Since the fall of Oriat, Garringing Gear looks back on Path of Exile's growth path

ExileCon is coming and Grinding Gear Games wants to make sure everyone knows what it takes to get there. In particular, the developers of Path of Exile shared with us a large number of statistics and stories of the game in recent years, detailing the speed of content release since the last large-scale expansion release (2017: Fall of the Fall) and Its community development work...

Over the past couple of years, Grinding Gear has added 190 new items and 85 skill-assisted gems, about a new unique item every four days, and a different skill-assisted gem every nine days. The newly added POE Items ought to balance with nearly 1,000 unique items, 247 active skill POE Orbs, 127 auxiliary skill gems, 19 promotion classes and 150 significantly improved passive classes. So, we ought to reduce them slightly, if A won't fit perfectly with B sometimes. When this happens, GGG is generally willing to inquire and communicate other points together with the player to unravel the problem.

Since the Fall of Orias, each expansion of the Path of Exile has also added a new challenge alliance-a total of the 9-each alliance has a new mechanism for players to explore fun and make money. The 4.0.0 extended version will be announced next week and released at the end of 2020. It is likely to reshape the gameplay. For example, "The Fallen Orias (3.0.0)" adds six new "Acts" and "Awakening" (2.0.0) to the game. Indeed added New bills on POE Currency, jewelry, divination cards, and many other changes.

At the same time, the community is as strong and smart as ever, and has developed complex buildings with strange names such as "weapon exchange helicopters" ... There will be many changes in the future. We will report all important announcements on the official website.

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