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Name: internet download manager 6.07 build 12 repack letitbit
Category: Free
Published: neterbide1970
Language: English

 


 


 

 

 

 

 

 

 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 

Project fnatic get_right download.
Name: Project Fnatic: f0rest Editor: Munaaja.
This movie tries so very hard technically every step of the way it seems, though too hard and in the wrong ways. It tries too hard like a goofy kid who is all knees and elbows but shows up at school wearing a full tuxedo and aftershave. Sure that suit looks great, but not on you. There's also a time and a place and it's not here and now. The overarching problem is that there seems to be no guiding intelligence behind the technical aspects of this movie. Let's start at the most fundamental level: the movie's running time clocks in at 5:38 yet at least a minute of the movie is intro and outro. Now I don't know about you but when I think of a great movie in the sense of real cinema my mind doesn't include the beginning and end credits in that memory except in extremely rare cases. That would be like associating the packaging of a bag of crisps with the taste of them. If that's how we're going to play this then Project Fnatic: f0rest is 'sardines & custard' flavour, except even then there's only 5 crisps in the pack, they're 2 years out of date and cut into pieces so small you have to use specially modified tweezers to pick them out.
The chief style of editing employed here, namely using sharp cuts between action, just doesn't work at all. That's one of the most difficult techniques to apply well to a CS movie due to the great deal of importance the flow of time and context have upon each kill. Kills have an energy to them which builds and momentum picks up, this is what generates excitement, coupled with the raw aesthetic thrill of seeing incredible skill manifest through weapon control.
In this movie there is so little time between kills, most likely because the editor had the clips all lined up in his vegas/premiere and so has watched them through on his little preview box a thousand times. So to him the context is already seered into his brain and he forgets that most viewers see these clips with 'fresh eyes' as it were. You have to let kills breathe and express their own context instead of chopping them up and ramming them into a rigid structure. That type of editing requires an extreme intuitive understanding of pace as well as a great deal of finesse.
Speaking of flow I really dislike the feel of the raw capture of this movie. It's also unsettling on the stomach the way it moves very fluidly and yet at some kind of off-tempo speed both on the eye and in terms of imagining the received image as what you would see if you were playing from f0rest's POV. This aspect is not used as annoyingly as in the GeT_RiGhT movie but it certainly doesn't help matters along.
The synching in this movie didn't really sit too well either. There are certain areas which are obviously synched up, such as the beginning of certain sequences or the out-of-the-game footage, yet there are also a number of scenes where the synching doesn't appear to be fulfilling its role. As in it doesn't improve the experience and sometimes doesn't appear consistent at all. At times it even lowers the viewing experience as can be seen by the Roccat clip where the moviemaker actually fastforwards through the last kill, presumably to fit with the music because if not I don't really know what the explanation is. Maybe he let his cat guest direct that last part by running across the keyboard, who can follow the awe-inspiring dance of the creative mind at work?
Some of the out-of-game footage doesn't appear to serve any function either. We see f0rest spraying a wall on nuke, but that's it. We don't then see that clip of in-game footage, or a kill or pretty much anything. The moviemaker is just letting us know: hey I found a video clip of f0rest shooting a wall. you like?
There are certain circumstances where using HLTV footage which is laggy is acceptable. Usually these are when the footage itself is so incredible it has to be seen/used or there is absolutely no recourse in terms of not having other footage of the player or POV demos available. That just about covers it really and needs to be considered when it comes to this movie. The sheer number of laggy HLTV clips is ridiculous, though early on I found myself wondering if it was HLTV lag or just the moviemaker messing with the speed of the movie again a la the GeT_RiGhT movie.
The reason this is significant is that f0rest is not only one of the greatest CS players to ever change his name from Player but also because he happens to be one of the most prolific of all time in terms of demos too. Take a look at readmore.de (which ironically gets a shoutout in the credits) and you'll find four full index page listings of f0rest POV demos. Then there's fnatic's homepage which is brimming non-laggy POV demos of one of the best to put a head in the crosshairs and press mouse1. Why do I go to such lengths to make this clear? Well our moviemaker chooses some truly puzzling sequences to include in light of this context. The XLBET.mirror clip on train where f0rest is in the short ladder room spraying at enemies in front of the electric box is an excellent case in point. What was the moviemaker thinking including this clip where the lag is so utterly ridiculous, on a scale I've rarely ever witnessed, that the animation of f0rest's gun spraying is done literally seconds before the bullets enter the enemies and they fall down down?
There are HLTV clips in this movie where I'm even semi-sure POV demos exist but that time wasn't spent in locating them. Just sloppy work which falls in line with the rest of what's on offer.
It's almost a catchphrase of mine that movies often live or die on their frags but I'm not even entirely sure I can boil it down as simply as that this time. The reason why is that there are a number of factors to weigh up with this movie. Firstly anyone who has seen unDa's f0rest @ EM III Global Finals will see some frags from that movie. I'm not someone who condems a movie simply for using the same kills, but there's certainly little to be said positively for using some of the same kills only in a worse fashion.
Despite who this is making them the kills in this movie really aren't that spectacular a lot of the time. Firstly there is an absolutely unacceptable amount of eco frags. I'm not talking about one or two rounds where you can put this down to whining but literally the majority of kills in the movie seem to come against guys with no armour holding a pistol. What's worse is it seems like the one area the moviemaker put real time and effort in was tracking down unseen and uninspiring ecoing enemy kills. As a Finnish pal of mine put it: the moviemaker "actually did enough research to find new eco sprays all the way from 2006, instead of some gun round kills which he [f0rest] for sure has a lot of". Need he or I say more in that regard?
On their own merits, and even purely aesthetic value, a lot of the kills aren't that exciting or interesting. What's worse though is that if you know about competitive CS you're more than aware of dozens of better sequences which should and could be in place of these paltry offerings. Did the moviemaker really spend time capturing as much footage as he could from f0rest's check6 mixteam experience that he couldn't spare 10 minutes to watch the POV of f0rest's absolute annihilation of SK.swe in the EM III Montreal grand finals on LAN?
By the time we've got through the eco kills, laggy sequences and stuff we've seen before this movie is small and uninteresting enough to put into a matchbox and kick down a sewer.
The music is probably the most innocuous aspect of this movie. I don't really have any complaints to proffer, it's an electro soundtrack ranging from average early on to somewhat above average later on. I think I should point out that as someone who isn't really a fan of the electro genre I find a movie has to know what is it doing with its music to make that style work. Typically a movie with electro as its soundtrack needs to have a very clear theme in terms of the editing cuts and effects applied. I'm thinking now of movies by Flouchy or Fistor which are so woven together you wonder if they picked the soundtrack to fit the frags or the frags to fit the movie. For this movie I just feel like I got on an elevator in a fairly hip French urban hotel, was subjected to watching a guy with tourettes' reenact my favourite De Niro scene from 'Heat' and then thankfully could get off 5 minutes later when I got my floor.
The saying that something can be more than the sum of its parts goes the other way here. This movie is less than the sum of its part. It takes some ok music, some kills which were nice in other movies and two years ago when we first saw them and it mixes them all up in a manner similar to when a child tries mixing up all of their favourite sweets and candies, sure that this will somehow produce a supercandy which is better than all of them and twice as tasty. In fact you often just end up with a horrible brown mess you take one bite out of and hope you can throw away before mummy comes back in the room.
This movie is shit, though maybe it wouldn't be so bad except this is f0rest and I don't know about you but I expect so much more. Somehow this movie turned Tony Hawk doing a 900 into Homer Simpson trying to jump the Springfield Gorge.
Thorin Rating: 3/10.
Thorin.
@Thooorin on twitter. http://www.facebook.com/Thooorin.
Professional: 2001-2002 Pro-cybernews (Editor-in-Chief) 2002-2003 Gamers.nu (Lead Editor) 2004-2005 ESportsEA (Editor-in-Chief, Consultant) 2006-2008 ESportsEA (Editor, Community feature host) 2008 TAO-CS volume 1 (Co-author) 2008 TAO-fRoD (Co-author) 2008-2009 WinOut.net (Editor-in-Chief, Consultant) 2009-2012 SK Gaming (Editor-in-Chief) 2012-2013 Team Acer (Editor-in-Chief) 2013-2014 OnGamers (Senior eSports Content Creator)
Pro bono publico: 2001-2002 XSReality (Site administrator) 2003-2004 Team3D (Editor-in-Chief, Consultant) 2012-2013 fragbite (Blogger) 2013-XXXX [POD]Cast (Co-host)
Events attended for coverage purposes: 2001 CPL London (Pro-cybernews) 2001 WCG Qualifier (Pro-cybernews) 2002 CPL Summer (Gamers.nu) 2002 WCG Qualifier (Gamers.nu) 2002 CPL Oslo (Gamers.nu) 2002 CPL Winter (Gamers.nu) 2003 CPL Cannes (Gamers.nu) 2003 Clikarena (Gamers.nu) 2004 CPL Winter (ESportsEA) 2009 WEM (SK Gaming) 2010 IEM IV European Championship (SK Gaming) 2010 IEM IV World Championship (SK Gaming) 2010 Arbalet Best of Four (SK Gaming) 2010 Arbalet Cup Europe (SK Gaming) 2010 e-Stars Seoul (SK Gaming) 2010 WCG (SK Gaming) 2010 WEM (SK Gaming) 2011 IEM V European Championship (SK Gaming) 2011 Assembly Winter (SK Gaming) 2011 IEM V World Championship (SK Gaming) 2011 Copenhagen Games (SK Gaming) 2011 Dreamhack Summer (SK Gaming) 2011 SK vs. FX showmatch (SK Gaming) 2011 e-Stars Seoul (SK Gaming) 2011 ESWC (SK Gaming) 2012 IEM VI Kiev (SK Gaming) 2012 IEM VI World Championship (SK Gaming) 2012 WCS Europe (Team Acer) 2012 Dreamhack Open Valencia (Team Acer) 2012 Dreamhack Winter (Team Acer) 2012 IPL5 (Team Acer) 2012 HomeStory Cup VI (Team Acer) 2013 IEM VII World Championship (Team Acer) 2013 MLG Winter Championship (Team Acer) 2013 LCS Europe Spring Week 10 (Team Acer) 2013 WCS EU S1 Ro16 (Team Acer) 2013 LCS Europe Summer Week 9 (Team Acer) 2013 WCS EU S2 final / LCS Europe Summer playoffs (Team Acer) 2013 Riot S3 World Championship (Team Acer) 2013 Battle of the Atlantic (OnGamers) 2013 Battle of the Atlantic (OnGamers) 2014 LCS Europe Spring Week 5 (OnGamers)
Professional: 2010 IEM IV European Championship (ESL-TV) 2010 IEM IV Asian Finals (ESL-TV) 2010 IEM IV World Championship (ESL-TV) 2010 IEM V Shanghai (ESL-TV) 2011 ESEA-invite S8 (WinOut) 2011 GameGune (WinOut) 2011 SEC (WinOut) 2013 Dreamhack SteelSeries CS:GO Championship (DH-TV) 2014 Dreamhack Steelseries CS:GO Invitational (DH-TV) 2014 Dreamhack Summer (DH-TV) 2014 Gfinity G3 2014 Dreamhack Stockholm CS:GO Invitational (DH-TV)
Pro bono publico: 2010 ESWC (lvl^) 2010 Arbalet Cup Dallas (lvl^) 2010 GameGune (lvl^) 2010 fnatic PLAY (lvl^) 2010 WCG Nordic (SK Gaming) 2011 Dreamhack Winter BEAT IT (whisenhunt) 2011 EPS Winter (whisenhunt/ESL-TV) 2011 WCG (whisenhunt) 2011 IEM VI Kiev EU qualifier (SK Gaming) 2013 FACEIT Sunday Cup April 28th (FACEIT) 2013 Prague Challenge (District) 2013 FACEIT Sunday Cup September 8th (FACEIT) 2013 FACEIT Monday Cup September 9th (FACEIT) 2014 ESEA Invite S15 LAN finals (NiPTV)
Miscellaneous: * Winner of the Heaven Media 'E-sports Journalist of the year' awards for 2012 and 2013.

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