Planetes Full Crack [Crack Serial Key


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About This Game


In Planetes your aim is to survive, create and explore.

You will need to harvest resources, in order to construct bases, spacecraft, and items. Protect yourself from other players by creating better spacecraft or a stronger base. Explore space, finding asteroids and planets to land on.

If you travel through space you can find planets with simulated gravity and atmosphere. You can land on these planets, or crash land if your ship is not powerful enough. When you arrive you can find resources to harvest and area to build bases.

Before you can travel through space you will need to build a ship. If you don't like building in games, you won't have to do much to have a functional spacecraft. If you do like building, you will find a building system with 6 categories of spaceship components each with many different and unique parts offering many options for you to build your ship with.

Other players are dangerous, but you can also create alliances with them.


Follow Planetes development on the development discord. https://discord.gg/5Rq6jGW a09c17d780



Title: Planetes
Genre: Action, Casual, Indie, RPG, Strategy, Early Access
Developer:
New Orbit Games
Publisher:
New Orbit Games
Release Date: 28 Aug, 2018



English




the game appears to be buggy, when i launched it in offline play, the option to spawn was unavailable, and couldnt use any of the controls either. game wont go into offline or online servers, and no one plays the game. absolute waste of money.. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. I only played online ......if i could connect....and only the EU server was up, Im in the southern hemisphere so my ping was very high
Very buggy, no ones playing,there are people logged in but they're not moving or talking
Not worth the price this early
Needs alot of work before its worth playing again


Update Alpha 0.021 New parts and Fixes!:


Join the community on our Discord[discord.gg]!

This patch adds new parts to diversify building options, and brings a full batch of new fixes and improvements.. Roadmap for remainder of Q3 2018:
All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.

Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.


What we want to complete by end of Q3 2018

  • Tutorial covering the main features in game.
    The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes.
  • Ship UI.
    The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting.
  • Community/Local Hosted Servers.
    Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings.
  • Persistent Inventory.
    The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts.
  • Resources as items ingame.
    Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world.
  • Ability to target weapons better.
    Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position.
  • Ability to secure/protect your ships/bases.
    Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked.
  • Supply Drop / Pod crash events.
    These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources.
  • Basic AI.
    First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations.
  • Consumables.
    There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose.
  • Refueling of resource containers.
    Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added.
  • Crewed and uncrewed turrets.
    Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons).
  • Crafting of items.
    Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.
  • New Parts
  • Spawn bay.
  • Ion RCS.
  • Two seat Bridge.
  • Point Defence Cannon Turret (Auto).
  • Laser System Turret (Manned)
  • Side Mount Cannon.
  • 1X4 Solar Panel.
  • 2X2 Angle Girder/Panel.
. Update Alpha 0.014:

This Update wipes the servers!
Additions:
  • Added ability to set your own controls.
  • Added parts: Girder Angle 2X2, Part Panel Angle 2X2.
  • Added UI for saving/loading ships and offline games.
Changes:
  • Overhauled movement update syncing, (player and ship movement should now be much smoother).
  • Lowered both ship and player update rates, (high rate is no longer needed with better position syncing).
  • General UI improvements.
  • Improved game copy authentication.
  • Ships are now saved to disk.
  • Improved loading code.
  • Many small fixes and improvements.

Hotfix 0.0141

Changes:
  • Fix for not being able to do anything on a multiplayer game.
  • Lowered sound levels on thrusters and Polytool.
  • Fix for character being seated in a lagged position when enter a moving cockpit seat.
  • Fix for not being able to fire projectiles.


Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.020 Major Fixes/Stability Improvements:


Join the community on our Discord[discord.gg]!

This patch addresses many outstanding bugs and issues and should improve overall stability.

Additions:
  • Printsettings command added for console, which reads out all server settings.

Changes:
  • Players are no longer removed from the game when their owner leaves the game. (Be sure to protect your character!)
  • Adjustments to loot table.
  • Redone code for loot table logic.
  • Updated Discord plugin on for Linux OS.
  • Updated network code.
  • Removed holiday themed items.
  • Changed game settings to block odd screen resolutions.
  • Added timestamps for player logs.
  • Maglock connections are now saved and remade when the server saves or loads.

Fixes:
  • Fixed an issue with loading saved games where:
    • Players and items would have a velocity of 0 when loaded from a save game.
    • Physics objects would be loaded and activated in series rather than simultaneously causing a spaghettification of positions across all objects.
  • Fixed an issue where planet gravity would fail if an object within the sphere of influence was marked as not being simulated.
  • Fixed an issue where players could move their character or open the map when using certain menus.
  • Fixed bug where player could take Gee force damage when loading into game or teleporting.
  • Fixed an issue where planet 3 had it's visuals in a separate location than it's physics.
  • Fix for camera panning not freezing while using menus.
  • Fixed a bug where the game would tell the player "resource storage full" on parts that did not have a resource storage.
  • Fixed a bug where the game did not inform the player what resources they were transferring and the quantities, while filling a resource storage.
  • General fixes for Discord plugin.
  • Fix for keeping health bars at the correct length regardless of max health value.

Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Pre-Alpha Update 0.0013:
Additions
  • Added legacy save warning.
  • Part - Solar Panel 2X6.
  • Part - Reactor Core.
  • Part - Panel Adapter 3-2, and Panel Adapter 2-1.
  • Added I-Gas resource nodes.
  • Remaining materials node art.
  • Ship splitting.
Changes:
  • Added parameters to resource nodes and harvest tools to control effectiveness/ease of mining.
  • Resource Nodes can use a particle effect as a fullness indicator.
Fixes:
  • Exiting small cockpit did not move you to your previous position.
  • Asteroids turn invisible when hitting U key.
. Pre-Alpha Update 0.0015:
Additions:
  • Added player inventory (Toggle with tab, move items between hotbar and backpack with click and drag.)
  • Added server browser.
  • Added 2X2 Ion engine.
  • Added gimballed laser weapon for ships.
  • Added low profile solar panel.
  • Added 1X3 Battery.
  • Added 3X3 Structural Panel.
  • Added Fissile material storage 2X2.
  • Added stat panel for backpack.
Changes:
  • Certain actions now have delay buffers.
  • General UI improvements.
  • You can now drop things by dragging them out of your inventory.
Fixes:
  • Issue with ping/fps counter.
  • Projectile thruster effects now play on clients.
  • Issue when exiting cockpit it would put you back in sometimes.

Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Issue with Mac & Linux builds:
We're aware of an issue with the Mac and Linux builds which prevent players from doing Offline or Online mode.

We're currently working on a fix!. Hotfix to bypass our broken master server.:
- Our issues with the master server are still unresolved so we have put in a bypass for the server browser until it is fixed. For now when you click play online it will simply give you the option to directly connect to either official server.. Build Version 0.00111:
Additions:
  • In game chat added. (message server wide or a specific player using /tell)
  • Fps/Ping counter which can be turned on in the esc menu.
  • Added 2X2 Medium thruster.
  • Added Low Profile RCS.

Changes:
  • Added additional nodes to some parts.
  • Increased the player's starting resources.
  • Increased collision damage.

Fixes:
  • Fixed resource node tooltips.
  • Fixed weapon overheating.
  • Fixed maglock not disconnecting if you destroyed the part it was connected to.
  • Fixed issue where some interior parts were difficult or impossible to target with Polytool.


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