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Usage.
A Water Mill on its own will produce very little EU if left unmanned, even when completely surrounded in water. So it's better to build compact clusters of them. A 'water tower' is one of many methods.
Water Mill.
Water Mill.
Manned: The Water Mill is filled manually by placing Water Buckets or a Water Cell in the lower slot Unmanned: The Water Mill is submerged in water.
A water tower is a number of watermills, usually stacked, such that they all feed to the same energy storage device and are surrounded by water. For best results, arrange the tower sections so that there's at least a one block layer of water around each watermill. Below is an example of a horizontal layer of a watermill.
Water Towers.
EU Input Water Buckets Output Variable: 2 EU/t (manned mode, consumed water item) 1 EU/t (manned mode, not consumed water container) # of water blocks x 0.01 EU/t (unmanned mode) Storage 2 EU.

The Water Mill produces EU by having a Water Bucket placed in its lower slot; alternatively, the Water Mill can be immersed in water, allowing it to generate EU passively.
Recipe.
If your mouse-clicking finger hurts, don't blame us, HAYO!
Manned: 1 EU/t A single water unit produces 1000 EU and the Water Mill can store 4 water units worth of water. Unmanned: 0.010 EU/t per block of adjacent water. The maximum output of an unmanned Water Mill is 0.25EU/t (3x3x3 cube of water with the mill in the m >
Detailed Mechanics.
Some notes about the behavior of some Water Mills that were studied:
Previous tier >> Next tier >> Energy Consumption Max EU Input >> EU Use >> EU/t EU Per Operation >> EU Storage 2 EU EU Production 0.01-2 EU/t Max EU Output 2 EU/t (??) Max Heat Input >> HU/t Heat Use >> HU/t Heat Production >> HU/t Max Kinetic Input >> KU/t Kinetic Use >> KU/t Kinetic Production >> KU/t Technical Details Operation Length >> Seconds UU Cost >> First appearance >> Last appearance >> ID IC2: >> Flow Speed >> m/s Player Speed >>
Optionally an RE Battery can be placed in the upper slot.
The Water Mill can produce energy. by using WATER , isn't that suprising? Sounds simple, doesn't it? But i hope, you didn't forget the good ol' times? You know, the times where people were actually WORKING for their lives? The Water Mill is for THAT kind of people. If you want to use it, fine, but keep in mind it needs a constant supply of fresh water to charge RE Batterys.
Properties Type Generator Tool Armor rating >> Damage >> Durability >> Mining level >> Stackable Yes (64) Flammable No Danger >> Protection >> Storage >> Liquid Storage >> mB Upgrades.
A Water Mill only uses water that directly surrounds it (a 3x3x3 box with the Water Mill in the center). Each block of water adds roughly .01 EU/t to its overall output.
For those who prefer old-school energy generation, we invented this nice little thingy.
The Water Mill will charge the battery or output power at a rate of:
Using the water tower design from above will result in each Water Mill being surrounded by 21 water blocks like so:
Contents.
Energy.
Obsolete : This information no longer applies to the current version of IC².
Water Mills can 'share' the same water block with seemingly no effect. Using flowing water instead of still water had no noticeable effect. A Water Mill suspended over water will still react to the water below it even though the watermill is not visibly touching the water. Water Mills are not noticeably affected by rainfall.
21 * 0.010 = 0.21 EU/t from each watermill, 0.84 EU/t from each layer of watermills. So, to run a Macerator non-stop 2.5 layers (10 watermills) are needed (2.1 EU/t)
The Water Mill has two modes of operation:
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