may think that itu2019s some sort of cool retro style, judging by screenshots, but no, itu2019s just a poor graphics (the whole game is only 8mb , by the way). Also, no music, no sound (no even PC speaker , lol), no customization at all (which is must for any roguelike), nothing. Itu2019s just that - a single map with some enemies on it and you, whou2019re supposed to build things and get resources. Just to be able to build even more things. Imagine Civilization without researches and city management. Imagine Pirates! without being able to interact with the cities and without interesting sea battles. Imagine Kingu2019s Bounty without quests and hidden treasuresu2026 Thatu2019s exactly what we have here. An extremely uncomfortable routine without anything special in it. The game feels unfinished. Like Kingu2019s Bounty 2 . With some more time in development, itu2019ll have a small chance. As is, it gives me a strange feeling that I traveled back in time and played some poor game from late 80s / early 90s . In other words, if you want some old school, buy yourself some true classics. Like Pirates! . But donu2019t pay for this, because itu2019s literally not worth your time. It may be OK for somebodyu2019s school project, but why should we pay for it - thatu2019s the question.



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