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Title: Vantage: Primitive Survival Game
Genre: Indie, Simulation, Early Access
Developer:
Crystal Dragon
Publisher:
Crystal Dragon
Release Date: 22 May, 2018
English
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What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. I've played 15 hours at the time of writing, and have done quite a lot of the game's content in its current state.
For the time being I'll lay it down, awaiting further content to re-roll a character.
I was most impressed by the way every object in the map is selectable, and most of them being interactable in some way.
With the developer's engine, there's framework for a very deep game, even though it's not very broad yet.
We'll have to wait and see how it develops, but I'd keep my eye on this one!
I can say without a doubt that this game has massive potential, and it's clear this has been a labor of love.
The developer seems to respond to users queries rather quickly, and is eager to start focusing on some more content after a batch of optimalisation. While I don't recommend it yet for users looking for an experience which is already complete, I definitely recommend this for people who want to support the developer and see the project grow. It's bound to be a magical experience.. What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. Yes the game is a grind, as many RPG's are. However the complexity of the grinding and using the various skills and improving them afterward is an ongoing reward for the work. Where I think this game differs from most RPG's even at this early stage is in the depth of the skill/craft progression, an attribute the developer shows every sign of continuing. It takes many hours of working on wood, stone, bone, hide, brushworking skills to rightfully feel I've earnt the crafts that are available already and I'm very much looking forward to seeing where he takes the game further. Hunting and fishing skills improve with use, "Yahoo, I can one shot a wolf with a sling now", and it feels satisfying to know that I can now make a fire in one try nearly every time, its not so easy at first. Add to that a very large world to explore.
In short this is very good, relaxed and varied "grind" with appropriate rewards thats already good for an enjoyable few days play. The developer listens, is very dedicated and I am very sure this game will only get better.. What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. Truley horrible experience. I see why Steam stopped the Greenlit program. This game was no were near ready for release. Uninstall, refund.. not playable, should not have been released yet
Final Playtesting Begins Soon!:
This version marks the stage where I will begin my (hopefully) final complete personal play-test play through of the game to fix and last remaining issues before release. As I go through this process, I will also begin to start advertise the game a little more, add new play testers, and possibly, if all goes well, begin to decide on the actual release date!
Vantage Patch "Pre EA-0.5.2" is live!
This version fixes some small issues and aims to fix some of the graphical anomalies that were occurring as well.
- Fixed an issue where animals would warp back to their original starting location when moving.
- Updated the wheat model and fixed the brightness of many objects like grasses.
- Many more bug fixes and optimizations aimed at getting ready for the final play test and release.. Half Way There!!!:
I am now half way through part 2 of my final game play and optimization overhaul. The amount of work being done is tremendous! But when I am finished this game will be hugely optimized, bug fixed, and game play tested. I have touched and altered nearly every item, skill, craft, and game play mechanic inside and out, and I am still only half way done with my optimization list.
However, once all of this is done, I will finally release the new version to Steam for the play testers to go at it and get some final input before releasing the game into Early Access.
But for now, gotta keep my head down, and try to stay sane through this process. I will post more later on what I have actually improved and added, but I'll save those juicy bits for later ;). Vantage Early Access Update 1.0.11 is Live!:
This update has a little everything! Content! Optimizations! and of course bug fixes!
Two new tools were added to make your crafting easier, also some server optimizations and much more! You can read the patch notes on the Steam forums.
Enjoy!. Release Date Planned for Early 2018!:
So, for many good reasons I have decided to schedule the release the game for early next year. This makes much more sense for me and the development schedule.
However, I do plan to still finish the game development by the end of this year so it can be played and tested by the play testers.
This also gives me time to advertise the game and spread the word before release.
So the game will hopefully be ready for Early Access by the end of year, and I hope to release it January or February. Stay tuned!. Vantage Pre-EA 0.5.4 is released! Launch Date Very Soon!:
Vantage Pre-Ea 0.5.4 is released! This has added the first songs of the game's soundtrack into the game! Also some final bug fixes.
This version marks the first of the "Final" updates for the game. I will hopefully be announcing a release date very soon!
I will also post a sample of the new game music soon. Stay Tuned!. Vantage Early Access Update 1.1.2 is Live!:
This update brings many quality of life enhancements including customization key controls, easier to use inventory management operations, some server framework enhancements, and also items fall off trees!
With these new server framework updates I will be able to make even more versatile items that change over time which will not affect server performance in any major way. This also improves the server performance as well.
I will now be beginning research and development on the next content update soon. What is the new content? Well, I'll let you know a little later ;)
https://steamcommunity.com/app/342910/discussions/0/169830067977806...
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