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Vantage: Primitive Survival Game Full Crack [Torrent]

Vantage: Primitive Survival Game Full Crack [Torrent]


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About This Game

You play a pre-historic caveman, your ultimate objective... to survive! Explore a massive seamless open world, forage for food, hunt animals, and use the complex, realistic crafting system to build new, better and stronger items. Work together with other players to form a community, form a village, and to cooperate and grow as a group! Vantage is a game I have been working on for many years now, and it is the game I have always wanted to play. Since it didn't exist, I decided to create it! So I hope you enjoy playing it as much as I enjoy creating it!

Some examples of what you can do in the game:
- Craft a large number of objects to help you survive. Everything from sharp stones, to campfires so you don't freeze at night, to primitive huts to live in!
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected by skinning dead animals and tanning the hides by going through a realistic primitive leather working process.
- And much, much more!

Realistic and complex crafting system - Vantage has a in-depth, well researched crafting system using the actual items you need to craft items in the real world. For example, if you wish to build a fire using a hand drill, you need to find the right stick to use as a spindle, create a piece of hearth wood, and forage for some tinder. Then if you are skillful enough, you can make your fire!

Hardcore survival / player customization - Make sure you forage for that food or grow some crops, for when you die, your character is gone! But don't despair, when your characters die they earn "player points" you can use to re-customize you next character by buying starting items and boosting your starting skills so you can try anew!

Skill-based character progression with many professions - You can try to specialize in one of the many professions, or try to master them all! Some examples are hunting, fishing, leatherworking and farming. You can also become a master bone, wood, or stone maker to help other people's professions along. Work together with other players to make items faster and stronger.

Interact with every item in the world - No more playing a game where trees and rocks are just fancy artwork! You can harvest wood from every tree, and pick up every rock you see!

Custom game engine creating massive seamless randomly generated worlds - The game uses a custom 3D game engine I created called VantEdit. It generates and renders massively sized worlds of any size I choose, and you get to explore them. Walk in a single direction and you will circumnavigate the globe with no loading screens.

The game's current development state:

What is completed (of course these will be constantly improved and updated):
- The Game's engine:( rendering/ seamless world mechanics etc ). I have refined the engine to be a great vessel in which to create the game. I have spent years on it and helps to give the game the feel it needed to have.
- Game Play Mechanics: The game play system is fully implemented as intended, has been tested and is fully playable. Again this only means that the core elements have been completed and I am of course working on improving all aspects of the game. This includes UI framework, Crafting, Skills and Item design, etc...
- Networking conversion: This took many years, but I am proud to say that the online version of the game is fully stable. The game now also supports offline servers (for playing single-player), and player hosted dedicated servers that can be publicly displayed to all players around the world.
- The Game's Editor tools: Though this is not currently available to players yet, the game's editor is designed to add in new crafts, items and skills easily into the game, as I develop the game I add in new skills, new items, and new crafts into the game. Even though I call this a primitive survival game, I plan to continue to add new content to the game constantly! What does this mean? Well at a certain point I will add in archery, more complex farming mechanics, more building types etc...

What will be added in the near future:
- PvP: Once the game has been sufficiently tested, I will be finishing the PvP aspect of the game.
- More server hosting options: Players who wish to host servers will be able to customize their servers to more specific needs and preferences (making hardcore-only servers, etc...)
- Access to VantEdit world editor: Players will be able to host servers with their own procedural generated worlds. They will have the ability to create nearly any size world with the ability to change temperatures, land and continent formations, and much more. This functionality will be later in development, most likely after the full launch.

What can be improved:
- Artwork: Many of the graphics you see in game are my own "programmer art", simple yet useful art I create in a short amount of time. There are works of art done by professionals in the industry as well however. One goal of hopefully getting the game into Early Access is to hire back some of these artists to get the artwork more professional.
- Animation system and attachments: Upgrading the animation system to have it so you can customize you character's physical attributes, actually see objects like shoes and hats being worn on a character etc. As well as have more player models and customization.



Future Plans for the Game

The content I can continue to add will never stop! I will run out of primitive technologies and keep moving forward, one item, craft, or skill at a time. So how far can I go? Will the game's technology get to the Roman Era? Medieval? Industrial Era? Modern Era? The game is a constantly evolving, ever changing universe that you exist in. It just all depends on people like you who I hope like, support, and enjoy the idea behind this game. a09c17d780



Title: Vantage: Primitive Survival Game
Genre: Indie, Simulation, Early Access
Developer:
Crystal Dragon
Publisher:
Crystal Dragon
Release Date: 22 May, 2018



English



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What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. I've played 15 hours at the time of writing, and have done quite a lot of the game's content in its current state.
For the time being I'll lay it down, awaiting further content to re-roll a character.

I was most impressed by the way every object in the map is selectable, and most of them being interactable in some way.
With the developer's engine, there's framework for a very deep game, even though it's not very broad yet.
We'll have to wait and see how it develops, but I'd keep my eye on this one!

I can say without a doubt that this game has massive potential, and it's clear this has been a labor of love.
The developer seems to respond to users queries rather quickly, and is eager to start focusing on some more content after a batch of optimalisation. While I don't recommend it yet for users looking for an experience which is already complete, I definitely recommend this for people who want to support the developer and see the project grow. It's bound to be a magical experience.. What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. Yes the game is a grind, as many RPG's are. However the complexity of the grinding and using the various skills and improving them afterward is an ongoing reward for the work. Where I think this game differs from most RPG's even at this early stage is in the depth of the skill/craft progression, an attribute the developer shows every sign of continuing. It takes many hours of working on wood, stone, bone, hide, brushworking skills to rightfully feel I've earnt the crafts that are available already and I'm very much looking forward to seeing where he takes the game further. Hunting and fishing skills improve with use, "Yahoo, I can one shot a wolf with a sling now", and it feels satisfying to know that I can now make a fire in one try nearly every time, its not so easy at first. Add to that a very large world to explore.

In short this is very good, relaxed and varied "grind" with appropriate rewards thats already good for an enjoyable few days play. The developer listens, is very dedicated and I am very sure this game will only get better.. What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. Truley horrible experience. I see why Steam stopped the Greenlit program. This game was no were near ready for release. Uninstall, refund.. not playable, should not have been released yet


Final Playtesting Begins Soon!:


This version marks the stage where I will begin my (hopefully) final complete personal play-test play through of the game to fix and last remaining issues before release. As I go through this process, I will also begin to start advertise the game a little more, add new play testers, and possibly, if all goes well, begin to decide on the actual release date!

Vantage Patch "Pre EA-0.5.2" is live!

This version fixes some small issues and aims to fix some of the graphical anomalies that were occurring as well.

- Fixed an issue where animals would warp back to their original starting location when moving.
- Updated the wheat model and fixed the brightness of many objects like grasses.
- Many more bug fixes and optimizations aimed at getting ready for the final play test and release.. Half Way There!!!:


I am now half way through part 2 of my final game play and optimization overhaul. The amount of work being done is tremendous! But when I am finished this game will be hugely optimized, bug fixed, and game play tested. I have touched and altered nearly every item, skill, craft, and game play mechanic inside and out, and I am still only half way done with my optimization list.

However, once all of this is done, I will finally release the new version to Steam for the play testers to go at it and get some final input before releasing the game into Early Access.

But for now, gotta keep my head down, and try to stay sane through this process. I will post more later on what I have actually improved and added, but I'll save those juicy bits for later ;). Vantage Early Access Update 1.0.11 is Live!:


This update has a little everything! Content! Optimizations! and of course bug fixes!

Two new tools were added to make your crafting easier, also some server optimizations and much more! You can read the patch notes on the Steam forums.

Enjoy!. Release Date Planned for Early 2018!:


So, for many good reasons I have decided to schedule the release the game for early next year. This makes much more sense for me and the development schedule.

However, I do plan to still finish the game development by the end of this year so it can be played and tested by the play testers.

This also gives me time to advertise the game and spread the word before release.

So the game will hopefully be ready for Early Access by the end of year, and I hope to release it January or February. Stay tuned!. Vantage Pre-EA 0.5.4 is released! Launch Date Very Soon!:


Vantage Pre-Ea 0.5.4 is released! This has added the first songs of the game's soundtrack into the game! Also some final bug fixes.

This version marks the first of the "Final" updates for the game. I will hopefully be announcing a release date very soon!

I will also post a sample of the new game music soon. Stay Tuned!. Vantage Early Access Update 1.1.2 is Live!:


This update brings many quality of life enhancements including customization key controls, easier to use inventory management operations, some server framework enhancements, and also items fall off trees!

With these new server framework updates I will be able to make even more versatile items that change over time which will not affect server performance in any major way. This also improves the server performance as well.

I will now be beginning research and development on the next content update soon. What is the new content? Well, I'll let you know a little later ;)

https://steamcommunity.com/app/342910/discussions/0/169830067977806...


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