Even though zombie exhaustion offers surely set in by now, the prospect of a massive, well-realised post-apocalyptic MMO is a tantalising one. And it might not be the only person in development. A State of Decay MMO is also likely within the works. My return to Daybreak's Early Accessibility survival sandbox Just Survive (formerly H1Z1) wasn't exactly a triumph. As I ran around the playable portion of the new map, Badwater Canyon, I held seeing notifications that certain particular player was killing other gamers with a bow and arrow. A few moments later on, I spotted somebody firing a bow from behind cover. His back was to me, so I heroically snuck up driving him (heroes do that) and wiped out him (hero! ) with a machete.

Only if he was dead did I notice it was the wrong player. Whoops! What was the player I killed capturing at? A endure. A bear which then chased me personally into an enormous crowd of zombies, which then chased me to some stronghold, where I ran into a few defensive spikes and promptly died. Less than the glorious triumph I was shooting for, but representative of how I'd really cost in the post-apocalypse. Talking about Just Survive's new strongholds: while there are some benefits to the new system I think they're ultimately a submit the wrong direction for Just Survive, H1Z1 Items which is going through a hefty revamp. Rather than the building program that previously allowed players to construct houses and forts anyplace they like within the map,

the new strongholds can only be built on certain plots of land that are purchasable with in-game currency earned by selling what to the NPC military base. There are causes of the switch: once i talked to Just Survive's creative director Dan Jones last week, this individual said that having a map littered with hundreds of little player-made homes can result in performance problems upon busy servers. Daybreak is introducing timed raids, which sounds cool: enemy gamers won't have all night and day to completely destroy your own base while you're off-line. Having specific building areas will also possibly prevent base-griefing-players building unfairly in spots that cause problems for other gamers (for example within Rust, when somebody builds walls around a sleeping player or even places spikes on a spawn point) www.randyrun.com/H1Z1%20KotK_items

Views: 10

Comment

You need to be a member of On Feet Nation to add comments!

Join On Feet Nation

© 2024   Created by PH the vintage.   Powered by

Badges  |  Report an Issue  |  Terms of Service