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Physiotherapy Services Market Analysis, Size, Share, and Forecast 2031

Posted by Prajakta on May 15, 2024 at 9:01am 0 Comments

The Physiotherapy Services Market is expected to reach US$ 67.21 billion by 2031 at a CAGR of 5.90%.

FutureWise Research published a report that analyzes Physiotherapy Services Market trends to predict the market's growth. The report begins with a description of the business environment and explains the commercial summary of the chain structure. Based on the… Continue

Battle Royale wants to be PUBG more than Fortnite

What if you could build

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your own bathroom in PlayerUnknown's Battlegrounds? Fortnite's surprise Battle Royale mode asks this very question, and the answer is that so far no one desires to build any bathrooms except me. But they do want to build big boxes and ramps into the sky, sniper towers jutting out of mountainsides as well as impregnable cubes at the center of the storm's slowly shrinking circle. Such constructions come by way of Fortnite's intuitive fort building system, which make the endgame encounters in a battle royale format feel like a week-long siege in Rust playing out in four minutes. It sounds like a fun idea and a nice companion mode to Fortnite's

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bloated PvE base defense, but Epic barely leverages what makes Fortnite unique and instead goes for the best PUBG impression it can muster. It's a problem, and not just for players. Bluehole isn't trying to claim ownership of the battle royale game mode, but some of Epic's early marketing makes their inspiration clear by invoking PUBG directly. And, frankly, almost every major system in Fortnite's version is taken straight from PUBG. You start each match in a lobby where you can run around and also bash other gamers over the head. No human centipedes though. You leap from an airborne bus (what is a plane if not a bus that flies? ) to an island dotted with ruins, townships, along with shacks below. A big blue sphere slowly closes in while the match carries on-it's PUBG from tip to toe in presentation, but it plays out in much more simple, unsurprising ways.
The long log jog
Fortnite's Battle Royale's biggest sin is its lack of vehicles. You'll be hoofing it across the map, for now at least, but the absence of buggies and motorcycles which disagree with physics means the wacky happenings that make PUBG so clip-worthy aren't even present to begin with. Every mad dash to get inside the shrinking circle will be on foot across a map with plenty of space between points of interest. At least there's no limited stamina pool like in Fortnite's primary PvE modes. I miss the mad dashes to grab a vehicle as a last ditch effort in order to beat the shield, but with everyone moving at the same pace there's no incentive to play at the edges (or far beyond them). The absence of vehicles is made worse by Fortnite's art style. While it looks nice, characters cut sharp silhouettes from far across the chart and the foliage isn't dense enough to produce natural cover between places to hunker down. Characters in addition to clothing aren't customizable yet either, assigned at random at the beginning of each map. With camo out the window, movement tactics are limited to sprinting between trees like a slow Looney Toon.
Transferring a third-person combat system built for chipping away at swarms of zombies doesn't make a neat transition to fast-paced, methodical competitive play either. It doesn't have the mechanical depth associated with similar games-no ability to move the camera to look around independent of your aim, no prone stance, absolutely no first person aim. It's missing a dimension of complexity, not necessarily because it's not realistic enough, but because your options for survival are mostly limited to not being seen or shooting first. The sandbox just feels empty right now, even with such an user-friendly and elaborate fort building system available to every player. In the early game as the Storm's Eye (the big blue group of death) is at its maximum diameter, homegrown buildings not necessarily very useful or worth the time. You can use your pickaxe to tear down nearly anything you see to get wood, metal, and brick, however stopping to hole up in your own tiny fort only paints a target on your back. Amateur architecture won't stop the big blue bubble through closing in on you anyway. A safe haven is no longer a safe safe place if it can be destroyed. Hunkering down in a restroom and watching the door loses some tactical appeal if the floor can fall out coming from below you, yet I can imagine feeling pretty clever if I were the one deconstructing. But I'm not that clever. What might make feel better is a bigger emphasis on Fortnite's floor, wall, plus ceiling traps. If I'm going to hole up in a building as a last ditch effort to survive, give me way more floor spikes and even bounce pads. Turn what would be a routine encounter in PUBG into a miniature gauntlet-a family-friendly Rainbow Six Siege. Right now, they're so rare I've only come across a few, and fewer choice opportunities to use them.
I suppose small forts could be deployed as decoys and ramps can be used ascend a tower to worm out an enemy without much effort, but I see the building system used to create cover on the fly more than for the purposes of subterfuge. Throwing up a short wall for impromptu cover can be difficult to manage in a firefight-the function keys are way up there-but they can change the outcome of an encounter completely.

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