They're experimenting with new monetization models

They're experimenting with RuneScape gold new monetization models (distinct from MTX, but similar). Remove or they would like to reduce TH if those triumph. But they don't find a way to just reduce TH now making sense as they would probably have to fire lots of employees they cannot manage which would then cause distress to their company structure and raise the risk of it falling apart leaving us with even worse updates. This is for keeping TH their argument. Do I enjoy it? No. Do I understand? Yes. They are working because not every firm may be Elon Musk.

Complete ignoring the fact that when runescape players appreciate their time so highly they will clearly be annoyed since they spent irl money/bonds, that someone was able to achieve exactly the same thing half the time as them. Runescape players putting a high value on their time could just as easily be used as a reason for why they should not market"time savers". It leaves me scratching my mind if they give these kinds of statements, I've accepted it and I have been maxed to the better part of 10 years although I don't really care about mtx anymore.

As somebody who doesn't buy secrets, I'm not especially bothered by the whole"individuals are accomplishing the same thing in Xpercent of the time" element of it. The way I've always seen it, my accomplishments are my very own. I live in my lane, provided what other men and women do is not affecting me, they could remain in theirs for all I care.It's the admission that there's monetary value in minimizing the amount of time spent playing runescape that bothers me. It screwed up to pay a company for the privilege of not playing. Particularly since, if it's suggesting that runescape is overly grindy for contemporary tastes, they could actually fix that rather than charging the nose out for a solution to this "issue".

It affects the econemy and as a result you and every other runescape player also. If a runescape participant requires half the amount of resources to get the same quantity of exp subsequently the money making process you'd has only become half as valuable.That's accurate for Artisan skills, but by precisely the same logic Gathering skills are equally valuable because runescape players only have to buy RS3 gold assemble half of these to advance, meaning there's less of these on the industry. Therefore, strictly in concept (though perhaps not in training ), it must balance out.

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