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It was depicted that people were officially involved.

PUBG exec clarifies objection to

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Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games' As we reported early on Friday, the release of Fortnite Fight Royale, a 100-player last-man standing game mode for Legendary Games base-building FPS, drew criticism from PlayerUnknown's Battlegrounds' development team, specifically Bluehole VP and executive producer Changhan Kim. Bluehole's press release expressed concern that Fortnite "may be replicating the experience for which PUBG is known" and that Bluehole was contemplating "further action. "Bluehole contacted PC Gamer Friday evening to clarify its argument to Fortnite Challenge Royale and explain in greater detail some of the statements made in the press release. I spoke with C. H. Kim tonight over Skype (he was in Tokyo), with marketing and events manager Sammie Kang providing translation and giving the final two responses.
C. H. Betty: So the first thing that I'd like to clarify is that this is not about the battle royale game mode itself. There were other BR gamemodes earlier this year that were released, like last man standing or GTA 5's battle royale game mode, and we never raised an issue, and I think it's great that there's more competition and everyone should be able to create their own battle suprême game mode, and it's not about the idea itself, it's about Epic Games, which wasn't really clear [in the press release]
D. H. Kim: So the first thing

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that I'd like to clarify is that this is not about the battle divine game mode by itself. There were other BR gamemodes earlier this year that were released, like last man standing or GTA 5's battle royale video game mode, and we never raised an issue, and I think it's great that there's more competition and everyone should be able to create their own battle royale online game mode, and it's not really about the idea alone, it's about Impressive Games, and that wasn't really clear [in the press release].. C. H. Kim: So the first thing that I'd like to clarify is that this is not about the battle royale sport mode itself. There were other BR gamemodes earlier this year that were released, like last man standing or GTA 5's fight royale game setting, and we never raised an issue, and I think it's great that there's more competition and everyone should be able to create their own challenge royale game function, and it's not concerning the idea itself, it can about Epic Games, and that wasn't really clear [in the press release]. So , battle royale is just about final man standing, it's a simple game method, and we're certainly not claiming any kind of ownership over the game style or genre on its own, it's not for us in order to even comment. There have been a lot of copycats in China and [in that] industry there is a lot of battle royale games that look exactly [the] same as ours, so we will definitely look into similarities if there are different products that are very similar to our game, but even before we actually looked deeper into how similar [Fortnite Battle Royale] is, we wanted to raise an issue because this is from Epic Video games. We could be the biggest indie success story that they have and there will be other indie developers that aspire to succeed like us using Unreal Engine, and they would be concerned, right? So we just wanted to raise an issue and let people know that it can be a problem. And in terms of a resolution you'd be satisfied with, what are you hoping or thinking that Epic could do with Fortnite's struggle royale mode that would remove the objections you have? Well, we would have to specifically talk about the details with Epic Online games but we haven't been connected to their headquarters yet. So what I want to explain here is that PUBG might have really simple war royale rules and systems, but we see that as Brendan's own idea and this game mode within PUBG belongs to Brendan. You know that Daybreak Games actually licensed this idea as well as worked with him to develop their game manner and [Bluehole] did license his idea as well. Not only [did we bring] him to Korea to hire him as the creative director, we licensed his concept to develop PUBG. So we're not just taking someone else's idea. Bluehole's stance is that all of us respect and value the indie developer or modder's thought and we actually certified it. So what I think I'm hearing is you would like Epic to be able to license their conflict royale from you? Is that what I'm hearing? What I think is, they should have at least came to us before making it and had a discussion with us.
So , there's another issue. We're going to get some technical support [from Epic], and we're going to work with them to make sure Unreal Engine better supports battle suprême gameplay which requires 100 people in one session, and now we're starting to have concerns that they're going to develop new features or improve something in the engine to support that combat royale gameplay, and then use it for their own game mode. But not give [the improvements] to you, even though you've registered the engine, is that what you're saying? They'll develop technology that improves their own battle royale but is restricted from you? We could be afraid when we make new features in the motor by modifying this internally, that is not already available and public, that feature could be leaked, or other things could happen. Prior to the press release you sent out about this issue, had a person reached out to Unbelievable through different channels? So we didn't have any real discussions [with Epic] and we just found out through articles from the media after which it took us a long time to figure out what was going on because we found this out through media, and it took us a long time, and also [Epic was] being truly aggressive about making this into a standalone activity that will be released on different platforms, and that we thought we need to straighten things out here and then clarify some things.
So , yes, of course we want to start a discussion and we reached out to Epic Korea, and they have reached out to their particular headquarters based in the US, but we didn't get any response, and that might be because it's the weekend right now. So , we just want to emphasize this only a problem because Grand Games is the company that makes the powerplant we use and pay a large amount of royalties to them. And we had this business relationship all of us had trust that we would be getting continued support, and we were looking forward to working much more closely with them to get technical support, maybe create new features. But our own name was used for you to officially promote their very own game without the knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using each of our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we are going to officially involved in the project. When they used your name, was which in official promotional materials? Sammie Kang: It was in their marketing video that was posted on Twitter and they would openly mention that they were fans of PUBG, we wanted to make this battle royale gameplay mode, and that kind of gave the impression that we were officially involved in this. So they were giving the actual impression that you guys were on board along with were a part of this, and in no way had been you. Sammie Kang: Right, and there were players like, "Oh it's cool, now we get to play PUBG in Fortnite", in addition to there was nothing we could do about it, because it was depicted that people were officially involved.

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