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The Horus Heresy: Betrayal At Calth Ativador Download [serial Number]

The Horus Heresy: Betrayal At Calth Ativador Download [serial Number]


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About This Game

Immerse yourself in the Horus Heresy the epic origin story
of the Warhammer 40,000 Universe!



The first shots have been fired in the conflict that will change the future of mankind. Brother Legions of Space Marines taking arms against one another. The noble Ultramarines are betrayed on Calth by the zealous Word Bearers bent on tearing down the Imperium. A dark ritual ignites the system’s star, sending both Legions underground to battle for their honor, their belief, the fate of the Imperium, or just to survive.

The Horus Heresy: Betrayal at Calth is a game of turn-based skirmishes between the genetically altered warriors of the 31st Millennium, The Adeptus Astartes. In the campaign, players control units of Space Marine Legionnaires, guiding them through the underground arcologies of Calth. Fight alongside units of Ultramarines ranging from basic Legionnaires, Veterans, and Sergeants, to elite units of Terminators, and the most venerable Contemptor Dreadnought. Dispatch the foul heretics of the Word Bearers using a mighty arsenal, from the ranged accuracy of Bolters, Plasma Guns, Flamers, and Rocket Launchers, to the close combat might of Chainswords, Power Fists, and Lightning Claws.

The Horus Heresy: Betrayal at Calth also includes several Multiplayer maps allowing players to fight as Ultramarines or Word Bearers in either objective based missions or deathmatch. Bring the full arsenal of your chosen Legion to bear against friends with private matches or against opponents across the world with built in matchmaking. Multiplayer mode is available to both PC and VR players, allowing both formats to play against one another.

VR NOT REQUIRED TO PLAY



Features

  • Original Horus Heresy Narrative: Set in the 31st Millennium on the planet of Calth, Magos Ohmnal Sarc commands a unit of Ultramarines. When he discovers corrupted data in the data stream, Sarc is confronted with a faction of aggressive Word Bearers and a devastating plot of corruption within the Imperium that introduces untold threats and schemes against the Emperor. The original story was written by Black Library author Rob Sanders.

  • A Living Battlefield: While players decide on their next action or wait on their opponent, the world around them continues to animate and fight.

  • Multiplayer Skirmish Mode: Players can choose between the Ultramarines and Word Bearers factions. Units include Legionaries, Veteran Legionaries, Sergeants and a cast of characters armed with everything from bolters to melta guns to assault cannons. More character classes will be added up until the final game release.

  • Cross-Platform Multiplayer Matchmaking: Play on either gaming PC, HTC Vive or Oculus Touch. As a turn-based game, PC verses VR provides no gameplay advantages, only differing user experiences of the world.

Play In VR

  • VR Mode: The “human-scale” view of Space Marine combat gives the player the feeling of being on the battlefield in a world first VR game set in the Warhammer 40,000 universe.

Coming During Early Access

  • Single-Player Campaign: 24 combat scenarios exploring the conflict between two factions of Space Marines, divided into 5 Acts. The story progresses linearly and each level presents unique challenges intertwined with the drama of the narrative.

  • More Unit Types: Terminators, Dreadnoughts and new unit abilities.

  • Single Player Skirmish verse AI: Skirmish against the AI on multi-player maps.

  • More Multiplayer Maps: As each new story act is released new multi-player maps will be released as well.

  • Legionaire Customization: Customize your Ultramarines and Word Bearers with armor and equipment swaps.

  • Maybe a few surprises!
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Title: The Horus Heresy: Betrayal at Calth
Genre: Action, Strategy, Early Access
Developer:
Steel Wool Studios
Publisher:
Steel Wool Studios
Release Date: 27 Feb, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 960 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
  • DirectX: Version 11
  • Storage: 30 GB available space

English




Okay, I saw the trailers and this game really looked like something that could be special. But my god is this the most early access game that I've ever played. The tutorials lagged. The animations are hardly finished. In my short time with the game I played 2 skirmish matches and both of which crashed due to an assault glitch. The controls are \u2665\u2665\u2665\u2665ed and feel like they should be on a controller and not on a mouse and keyboard. But I still see potential, with some more bug fixes and polishing this game could very easily win my back. Yet as it stands right not I can't even recommend it on sale, even more so when there are so many other 40k turn based games out there.. This game can't be launched in desktop mode if you have a VR system. It runs very poorly and models will loop\/skip animations to where they are going for walking and shooting. I don't what else is broken because I couldn't get past those glaring flaws in the tutorial.. Not sure why anyone gave this a thumbs up, but mark my words when I say this game is virtually unplayable. Between characters bouncing around, looping, shooting in random directions, and facing the complete wrong way, I simply can't or won't. Maybe both.

And I don't really write game reviews. But I did, because I think people should really know the above before buying.

Maybe a long time from now this game will be further along and the very basic mechanics will work, but for now this is a complete waste of money.. I really, really wanted to like this game.

But running it for just a few minutes on my Rift was torture. Selecting units and moving them to hexes is an exercise in frustration, especially since you can evidently only look at the battlefield horizontally instead of vertically from above. Imagine lying down on a huge, completely flat field, and having to point out where someone should go, and needing to be very specific about exactly where they should go stand. Yeah... it's like that.

And when units do move, their motion 'stutters'. I had one unit walk past the camera, blink out of existence and reappear a few meters back, walk past the camera again, blink out of existence and reappear a meter back, walk past the camera again, blink out of existence and reappear half a meter back... Although, to be fair, the units looked pretty damn gorgeous.

I know the game is early access, but it was literally unplayble for me with the Rift.



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