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The maplestory itself should be stricter

I have had several instances where a player was afk the entire match of One Card, and also a few games in which all 3 of my opponents were afk. This drags on the game far too long and often times the game just stops. There clearly could be people who abuse this, however I find it doing a lot more Maplestory M Mesos good than bad.

The game becoming stuck has nothing to buy Maplestory M Mesos do with AFK'ers. It happens when someone selects a color (later playing a Color Change or Irena card) too slow. The sport will time out, 11 minutes after the cards were dealt, and you'll receive points as for a maximum-length game The maplestory itself should be stricter with AFK'ers.

If you stop you get no points and can not play for 10 minutes anyway, so you're better off staying in the match and hoping everyone else does too. Because if one person stops, the sport gets partially unstuck: players still can't click on their cards but turns do go from one to another along with also the AI plays for everybody. And then at the end (which generally happens at the same 11-minute timeout) the game punishes everybody for "AFK'ing" since they didn't play their cards and let the AI do it to them...

In terms of out voting people: no.It would indicate that anyone who's down to a card could get kicked out from another three, who might not be buddies but are in agreement that they don't need him winning.As Loonacm said, the game itself should be stricter with AFK'ers. So, it should only kick them out, instead of continuing to play for them after waiting their ends out.BTW, in my experience, there aren't that many AFK'ers. Lots of botters, but the robots do play, so they are far less of a nuisance. Nobody gains anything from genuinely AFK'ing, Maplestory 2 items therefore people don't do that on purpose.

This is largely concerning the Madhouse, but it applies to a lot of occasions in Maple, that have a part of RNG and limited efforts. An event needs to have MS2 Mesos a means to make sure everybody wins, provided they strive hard enough.

Examples for your Madhouse occasion: Permit going back in if reaching the Escape space, without using up another pass. It's still possible not to find a certain page, even when allowed to roam the Madhouse forever, but it becomes vanishingly unlikely. Make it feasible to buy any diary page you're missing by paying a few (large) number of coins. This could possibly be the Vending Machine NPC, or it could be some Maplestory Hot new shady NPC maplestory discussion (like a greedy Orderly) that only appears when you have cleared X quantity of rooms.

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