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Dark Forester Activation Code [key Serial Number]

Dark Forester Activation Code [key Serial Number]


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About This Game

Feel like a lord. Build and decorate your own forest. Place guardians, own heroes, lay traps and protect livestock from enemy hordes in this new, hardcore RPG strategy, Dark Forester.


- A Fully 3D world, where the weather and time of day affects spells from the five schools of magic.
- Every object can be destroyed.
-The storyline is done in an abstract style, thanks to the modular system, and it will tell the main character's long history.
- Maximum character level: 15
- Infinite number of raids.
- More than one hundred unique monsters. From invisible characters that attack only your character and monsters that hunt livestock to powerful, inimitable bosses. There are also heavy artillery from ground catapults, cemeteries and other structures.
A hardcore game essence, where your death, the loss of your forester's home or decay of the trees in your forest will cause you to lose levels or even to the irreversible death of your character.
- Huge number of traps, buildings, trees, mushrooms, animals and creatures.
- Living forest with neutral birds and beasts.
- Heroes
- Any objects that your protagonist builds or buys can be improved.
- Werewolves equipped with a learning system, so information about their deaths, who killed them, etc., will be saved in the database and these monsters will use it to improve their abilities.
- PvP attack and destroy other players' forests. Use your magic and 15 unique abilities to attack other players' forests.
- A huge number of skills will help you to diversify not only your forest, but your character as well.
A completely three-dimensional world awaits you, where the weather and time of day affect the strength of some of your character's spells Any object in your forest can be destroyed.
- Rating system.
- PvP and PvE Seasons.
- MMO elements
- Sessional Inventar


Weather and time of day
In the game, there are spells, runes and traps that cause more damage when it is raining. The main character can find several types of tornado scrolls.
At night, undead have more health and some characters or heroes, such as the OtherSide, become much stronger. For PvP, there are special structures that are closely tied to the dark time of the day. In addition, some spells that scare enemies are more effective in the dark.
PvP
Upon attacking an enemy forest, you have 200 seconds to destroy all enemy buildings. For each enemy structure, you receive 5 coins and 5 experience. Plus, you get honor points, rating points and other resources for a victory. For a defeat, you will lose honor points and rating. During the attack, you will have 15 unique abilities. So at level five, you will have 5 abilities during an attack. One new ability will unlock with each new level. A PvP building improves your abilities when attacking an enemy forest. There are several buildings and even creatures in the game designed to play only against each other.
There are 8 heroes in the hero pool at the moment that you can encounter in your forest. One of the heroes becomes available for attacks on enemy forests for three weeks.
This hero is available for attacking an enemy forest: Other Side
Improve and destroy
Anything in your forest can be destroyed or improved. You can improve anything in your forest after each enemy raid, from trees, mushrooms, and buildings to heroes and creatures. During battles, when a creature is directly involved in the fighting, it gains experience. Your creatures and heroes, as well as your main character gain levels in this manner. They gain 5 skill points for each level and possibly even new abilities.
Scrolls, weapons, items, plans, resources, and phials
All inventory items are divided into six types and all six types are available only during the game session.
After killing monsters, certain items often drop. They can be one of six types of resources, mana phials, health or experience, plan for a structure, one-time use magic scroll, summon tornado, trap, or something else. At the moment, there are a just over a hundred items drops in the game.
The forest
Even mushrooms and trees have a purpose in your forest. Trees can be used for more than just protection and barriers. They are very important. For every tree in your forest, all your objects, including the main character, can evade physical damage by a certain percentage. Mushrooms affect the ability to evade magic damage.
Many heroes become stronger next to trees or mushrooms, and some can even heal themselves by destroying trees.
Important: Remember that if the number of trees in your forest falls below 30, you will lose the game and have to start over.
Heroes and Higher beings
At the moment, the game has 8 heroes and 3 higher creatures, similar in nature to heroes, but do not require any resources (creatures or heroes).
Your heroes, like the rest of your creatures, can gain experience in combat. They acquire a new ability at every other level. All characters patrol your forest. The first hero arrives after reaching the fifth level.
Heroes: Imp, Otherside, Witch, Orc Traveler, Mishka, Making Money, Kaba and Winterstale.

Ancient, Evil Mushroom and Warlord. The first two creatures do not require creature resources. If an Ancient is a very expensive creature that costs a large number of resources, Evil Mushroom costs just 50 mushrooms growing in your forest. Also remember that one elder is available to you at the very beginning of the game. the Ancient and Evil Mushroom do not patrol the forest like your heroes and can obey your orders outside of combat. Both have full view of the forest. Accordingly, when battle begins, they attack the closest target. In the case of the Ancient, of course, only if it is awakened. The Warlord is a PvP-exclusive creature. You can summon him only by attacking other's forests.


Dark Forester is made by a single, obsessed developer. You can always contact me at [email protected] b4d347fde0



Title: Dark Forester
Genre: Indie, Massively Multiplayer, RPG, Strategy
Developer:
Morozov Sergey
Publisher:
Morozov Sergey
Release Date: 27 Jul, 2018


Minimum:

  • OS: Windows
  • Processor: Intel® Core™ i7-4790K
  • Memory: 16 GB RAM
  • Graphics: Nvidia series with 3GB GDDR5 or better, ATI Radeon 3GB GDDR5
  • Storage: 5 GB available space

English,Russian



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Bought it because I liked the concept and it was below $1. It might have potential, but right now, you are just stuffed in the middle of a forest without much explanation. There's a short tutorial that basically tells you "trees are good, press this button to summon waves of enemies", but not much beyond that. When you start, your forest is very large, and your actual buildings take up only a small part of the area, and the enemies can attack trees in the forest directly, and calling waves of enemies often results in them just attacking the trees, taking your stuff and you don't even see them or know where they are. You do have the ability to move the trees, but given the clunky interface and the size of the forest, I really didn't feel like spending literally hours positioning all 300 and some trees closer to the base so I can actually protect them. Also, the main character's spells (at least the starter ones) will destroy trees on contact, and trees cost resource to build or replace, and they have a tendency to sail right by enemies.

TL;DR - This could be good with a polished and more intuitive interface and a smaller or at least better defined area where the combat takes place, but as it is now, lack of these things cripples it.

Edit - quick dev response is always a good thing though, hopefully there will be improvements and I can change to a positive review.. First time in hundreds of Steam purchases that I've requested a refund... and it really is that bad<\/u><\/b>.

The UI is terrible, there's no tutorial, just a 9-step panel of quick tips on the UI which were clearly built with the help of Google Translate from Russian, making it very difficult to understand, character controls are terrible -- requiring you to click and drag defensive units during live combat, which also simultaneously forces your main unit to move (and get stuck moving), and a load of other technical issues that were already touched on by other reviewers.

If there's anything fun about this game, it's lost in frustration long before I could get to it. Stay clear of this one.. It's basicly base building plus an MMO plus an RPG except the base is a forest. Devoted developer which is more than can be said about most stuff these days. slow but steady progress. Have had a lot of fun with it. Game has finally been over-hauled and brought to full released. Amazingly immersive world and quite a unique little game. Have yet to get tired or bored with it and the game has gotten better and better over time with the Developer's hard work and dedication to seeing it reach it's full potential. Can't go wrong with this little gem if you are into it's genre elements.. I played the game once because I got it for like a cent. I think I planted some trees and then I never played it again. It was probably good.. Do not buy this piece of crap game. It is awful. Not worth 25 cents. One of the worst made games I have played.. IMO, this is not ready for Early Access. I spent an hour doing the tutorial up to level 3, and crashing out back to the beginning. I want to like this game but it's not ready for game play suggestions or new features.

The UI vanishes randomly, and it's a mess in any event. I can tell that, if I were to ever get to a higher level, it would be one of those games which has me hunting through menus trying to find something really simple.

Why are the battle units the only things you can't move? Like, I can move trees, but the ogres can't by directed (by player or AI) to confront invading enemies? And why is the little elf dude running to the end of the map every time I tell him to go anywhere?

This game really just needs basic debugging. Do some play-testing with, well, anyone. Like, actually watch them play. Not new features like PvP, arena, marketplace, and so on: it need that core game ironed out so that it's playable.

Until that happens, I can't recommend this game.


City Map - Major Update Available!:


We are happy to announce that the first Major Update for Chef is finally available! You will now be able to explore the entire city, choose in which District you want your restaurant to be, and then amass Popularity to slowly extend your influence across the whole town!

Each District is characterized by a specific amount of potential customers and unique stats. By earning Influence Points you will be able to increase your restaurant's customer pool by acquiring the customers available in neighbouring Districts!



And after you managed to add them to your pool, you can now decide who can come and who should go away. We reworked the customers generation system, introducing the Attractiveness: adjust your Menu and your Policies to lure specific group of customers, while sending away unwanted guests. Thanks to many new Perks, you will now have a much better control over the target you want to aim for! Goodbye Cheapskates!



This update also includes a plethora of other fixes and improvements, including an overhaul of several UIs!

Changelog:

  • Created the City Map system, allowing players to extend their influence across a city with more than 140 different Districts
  • Improved the Customers generation system, introducing the concept of Attractiveness, to allow player to strategically tune their Menu and Policies to aim for specific Customer Groups.
  • Reworked the Event UI in both aesthetics and functionality.
  • Reworked the Summary UI in both aesthetics and functionality.
  • Added two more informative panels in the Summary UI, one for Customers and one for Recipes.
  • Reworked the End of the Day Ui to be consistent with changes made on the Summary UI.
  • Completely reworked how restaurant perks works: they are now available both depending on the related to both each single restaurant and the district where the restaurant is.
  • Changed the sensitivity settings when placing items on the wall, to prevent minor issues and allow for a more precise placing.
  • Added several dynamic perks in the menu, allowing players to apply even more strategy when building their menu.
  • Unlocked items are now shown at the top of each furnishing subpanel.
  • Added several images to enhance the flavor of all events
  • Tutorials have been reworked with clear images showing what to do and where to find things
  • Added several restaurant perks.
  • Added several missing strings.
  • Fixed the missing string bug on ChefAdvisor.
  • Improved performances in the Recipe Editor reducing the load on the CPU
  • Fixed some ingredient matches not working properly.
  • Fixed Jiaozi Recipe ingredients.
  • Fixed Mooncakes Recipe ingredients.
  • Added all missing templates in pre-made recipes.
  • Reworked the ingredient list in the Recipe Editor to improve its clarity always showing all Taste values.
  • Fixed the loading screen at startup.
  • Added an additional fail-safe measure to prevent people to get stuck around the restaurant.


. Patch 03 - Changelog:
Here's another patch for Chef!

Changelog
  • Added an extensive guided tutorial helping new players to learn all the basics of Chef.
  • Fixed a bug on the menu which prevented recipes to be placed in the correct Menu Section
  • Fixed a bug on the menu which misplaced recipes in wrong Menu Sections.
  • Menu Section in the left part of the Menu have the same order as the buttons on the right part.
  • Slightly improved performances.
  • Set a maximum amount of customer info shown in the Stat panel, to prevent performance issues while opening it.
  • Fixed the wrong Seats number on restaurant load.
  • Fixed Stats panel not opening properly on first start
  • Fixed tooltips drawing outside the screen.
  • Fixed a minor issue with beverages stats.
  • The game can now be pause pressing the SPACE key
  • Fixed a minor issue which allowed character to finish their current animation while the game was paused.
. Patch 11 - v0.5.3.7 Changelog:
Another patch for Chef, bringing some very important fixes!

Changelog
  • Fixed a major issue related with bugged recipes not being processed properly, leading some customers to abandon the place without paying.
  • Fixed an issue changing the color of objects when moving them.
  • The Economics Summary Panel is now much more clear, showing additional info on what happened during the day and the simulated values for the entire week.
  • Fixed the color of the input field in the Recipe Editor when naming a new recipe.
  • Custom Recipes now are correctly prepared on the Counter.
  • Fixed an issue with icons not disappearing if their UI is closed while dragging.
  • Fixed a rare issue with some tables, preventing waiters to serve some customers.
. Patch 22 - v0.5.4.8 Changelog:
We released a new patch, addressing several issues and bringing some small features! In the meantime we keep working on the first major update of the game: the city map!

Changelog
  • Placing items is now easier and pressing Shift allow for a precise placement of all items.
  • Fixed some issues related to pausing and resuming the game
  • Added an alert to inform the player in case the menu setup brought all potential customers to zero.
  • Added an alert to inform the player in case there's a missing tool in the kitchen that's needed for some recipes.
  • Achievements can now be properly unlocked, but they do appear once the game is closed. We are aware of the issue and will soon fix it, but in the meantime they can finally be unlocked!
. Patch 10 - v0.5.3.6 Changelog:
Here's today's patch for Chef, addressing several issues and balancing many features!

Changelog
  • Fixed a bug occasionally messing up both Skill and Ingredient points when starting a new game.
  • Gelatine is now Flavor Neutral, to be able to doo Cheesecake recipes without a penalty.
  • Fixed the Star Chef chain of events.
  • Vegetarian and Vegan friendly no longer give penalties to any Customer Category.
  • Beverages no longer count as Vegan or Vegetarian recipes in the menu for the purpose of detetermining if certain Perks should be activated.
  • Fixed a blocking issue on restaurant 601
  • Fixed a minor issue on restaurant 1101 with wall decorations clipping through the wall.
  • Added a new Counter
  • Balanced both Cooking Slots and Maintenance Costs for all tools.
  • Improved the effect of several decorations, especially costly ones.
  • Fixed an issue with luxury tables which could prevent customers to go away.
  • Fixed several strings
  • Added Reddit link button

We also, thanks to Mellacus, have an official subreddit. You can find the link inside the game!


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