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About This Game

Enjoy this fan-made dungeon crawler crossover between old-school boardgames like Heroquest, Warhammer Quests and good oldies like Diablo I and DungeonMaster.

Wander evil-packed dungeons and battle golems, demons and other soul-less creatures with dozen of hours of gameplay through many campaigns, heroes, a plethora of weapons, armors, potions and magic spells at your disposal.

Released in 2013, the game has greatly evolved in content and quality with help from it's community of early players.

All the game assets, quests and campaigns are available freely in the game folder so that anybody can extend the game if they want to. Submit your extensions and mods to the workshop to share with the community.

Share with your friends and spread the word. The bigger the community, the more content we will all enjoy. a09c17d780



Title: Mighty Dungeons
Genre: Adventure, Casual, Indie, RPG
Developer:
Yohan Launay, Frederic Gaillard
Publisher:
Laylio Games
Release Date: 3 Mar, 2015


Minimum:

  • OS: Vista, 7, 8, 8.1
  • Processor: Pentium III 1.0 GHz or better
  • Memory: 512 MB RAM
  • Graphics: 800x600 resolution or higher | Older Integrated Graphics may not function properly
  • Storage: 80 MB available space

English,French,Italian,German,Hungarian,Polish,Russian




Simple, fun, adictive. More choice of hero and equipement would be nice!. Love the Hero Quest feel of this game.. Simple, nostalgic, and makes me want to break out the D20 :)

If you want a chill oldschool dungeon crawler, this is for you. I enjoyed this little budget game so far. It feels like Heroquest but better. Done 5 of 8 campaigns already in about 5.5 hours. That being said, one playthrough and I think I'll be done with it. I'm guessing I'll get about 10 hours tops out of it playing with one of the OP toons.

For the price, if you enjoyed Heroquest as a kid, this is worth.

UPDATE: Underestimated this game. I was playing with permanent death and in the last map of the 7th campaign I was overconfident and ran into a room through a secret door with 8 powerful toons all giving each other gang bonus. First one smacked me around silly.

It's got more depth than you first think through the first few campaigns. I would recommend running it with non-perma death first to get a feel for the whole campaign, THEN, if you feel like it run it a second time with perma death. That's my plan.

On the other hand, this game has gotten better as it went along. Challenging and more fun than I would have expected and clearly my first playthrough estimates were wrong. 10 hours have passed and I'm still playing it.. This is a sleeper hit. It is addictive and old school table top board game rolled into one. Worthy of the price.. I really like this game. Not quite as good as Warhammer Quest but its definatly one of my better purchases on Steam. Im sure other reviews have already described it. Even for its full price of $2.99 its a Gem! Get it on sale for an even better find!

9\/10. The nastalgia lasted for about two minutes. Shallow gameplay, systems felt rushed. I was hoping the graphical simplicity would allow for more D&D-style fun but that was not the case.. Pros:
Addictive
Fun
Active Developer, quick to fix bugs.
Price is reasonable
Does not require a great deal of hard drive space.

Basically just like D&D, Diablo, HeroQuest and other boardgame style rpgs. No complex rules to learn, and you can jump right in. Lots of different characters, spells and weapons. Has an attribute system instead of leveling up, which makes for more challenging play decisions. Game has a blacksmith where you repair and fortify your weapons. Great for a quick game if you are pressed for time, or if you are just waiting around.

Cons:
Still needs some testing, can be buggy.
Mobile port, this version is improved from the mobile.. TL:DR All in all it's a good game for the price point. Fun for both longer sit downs, and quick diversions. 9\/10
Edit: More time with this game has seen me upgrade it from my initial 7.5 to a 9. I've also added a bit more to the review to reflect that change. Being a port from another platform should not be held agaisnt a game, unless it was ported poorly. Looking at you Dynasty Warriors 8 ;...;

It's a good budget dungeon crawler. It sticks to the roots of dungeon crawling; explore dungeon, search rooms, kill mosnters, complete quests, collect booty, upgrade hero stats and equipment. I good selection of starting characters should provide you with one to fit your play style. There really isn't much room for play style though- kill monsters, collect loot. The upgrade system is pretty flexible and allows you to customize as you see fit. You earn achievments by clearing dungeons, and killing things. You can then spend these points to upgrade your heros stats. Money and loot can be exchanged in town at the shop to allow further customization. Strategy comes into play when deciding to tank it up with more armor, go for more damage to kill the baddies faster, more spells to upgrade your arsenal, or the ever important potions. From the basic and essential healing potions, to the stat and combat buff potions. It's fun and satisfying to see your potion guzziling whelp, evolve into a dungeon destroying machine.

Being able to pick any dungeon you want from the start, is a nice feature. Sucking down too many potions as you progress up the chain in a quest line? Try moving to the lower tiers of another dungeon to help you farm those achivment points, and much sought after gold!

Visuals are very basic, but do not detract from the dungeon crawling experience. The simplistic icons fit into the Hero Quest\/Board Game feel quite nicely. Audio is adequate in giving you some olde timey, or darker dungeon crawly music and fight sound effects, but is nothing to make you beg for the OST.

Comabat is a little lacking, but fun in it's own way. A simplistic "click&kill" interface can be nice sometimes. You can gamble on aiming for a critical location. I find aiming for the arm on a monster with high HP can make all the difference in the long hall. Monsters get a bonus for other monters in the area with them. A pathetic goblin provides the same bonus as a fearsome dark knight. Even when you try to use the narrow hallways to your advantage to fight them 1v1, somehow the monsters in the back are still able to provide support. They don't have to be adjacent either. It seems any baddie within a couple squares can lend a hand. The only real tactics I've found are to engage the weaklings before the biggers ones, and kite down hallways trying to lose the others. Thus removing the "gang bonus" before fighting the more powerfull things.

There's no hidden costs, or microtransaction store. The game is fully accessible from the start.

If you're into old school dungeon crawlers, give this a try. It's good at scratching that itch. If you want a fast paced, bloody, immersive 3D, visceral dismemberment orgy... this might not be the game for you.. For its price, it is a great beer and pretzel game that is fun and easy to play. One can play a dungeon quickly providing nice entertainment when tight for time. The graphics are pretty basic 2D graphics. Magic and most weapons have a limited number of uses, so you should check your inventory before entering a dungeon. All weapons, spells, potions, and armor is available at the start but it may take while before they are affordable.



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