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Witch Malady's dialog is long and tedious. Items Maplestory Mesos can only be bought one, and may only be cooked one by one. Cooking one thing means moving through buy Maplestory M Mesos 5 or 6 dialog boxes (and selecting an alternative in each, which means you can not actually junk the NPC Chat key). And you need to cook up a dozen intermediate items until you're able to produce a solitary Stew, which is pretty much the only one of Malady's concoctions that is still helpful.

The approach is long and it is painful and it gives an advantage to individuals that are willing to violate the rules and macro the process in their computer keyboards or controllers.

I believe that collecting the required materials is dull enough, therefore the crafting process can be streamlined without making the whole occasion a "freebie."

The simplest fix is to include a "how many would you like to buy/make?" Question to Malady's dialog before she chooses your items and gives you your reward and exp. She'll have to check that you have sufficient materials, and that you have sufficient space in your inventory for the rewards, before she performs the transaction.

The cooler fix is to alter Malady to utilize the crafting system, very similar to Beefy's Kitchen. Give her a Sack (shop NPC for purchasing things with Dark Tokens) along with also a Cauldron (crafting NPC for cooking items based on her recipes), and also the built-in operation of these kinds of NPCs will care for the quantity issue. The only tricky bit is that some of her items can be crafted two distinct ways. I'm not certain whether the crafting system can handle two recipes which yield the exact same item. Also, using this system won't offer exp (but can provide Diligence exp).Reboot Update Preview

Happy Holidays! Join us for one of our main upgrades, which brings you a completely new universe to play in! Return to MapleStory's RPG roots in Reboot, where you can fight tough creatures and make all your items through hard work. We're also making sweeping changes to the skills of each job in order to improve the efficiency of their tasks in relation to each other. Many new systems are coming online--including a way to analyze your damage output and battle effectiveness, new Hyper Stat Factors to boost your stats as you gain amounts beyond Lv. 140, and Transfer Hammer, which allows you to transfer specific enhancements and info from one item to a higher level thing. And it is not December without Happyville! Your favourite holiday events are coming, along with a couple of fresh ones. All this and more, in the Reboot update!

The brand new Reboot world is becoming added buy Maplestory mobile mesos to MapleStory! In this world, monsters are more powerful and provide more EXP. As you fight, you are going to receive significantly more mesos, in addition to equipment relevant to your character's job. Useful items are designed to be accessible through gameplay, so some items will not be available in the Money Shop, or may simply be sold for mesos instead. Thing enhancement is simplified, and transactions are disabled. As opposed to purchasing what you need from other players along with the Money Shop, you will earn it obviously through gameplay since you collect items and develop stronger!

Each the jobs are getting skill rebalances Maplestory2 Mesos to maximize their efficacy in relation to each other, thereby normalizing the playing field. Including changes for skill cooldowns, buff durations and Final Attack skills. Every class will undergo changes of some kind--whether it's additional functionality for a number of skills maplestory discussion, or the addition/removal of different skills. Damage limits, array, and strikes per second have been updated for a number of skills.

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